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ui/cocoa: Subclass NSApplication so we can implement sendEvent
When we switch away from our custom event handling, we still want to be able to have first go at any events our application receives, because in full-screen mode we want to send key events to the guest, even if they would be menu item activation events. There are several ways we could do that, but one simple approach is to subclass NSApplication so we can implement a custom sendEvent method. Do that, but for the moment have our sendEvent just invoke the superclass method. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: BALATON Zoltan <balaton@eik.bme.hu> Reviewed-by: Roman Bolshakov <r.bolshakov@yadro.com> Tested-by: Roman Bolshakov <r.bolshakov@yadro.com> Message-id: 20190225102433.22401-7-peter.maydell@linaro.org Message-id: 20190214102816.3393-7-peter.maydell@linaro.org
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1 changed files with 12 additions and 1 deletions
13
ui/cocoa.m
13
ui/cocoa.m
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@ -1482,6 +1482,17 @@ - (void)adjustSpeed:(id)sender
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@end
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@interface QemuApplication : NSApplication
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@end
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@implementation QemuApplication
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- (void)sendEvent:(NSEvent *)event
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{
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COCOA_DEBUG("QemuApplication: sendEvent\n");
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[super sendEvent: event];
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}
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@end
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static void create_initial_menus(void)
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{
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// Add menus
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@ -1695,7 +1706,7 @@ int main (int argc, const char * argv[]) {
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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[NSApplication sharedApplication];
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[QemuApplication sharedApplication];
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create_initial_menus();
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