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ui/dbus: fix win32 compilation when !opengl
Fixes: https://gitlab.com/qemu-project/qemu/-/issues/1782 Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Message-Id: <20230725112540.53284-1-marcandre.lureau@redhat.com> Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
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@ -338,6 +338,7 @@ static bool dbus_scanout_map(DBusDisplayListener *ddl)
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return true;
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return true;
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}
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}
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#ifdef CONFIG_OPENGL
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static bool
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static bool
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dbus_scanout_share_d3d_texture(
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dbus_scanout_share_d3d_texture(
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DBusDisplayListener *ddl,
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DBusDisplayListener *ddl,
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@ -399,7 +400,8 @@ dbus_scanout_share_d3d_texture(
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return true;
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return true;
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}
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}
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#endif
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#endif /* CONFIG_OPENGL */
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#endif /* WIN32 */
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#ifdef CONFIG_OPENGL
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#ifdef CONFIG_OPENGL
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static void dbus_scanout_texture(DisplayChangeListener *dcl,
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static void dbus_scanout_texture(DisplayChangeListener *dcl,
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