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tcg-s390: Fix movi
The code to load the high 64 bits assumed that the insn used to load the low 64 bits zero-extended. Enforce that.
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@ -770,7 +770,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type,
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/* If we get here, both the high and low parts have non-zero bits. */
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/* Recurse to load the lower 32-bits. */
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tcg_out_movi(s, TCG_TYPE_I32, ret, sval);
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tcg_out_movi(s, TCG_TYPE_I64, ret, uval & 0xffffffff);
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/* Insert data into the high 32-bits. */
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uval = uval >> 31 >> 1;
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