mirror of
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129 lines
4.1 KiB
Plaintext
129 lines
4.1 KiB
Plaintext
/** \page page_audio PipeWire Audio
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This document explains how Audio is implemented.
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# Use cases
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## Audio devices are made available as processing nodes/ports
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Applications need to be able to see a port for each stream of an
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Audio device.
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### Audio devices can be plugged and unplugged
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When devices are plugged and unplugged the associated nodes/ports
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need to be created and removed.
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### Audio port in canonical format
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It must be possible to make individual audio channels available
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as a single mono stream with a fixed format and samplerate.
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This makes it possible to link any of the audio ports together
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without doing conversions.
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### Applications can connect to audio devices
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Applications can create ports that can connect to the audio ports
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so that data can be provided to or consumed from them.
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It should be possible to automatically connect an application to
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a sink/source when it requests this.
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### Default audio sink and sources
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It should be possible to mark a source or sink as the default source
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and sink so that applications are routed to them by default.
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It should be possible to change the default audio sink/source.
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### Application should be able to move between sinks/sources
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It should be possible to move an application from one device to
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another dynamically.
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### Exclusive access
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Application should be able to connect to a device in exclusive mode.
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This allows the application to negotiate a specific format with the
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device such as a compressed format.
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Exclusive access means that only one application can access the device
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because mixing is in general not possible when negotiating
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compressed formats.
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# Design
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## SPA
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Audio devices are implemented with an \ref spa_device "SPA Device" object.
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This object is then responsible for controlling the \ref spa_node "SPA Nodes" that
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provide the audio ports to interface with the device.
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The Nodes operate on the native audio formats supported by the device.
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This includes the sample rate as well as the number of channels and
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the audio format.
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## Audio Adapter
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An SPA Node called the "adapter" is usually used with the SPA device Node as
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the internal node.
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The function of the adapter is to convert the device native format to
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the required external format. This can include format or samplerate
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conversion but also channel remixing/remapping.
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The audio adapter is also responsible for exposing the audio channels
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as separate mono ports. This is called the DSP setup.
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The audio adapter can also be configured in passthrough mode when it
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will not do any conversions but simply pass through the port information
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of the internal Node. This can be used to implement exclusive access.
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Setup of the different configurations of the adapter can be done with
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the PortConfig parameter.
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## The session manager
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The session manager is responsible for creating Nodes and Ports for
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the various audio devices. It will need to wrap them into an audio
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adapter so that the specific configuration of the node can be
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decided by the policy mode.
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The session manager should create name and description for the
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devices and nodes.
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The session manager is responsible for assigning priorities to the
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Nodes. At least \ref PW_KEY_PRIORITY_SESSION and \ref PW_KEY_PRIORITY_DRIVER
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need to be set.
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The session manager might need to work with other services to gain
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exclusive access to the device (e.g. DBus).
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# Implementation
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## pipewire-media-session (alsa-monitor)
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PipeWire media session uses the \ref SPA_NAME_API_ALSA_ENUM_UDEV plugin
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for enumerating the ALSA devices. For each device it does:
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- Try to acquire the DBus device reservation object to gain exclusive
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access to the device.
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- Create an SPA Device instance for the device and monitor this device instance.
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- For each Node created by the device, create an adapter with
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an ALSA PCM node in the context of the PipeWire daemon.
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The session manager will also create suitable names and descriptions
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for the Devices and Nodes that it creates as well as assign session
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and driver priorities.
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The session manager has the option to add extra properties on the
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Devices and Node that it creates to control their behavior. This
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is implemented with match rules.
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*/
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