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https://gitlab.com/qemu-project/qemu
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ui: simplify gl unblock & flush
GraphicHw.gl_flushed was introduced to notify the device (vhost-user-gpu) that the GL resources (the display scanout) are no longer needed. It was decoupled from QEMU own gl-blocking mechanism, but that difference isn't helping. Instead, we can reuse QEMU gl-blocking and notify virtio_gpu_gl_flushed() when unblocking (to unlock vhost-user-gpu). An extra block/unblock is added arount dpy_gl_update() so existing backends that don't block will have the flush event handled. It will also help when there are no backends associated. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
parent
a9b1e471e1
commit
f6413cbfd0
10 changed files with 8 additions and 32 deletions
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@ -254,8 +254,8 @@ vhost_user_gpu_handle_display(VhostUserGPU *g, VhostUserGpuMsg *msg)
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vhost_user_gpu_unblock(g);
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break;
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}
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dpy_gl_update(con, m->x, m->y, m->width, m->height);
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g->backend_blocked = true;
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dpy_gl_update(con, m->x, m->y, m->width, m->height);
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break;
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}
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case VHOST_USER_GPU_UPDATE: {
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@ -117,6 +117,10 @@ virtio_gpu_gl_block(void *opaque, bool block)
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g->renderer_blocked--;
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}
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assert(g->renderer_blocked >= 0);
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if (!block && g->renderer_blocked == 0) {
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virtio_gpu_gl_flushed(g);
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}
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}
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static int
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@ -143,7 +147,6 @@ static const GraphicHwOps virtio_gpu_ops = {
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.text_update = virtio_gpu_text_update,
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.ui_info = virtio_gpu_ui_info,
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.gl_block = virtio_gpu_gl_block,
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.gl_flushed = virtio_gpu_gl_flushed,
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};
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bool
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@ -68,16 +68,6 @@ static void virtio_vga_base_gl_block(void *opaque, bool block)
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}
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}
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static void virtio_vga_base_gl_flushed(void *opaque)
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{
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VirtIOVGABase *vvga = opaque;
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VirtIOGPUBase *g = vvga->vgpu;
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if (g->hw_ops->gl_flushed) {
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g->hw_ops->gl_flushed(g);
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}
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}
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static int virtio_vga_base_get_flags(void *opaque)
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{
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VirtIOVGABase *vvga = opaque;
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@ -93,7 +83,6 @@ static const GraphicHwOps virtio_vga_base_ops = {
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.text_update = virtio_vga_base_text_update,
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.ui_info = virtio_vga_base_ui_info,
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.gl_block = virtio_vga_base_gl_block,
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.gl_flushed = virtio_vga_base_gl_flushed,
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};
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static const VMStateDescription vmstate_virtio_vga_base = {
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@ -391,7 +391,6 @@ typedef struct GraphicHwOps {
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void (*update_interval)(void *opaque, uint64_t interval);
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int (*ui_info)(void *opaque, uint32_t head, QemuUIInfo *info);
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void (*gl_block)(void *opaque, bool block);
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void (*gl_flushed)(void *opaque);
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} GraphicHwOps;
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QemuConsole *graphic_console_init(DeviceState *dev, uint32_t head,
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@ -407,7 +406,6 @@ void graphic_hw_update_done(QemuConsole *con);
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void graphic_hw_invalidate(QemuConsole *con);
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void graphic_hw_text_update(QemuConsole *con, console_ch_t *chardata);
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void graphic_hw_gl_block(QemuConsole *con, bool block);
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void graphic_hw_gl_flushed(QemuConsole *con);
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void qemu_console_early_init(void);
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12
ui/console.c
12
ui/console.c
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@ -267,15 +267,6 @@ void graphic_hw_gl_block(QemuConsole *con, bool block)
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}
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}
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void graphic_hw_gl_flushed(QemuConsole *con)
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{
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assert(con != NULL);
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if (con->hw_ops->gl_flushed) {
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con->hw_ops->gl_flushed(con->hw);
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}
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}
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int qemu_console_get_window_id(QemuConsole *con)
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{
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return con->window_id;
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@ -1894,7 +1885,10 @@ void dpy_gl_update(QemuConsole *con,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h)
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{
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assert(con->gl);
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graphic_hw_gl_block(con, true);
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con->gl->ops->dpy_gl_update(con->gl, x, y, w, h);
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graphic_hw_gl_block(con, false);
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}
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/***********************************************************/
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@ -119,8 +119,6 @@ void gd_egl_draw(VirtualConsole *vc)
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glFlush();
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}
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graphic_hw_gl_flushed(vc->gfx.dcl.con);
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}
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void gd_egl_update(DisplayChangeListener *dcl,
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@ -101,8 +101,6 @@ void gd_gl_area_draw(VirtualConsole *vc)
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surface_gl_setup_viewport(vc->gfx.gls, vc->gfx.ds, ww, wh);
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surface_gl_render_texture(vc->gfx.gls, vc->gfx.ds);
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}
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graphic_hw_gl_flushed(vc->gfx.dcl.con);
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}
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void gd_gl_area_update(DisplayChangeListener *dcl,
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1
ui/gtk.c
1
ui/gtk.c
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@ -593,7 +593,6 @@ void gd_hw_gl_flushed(void *vcon)
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close(dmabuf->fence_fd);
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dmabuf->fence_fd = -1;
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graphic_hw_gl_block(vc->gfx.dcl.con, false);
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graphic_hw_gl_flushed(vc->gfx.dcl.con);
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}
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/** DisplayState Callbacks (opengl version) **/
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@ -58,7 +58,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon)
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surface_gl_render_texture(scon->gls, scon->surface);
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SDL_GL_SwapWindow(scon->real_window);
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graphic_hw_gl_flushed(scon->dcl.con);
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}
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void sdl2_gl_update(DisplayChangeListener *dcl,
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@ -241,5 +240,4 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
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egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
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SDL_GL_SwapWindow(scon->real_window);
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graphic_hw_gl_flushed(dcl->con);
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}
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@ -830,7 +830,6 @@ static void qemu_spice_gl_unblock_bh(void *opaque)
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SimpleSpiceDisplay *ssd = opaque;
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qemu_spice_gl_block(ssd, false);
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graphic_hw_gl_flushed(ssd->dcl.con);
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}
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static void qemu_spice_gl_block_timer(void *opaque)
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