From 7dafc6793a5b1806bec4b1f233561b809c5cc649 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Volker=20R=C3=BCmelin?= Date: Sat, 16 May 2020 09:20:10 +0200 Subject: [PATCH] ui/sdl2: start in full screen with grab enabled MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit QEMU with SDL 1.2 display used to enable keyboard and mouse grab- bing when started in full screen. The SDL 2.0 code tries to do the same but fails to enable grabbing because sdl_grab_start(0) returns early. To do it's work the sdl_grab_start() function needs a pointer to a sdl2_console structure. Signed-off-by: Volker RĂ¼melin Message-id: 20200516072014.7766-7-vr_qemu@t-online.de Signed-off-by: Gerd Hoffmann --- ui/sdl2.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/ui/sdl2.c b/ui/sdl2.c index 79c1ea29d2..b23a8f0a8e 100644 --- a/ui/sdl2.c +++ b/ui/sdl2.c @@ -881,17 +881,16 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o) SDL_SetWindowIcon(sdl2_console[0].real_window, icon); } - gui_grab = 0; - if (gui_fullscreen) { - sdl_grab_start(0); - } - mouse_mode_notifier.notify = sdl_mouse_mode_change; qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier); sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0); sdl_cursor_normal = SDL_GetCursor(); + if (gui_fullscreen) { + sdl_grab_start(&sdl2_console[0]); + } + atexit(sdl_cleanup); }