ui: associate GL context outside of display listener registration

Consoles can have an associated GL context, without listeners (they may
be added or removed later on).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Marc-André Lureau 2021-01-25 15:10:36 +04:00
parent 4f41814991
commit ac32b2fff1
5 changed files with 15 additions and 2 deletions

View file

@ -1465,8 +1465,11 @@ void register_displaychangelistener(DisplayChangeListener *dcl)
assert(!dcl->ds);
if (dcl->ops->dpy_gl_ctx_create) {
qemu_console_set_display_gl_ctx(dcl->con, dcl);
if (dcl->con && dcl->con->gl &&
dcl->con->gl != dcl) {
error_report("Display %s is incompatible with the GL context",
dcl->ops->dpy_name);
exit(1);
}
if (dcl->con) {

View file

@ -197,6 +197,7 @@ static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
edpy->dcl.con = con;
edpy->dcl.ops = &egl_ops;
edpy->gls = qemu_gl_init_shader();
qemu_console_set_display_gl_ctx(con, &edpy->dcl);
register_displaychangelistener(&edpy->dcl);
}
}

View file

@ -2083,6 +2083,9 @@ static GSList *gd_vc_gfx_init(GtkDisplayState *s, VirtualConsole *vc,
vc->gfx.kbd = qkbd_state_init(con);
vc->gfx.dcl.con = con;
if (display_opengl) {
qemu_console_set_display_gl_ctx(con, &vc->gfx.dcl);
}
register_displaychangelistener(&vc->gfx.dcl);
gd_connect_vc_gfx_signals(vc);

View file

@ -866,6 +866,9 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
#endif
sdl2_console[i].dcl.con = con;
sdl2_console[i].kbd = qkbd_state_init(con);
if (display_opengl) {
qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dcl);
}
register_displaychangelistener(&sdl2_console[i].dcl);
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)

View file

@ -1156,6 +1156,9 @@ static void qemu_spice_display_init_one(QemuConsole *con)
qemu_spice_create_host_memslot(ssd);
if (spice_opengl) {
qemu_console_set_display_gl_ctx(con, &ssd->dcl);
}
register_displaychangelistener(&ssd->dcl);
}