ui/console: declare console types in console.h

We are going to split the console.c unit next, and implement
separately. But we need to check the underlying type in various places.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
Message-Id: <20230830093843.3531473-36-marcandre.lureau@redhat.com>
This commit is contained in:
Marc-André Lureau 2023-08-30 13:38:09 +04:00
parent 742a6896ea
commit 8c6381d846
2 changed files with 21 additions and 19 deletions

View file

@ -12,6 +12,27 @@
# include "ui/shader.h"
#endif
#define TYPE_QEMU_CONSOLE "qemu-console"
OBJECT_DECLARE_TYPE(QemuConsole, QemuConsoleClass, QEMU_CONSOLE)
#define TYPE_QEMU_GRAPHIC_CONSOLE "qemu-graphic-console"
OBJECT_DECLARE_SIMPLE_TYPE(QemuGraphicConsole, QEMU_GRAPHIC_CONSOLE)
#define TYPE_QEMU_TEXT_CONSOLE "qemu-text-console"
OBJECT_DECLARE_SIMPLE_TYPE(QemuTextConsole, QEMU_TEXT_CONSOLE)
#define TYPE_QEMU_FIXED_TEXT_CONSOLE "qemu-fixed-text-console"
OBJECT_DECLARE_SIMPLE_TYPE(QemuFixedTextConsole, QEMU_FIXED_TEXT_CONSOLE)
#define QEMU_IS_GRAPHIC_CONSOLE(c) \
object_dynamic_cast(OBJECT(c), TYPE_QEMU_GRAPHIC_CONSOLE)
#define QEMU_IS_TEXT_CONSOLE(c) \
object_dynamic_cast(OBJECT(c), TYPE_QEMU_TEXT_CONSOLE)
#define QEMU_IS_FIXED_TEXT_CONSOLE(c) \
object_dynamic_cast(OBJECT(c), TYPE_QEMU_FIXED_TEXT_CONSOLE)
/* keyboard/mouse support */
#define MOUSE_EVENT_LBUTTON 0x01
@ -112,10 +133,6 @@ void console_handle_touch_event(QemuConsole *con,
Error **errp);
/* consoles */
#define TYPE_QEMU_CONSOLE "qemu-console"
OBJECT_DECLARE_TYPE(QemuConsole, QemuConsoleClass, QEMU_CONSOLE)
struct QemuConsoleClass {
ObjectClass parent_class;
};

View file

@ -106,13 +106,8 @@ typedef struct QemuGraphicConsole {
typedef QemuConsoleClass QemuGraphicConsoleClass;
#define TYPE_QEMU_GRAPHIC_CONSOLE "qemu-graphic-console"
OBJECT_DECLARE_SIMPLE_TYPE(QemuGraphicConsole, QEMU_GRAPHIC_CONSOLE)
OBJECT_DEFINE_TYPE(QemuGraphicConsole, qemu_graphic_console, QEMU_GRAPHIC_CONSOLE, QEMU_CONSOLE)
#define QEMU_IS_GRAPHIC_CONSOLE(c) \
object_dynamic_cast(OBJECT(c), TYPE_QEMU_GRAPHIC_CONSOLE)
typedef struct QemuTextConsole {
QemuConsole parent;
@ -139,26 +134,16 @@ typedef struct QemuTextConsole {
typedef QemuConsoleClass QemuTextConsoleClass;
#define TYPE_QEMU_TEXT_CONSOLE "qemu-text-console"
OBJECT_DECLARE_SIMPLE_TYPE(QemuTextConsole, QEMU_TEXT_CONSOLE)
OBJECT_DEFINE_TYPE(QemuTextConsole, qemu_text_console, QEMU_TEXT_CONSOLE, QEMU_CONSOLE)
#define QEMU_IS_TEXT_CONSOLE(c) \
object_dynamic_cast(OBJECT(c), TYPE_QEMU_TEXT_CONSOLE)
typedef struct QemuFixedTextConsole {
QemuTextConsole parent;
} QemuFixedTextConsole;
typedef QemuTextConsoleClass QemuFixedTextConsoleClass;
#define TYPE_QEMU_FIXED_TEXT_CONSOLE "qemu-fixed-text-console"
OBJECT_DECLARE_SIMPLE_TYPE(QemuFixedTextConsole, QEMU_FIXED_TEXT_CONSOLE)
OBJECT_DEFINE_TYPE(QemuFixedTextConsole, qemu_fixed_text_console, QEMU_FIXED_TEXT_CONSOLE, QEMU_TEXT_CONSOLE)
#define QEMU_IS_FIXED_TEXT_CONSOLE(c) \
object_dynamic_cast(OBJECT(c), TYPE_QEMU_FIXED_TEXT_CONSOLE)
struct VCChardev {
Chardev parent;
QemuTextConsole *console;