SDL full screen patch for Windows (malc)

git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@1595 c046a42c-6fe2-441c-8c8c-71466251a162
This commit is contained in:
bellard 2005-10-30 23:19:10 +00:00
parent c53be33474
commit 9903da21e3

11
sdl.c
View file

@ -55,11 +55,22 @@ static void sdl_resize(DisplayState *ds, int w, int h)
flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
if (gui_fullscreen)
flags |= SDL_FULLSCREEN;
again:
screen = SDL_SetVideoMode(w, h, 0, flags);
if (!screen) {
fprintf(stderr, "Could not open SDL display\n");
exit(1);
}
if (!screen->pixels && (flags & SDL_HWSURFACE) && (flags & SDL_FULLSCREEN)) {
flags &= ~SDL_HWSURFACE;
goto again;
}
if (!screen->pixels) {
fprintf(stderr, "Could not open SDL display\n");
exit(1);
}
ds->data = screen->pixels;
ds->linesize = screen->pitch;
ds->depth = screen->format->BitsPerPixel;