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audio/sdlaudio: Allow audio playback with SDL2
When compiling with SDL2, the semaphore trick used in sdlaudio.c does not work - QEMU locks up completely in this case. To avoid the hang and get at least some audio playback up and running (it's a little bit crackling, but better than nothing), we can use the SDL locking functions SDL_LockAudio() and SDL_UnlockAudio() to sync with the sound playback thread instead. Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1485852398-2327-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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1 changed files with 48 additions and 0 deletions
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@ -38,10 +38,14 @@
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#define AUDIO_CAP "sdl"
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#include "audio_int.h"
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#define USE_SEMAPHORE (SDL_MAJOR_VERSION < 2)
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typedef struct SDLVoiceOut {
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HWVoiceOut hw;
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int live;
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#if USE_SEMAPHORE
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int rpos;
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#endif
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int decr;
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} SDLVoiceOut;
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@ -53,8 +57,10 @@ static struct {
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static struct SDLAudioState {
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int exit;
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#if USE_SEMAPHORE
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SDL_mutex *mutex;
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SDL_sem *sem;
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#endif
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int initialized;
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bool driver_created;
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} glob_sdl;
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@ -73,31 +79,45 @@ static void GCC_FMT_ATTR (1, 2) sdl_logerr (const char *fmt, ...)
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static int sdl_lock (SDLAudioState *s, const char *forfn)
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{
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#if USE_SEMAPHORE
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if (SDL_LockMutex (s->mutex)) {
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sdl_logerr ("SDL_LockMutex for %s failed\n", forfn);
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return -1;
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}
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#else
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SDL_LockAudio();
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#endif
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return 0;
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}
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static int sdl_unlock (SDLAudioState *s, const char *forfn)
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{
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#if USE_SEMAPHORE
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if (SDL_UnlockMutex (s->mutex)) {
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sdl_logerr ("SDL_UnlockMutex for %s failed\n", forfn);
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return -1;
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}
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#else
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SDL_UnlockAudio();
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#endif
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return 0;
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}
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static int sdl_post (SDLAudioState *s, const char *forfn)
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{
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#if USE_SEMAPHORE
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if (SDL_SemPost (s->sem)) {
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sdl_logerr ("SDL_SemPost for %s failed\n", forfn);
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return -1;
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}
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#endif
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return 0;
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}
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#if USE_SEMAPHORE
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static int sdl_wait (SDLAudioState *s, const char *forfn)
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{
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if (SDL_SemWait (s->sem)) {
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@ -106,6 +126,7 @@ static int sdl_wait (SDLAudioState *s, const char *forfn)
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}
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return 0;
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}
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#endif
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static int sdl_unlock_and_post (SDLAudioState *s, const char *forfn)
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{
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@ -246,6 +267,7 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
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int to_mix, decr;
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/* dolog ("in callback samples=%d\n", samples); */
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#if USE_SEMAPHORE
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sdl_wait (s, "sdl_callback");
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if (s->exit) {
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return;
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@ -264,6 +286,11 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
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if (!sdl->live) {
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goto again;
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}
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#else
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if (s->exit || !sdl->live) {
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break;
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}
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#endif
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/* dolog ("in callback live=%d\n", live); */
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to_mix = audio_MIN (samples, sdl->live);
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@ -274,7 +301,11 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
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/* dolog ("in callback to_mix %d, chunk %d\n", to_mix, chunk); */
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hw->clip (buf, src, chunk);
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#if USE_SEMAPHORE
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sdl->rpos = (sdl->rpos + chunk) % hw->samples;
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#else
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hw->rpos = (hw->rpos + chunk) % hw->samples;
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#endif
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to_mix -= chunk;
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buf += chunk << hw->info.shift;
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}
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@ -282,12 +313,21 @@ static void sdl_callback (void *opaque, Uint8 *buf, int len)
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sdl->live -= decr;
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sdl->decr += decr;
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#if USE_SEMAPHORE
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again:
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if (sdl_unlock (s, "sdl_callback")) {
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return;
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}
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#endif
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}
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/* dolog ("done len=%d\n", len); */
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#if (SDL_MAJOR_VERSION >= 2)
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/* SDL2 does not clear the remaining buffer for us, so do it on our own */
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if (samples) {
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memset(buf, 0, samples << hw->info.shift);
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}
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#endif
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}
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static int sdl_write_out (SWVoiceOut *sw, void *buf, int len)
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@ -315,8 +355,12 @@ static int sdl_run_out (HWVoiceOut *hw, int live)
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decr = audio_MIN (sdl->decr, live);
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sdl->decr -= decr;
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#if USE_SEMAPHORE
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sdl->live = live - decr;
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hw->rpos = sdl->rpos;
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#else
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sdl->live = live;
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#endif
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if (sdl->live > 0) {
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sdl_unlock_and_post (s, "sdl_run_out");
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@ -405,6 +449,7 @@ static void *sdl_audio_init (void)
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return NULL;
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}
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#if USE_SEMAPHORE
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s->mutex = SDL_CreateMutex ();
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if (!s->mutex) {
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sdl_logerr ("Failed to create SDL mutex\n");
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@ -419,6 +464,7 @@ static void *sdl_audio_init (void)
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SDL_QuitSubSystem (SDL_INIT_AUDIO);
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return NULL;
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}
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#endif
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s->driver_created = true;
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return s;
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@ -428,8 +474,10 @@ static void sdl_audio_fini (void *opaque)
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{
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SDLAudioState *s = opaque;
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sdl_close (s);
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#if USE_SEMAPHORE
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SDL_DestroySemaphore (s->sem);
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SDL_DestroyMutex (s->mutex);
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#endif
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SDL_QuitSubSystem (SDL_INIT_AUDIO);
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s->driver_created = false;
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}
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