mirror of
https://gitlab.freedesktop.org/pipewire/pipewire
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522 lines
15 KiB
Text
522 lines
15 KiB
Text
/** \page page_spa_pod SPA POD
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POD (plain old data) is a sort of data container. It is comparable to
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DBus Variant or LV2 Atom.
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A POD can express nested structures of Objects (with properties), Vectors,
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Arrays, sequences and various primitives types. All information in the POD
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is laid out sequentially in memory and can be written directly to
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storage or exchanged between processes or threads without additional
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marshalling.
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Each POD is made of a 32 bits size followed by a 32 bits type field,
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followed by the pod contents. This makes it possible to skip over unknown
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POD types. The POD start is always aligned to 8 bytes.
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PODs can be efficiently constructed and parsed in real-time threads without
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requiring memory allocations.
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PODs use the SPA type system for the basic types and containers. See
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the SPA types for more info.
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## Types
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PODs can contain a number of basic SPA types:
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- `SPA_TYPE_None`: no value or a NULL pointer.
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- `SPA_TYPE_Bool`: a boolean value
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- `SPA_TYPE_Id`: an enumerated value
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- `SPA_TYPE_Int`, `SPA_TYPE_Long`, `SPA_TYPE_Float`, `SPA_TYPE_Double`:
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- various numeral types, 32 and 64 bits.
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- `SPA_TYPE_String`: a string
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- `SPA_TYPE_Bytes`: a byte array
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- `SPA_TYPE_Rectangle`: a rectangle with width and height
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- `SPA_TYPE_Fraction`: a fraction with numerator and denominator
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- `SPA_TYPE_Bitmap`: an array of bits
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PODs can be grouped together in these container types:
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- `SPA_TYPE_Array`: an array of equal sized objects
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- `SPA_TYPE_Struct`: a collection of types and objects
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- `SPA_TYPE_Object`: an object with properties
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- `SPA_TYPE_Sequence`: a timed sequence of PODs
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PODs can also contain some extra types:
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- `SPA_TYPE_Pointer`: a typed pointer in memory
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- `SPA_TYPE_Fd`: a file descriptor
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- `SPA_TYPE_Choice`: a choice of values
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- `SPA_TYPE_Pod`: a generic type for the POD itself
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# Constructing a POD
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A POD is usually constructed with a `struct spa_pod_builder`. The builder
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needs to be initialized with a memory region to write into. It is
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also possible to dynamically grow the memory as needed.
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The most common way to construct a POD is on the stack. This does
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not require any memory allocations. The size of the POD can be
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estimated pretty easily and if the buffer is not large enough, an
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appropriate error will be generated.
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The code fragment below initializes a pod builder to write into
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the stack allocated buffer.
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\code{.c}
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uint8_t buffer[4096];
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struct spa_pod_builder b;
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spa_pod_builder_init(&b, buffer, sizeof(buffer));
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\endcode
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Next we need to write some object into the builder. Let's write
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a simple struct with an Int and Float in it. Structs are comparable
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to JSON arrays.
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\code{.c}
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struct spa_pod_frame f;
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spa_pod_builder_push_struct(&b, &f);
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\endcode
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First we open the struct container, the `struct spa_pod_frame` keeps
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track of the container context. Next we add some values to
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the container like this:
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\code{.c}
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spa_pod_builder_int(&b, 5);
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spa_pod_builder_float(&b, 3.1415f);
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\endcode
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Then we close the container by popping the frame again:
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\code{.c}
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struct spa_pod *pod;
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pod = spa_pod_builder_pop(&b, &f);
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\endcode
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`spa_pod_builder_pop()` returns a reference to the object we completed
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on the stack.
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## Using varargs builder.
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We can also use the following construct to make POD objects:
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\code{.c}
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spa_pod_builder_push_struct(&b, &f);
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spa_pod_builder_add(&b,
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SPA_POD_Int(5),
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SPA_POD_Float(3.1415f));
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pod = spa_pod_builder_pop(&b, &f);
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\endcode
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Or even shorter:
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\code{.c}
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pod = spa_pod_builder_add_struct(&b,
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SPA_POD_Int(5),
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SPA_POD_Float(3.1415f));
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\endcode
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It's not possible to use the varargs builder to make a Sequence or
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Array, use the normal builder methods for that.
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## Making objects
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POD objects are containers for properties and are comparable to JSON
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objects.
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Start by pushing an object:
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\code{.c}
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spa_pod_builder_push_object(&b, &f, SPA_TYPE_OBJECT_Props, SPA_PARAM_Props);
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\endcode
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An object requires an object type (`SPA_TYPE_OBJECT_Props`) and a context
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id (`SPA_PARAM_Props`). The object type defines the properties that can be
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added to the object and their meaning. The SPA type system allows you to
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make this connection (See the type system).
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Next we can push some properties in the object:
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\code{.c}
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spa_pod_builder_prop(&b, SPA_PROP_device, 0);
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spa_pod_builder_string(&b, "hw:0");
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spa_pod_builder_prop(&b, SPA_PROP_frequency, 0);
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spa_pod_builder_float(&b, 440.0);
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\endcode
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As can be seen, we always need to push a prop (with key and flags)
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and then the associated value. For performance reasons it is a good
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idea to always push (and parse) the object keys in ascending order.
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Don't forget to pop the result when the object is finished:
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\code{.c}
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pod = spa_pod_builder_pop(&b, &f);
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\endcode
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There is a shortcut for making objects:
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\code{.c}
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pod = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_Props, SPA_PARAM_Props,
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SPA_PROP_device, SPA_POD_String("hw:0"),
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SPA_PROP_frequency, SPA_POD_Float(440.0f));
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\endcode
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## Choice values
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It is possible to express ranges or enumerations of possible
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values for properties (and to some extend structs). This is achieved
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with Choice values.
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Choice values are really just a choice type and an array of choice values
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(of the same type). Depending on the choice type, the array values are
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interpreted in different ways:
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* `SPA_CHOICE_None`: no choice, first value is current
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* `SPA_CHOICE_Range`: range: default, min, max
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* `SPA_CHOICE_Step`: range with step: default, min, max, step
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* `SPA_CHOICE_Enum`: enum: default, alternative,...
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* `SPA_CHOICE_Flags`: bitmask of flags
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Let's illustrate this with a Props object that specifies a range of
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possible values for the frequency:
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\code{.c}
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struct spa_pod_frame f2;
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spa_pod_builder_push_object(&b, &f, SPA_TYPE_OBJECT_Props, SPA_PARAM_Props);
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spa_pod_builder_prop(&b, SPA_PROP_frequency, 0);
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spa_pod_builder_push_choice(&b, &f2, SPA_CHOICE_Range, 0);
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spa_pod_builder_float(&b, 440.0); // default
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spa_pod_builder_float(&b, 110.0); // min
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spa_pod_builder_float(&b, 880.0); // min
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pod = spa_pod_builder_pop(&b, &f2);
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pod = spa_pod_builder_pop(&b, &f);
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\endcode
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As you can see, first push the choice as a Range, then the values. A Range
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choice expects at least 3 values, the default value, minimum and maximum
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values. There is a shortcut for this as well using varargs:
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\code{.c}
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pod = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_Props, SPA_PARAM_Props,
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SPA_PROP_frequency, SPA_POD_CHOICE_RANGE_Float(440.0f, 110.0f, 880.0f));
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\endcode
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## Choice examples
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This is a description of a possible `SPA_TYPE_OBJECT_Format` as used when
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enumerating allowed formats (`SPA_PARAM_EnumFormat`) in SPA objects:
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\code{.c}
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pod = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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// specify the media type and subtype
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SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_audio),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
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// audio/raw properties
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SPA_FORMAT_AUDIO_format, SPA_POD_CHOICE_ENUM_Id(
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SPA_AUDIO_FORMAT_S16, // default
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SPA_AUDIO_FORMAT_S16, // alternative1
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SPA_AUDIO_FORMAT_S32, // alternative2
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SPA_AUDIO_FORMAT_f32 // alternative3
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),
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SPA_FORMAT_AUDIO_rate, SPA_POD_CHOICE_RANGE_Int(
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44100, // default
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8000, // min
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192000 // max
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),
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SPA_FORMAT_AUDIO_channels, SPA_POD_Int(2));
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\endcode
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## Fixate
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We can remove all choice values from the object with the
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`spa_pod_object_fixate()` method. This modifies the pod in-place and sets all
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choice properties to `SPA_CHOICE_None`, forcing the default value as the
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only available value in the choice.
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Running fixate on our previous example would result in an object equivalent
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to:
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\code{.c}
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pod = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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// specify the media type and subtype
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SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_audio),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
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// audio/raw properties
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SPA_FORMAT_AUDIO_format, SPA_POD_Id(SPA_AUDIO_FORMAT_S16),
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SPA_FORMAT_AUDIO_rate, SPA_POD_Int(44100),
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SPA_FORMAT_AUDIO_channels, SPA_POD_Int(2));
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\endcode
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# Parsing a POD
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Parsing a POD usually consists of
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* validating if raw bytes + size can contain a valid pod
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* inspecting the type of a pod
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* looping over the items in an object or struct
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* getting data out of PODs.
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## Validating bytes
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Use `spa_pod_from_data()` to check if maxsize of bytes in data contain
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a POD at the size bytes starting at offset. This function checks that
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the POD size will fit and not overflow.
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\code{.c}
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struct spa_pod *pod;
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pod = spa_pod_from_data(data, maxsize, offset, size);
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\endcode
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## Checking the type of POD
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Use one of `spa_pod_is_bool()`, `spa_pod_is_int()`, etc to check
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for the type of the pod. For simple (non-container) types,
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`spa_pod_get_bool()`, `spa_pod_get_int()` etc can be used to
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extract the value of the pod.
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`spa_pod_is_object_type()` can be used to check if the POD contains
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an object of the expected type.
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## Struct fields
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To iterate over the fields of a Struct use:
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\code{.c}
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struct spa_pod *pod, *obj;
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SPA_POD_STRUCT_FOREACH(obj, pod) {
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printf("field type:%d\n", pod->type);
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}
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\endcode
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For parsing Structs it is usually much easier to use the parser
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below.
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## Object Properties
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To iterate over the properties in an object you can do:
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\code{.c}
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struct spa_pod_prop *prop;
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struct spa_pod_object *obj = (struct spa_pod_object*)pod;
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SPA_POD_OBJECT_FOREACH(pod, prop) {
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printf("prop key:%d\n", prop->key);
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}
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\endcode
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There is a function to retrieve the property for a certain key
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in the object. If the properties of the object are in ascending
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order, you can start searching from the previous key.
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\code{.c}
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struct spa_pod_prop *prop;
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prop = spa_pod_find_prop(obj, NULL, SPA_FORMAT_AUDIO_format);
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// .. use first prop
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prop = spa_pod_find_prop(obj, prop, SPA_FORMAT_AUDIO_rate);
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// .. use next prop
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\endcode
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## Parser
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Similar to the builder, there is a parser object as well.
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If the fields in a struct are known, it is much easier to use the
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parser. Similarly, if the object type (and thus its keys) are known,
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the parser is easier.
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First initialize a `struct spa_pod_parser`:
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\code{.c}
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struct spa_pod_parser p;
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spa_pod_parser_pod(&p, obj);
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\endcode
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You can then enter containers such as objects or structs with a push
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operation:
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\code{.c}
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struct spa_pod_frame f;
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spa_pod_parser_push_struct(&p, &f);
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\endcode
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You need to store the context in a `struct spa_pod_frame` to be able
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to exit the container again later.
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You can then parse each field. The parser takes care of moving to the
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next field.
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\code{.c}
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uint32_t id, val;
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spa_pod_parser_get_id(&p, &id);
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spa_pod_parser_get_int(&p, &val);
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...
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\endcode
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And finally exit the container again:
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\code{.c}
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spa_pod_parser_pop(&p, &f);
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\endcode
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## Parser with variable arguments
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In most cases, parsing objects is easier with the variable argument
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functions. The parse function look like the mirror image of the builder
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functions.
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To parse a struct:
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\code{.c}
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spa_pod_parser_get_struct(&p,
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SPA_POD_Id(&id),
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SPA_POD_Int(&val));
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\endcode
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To parse properties in an object:
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\code{.c}
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uint32_t type, subtype, format, rate, channels;
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spa_pod_parser_get_object(&p,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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SPA_FORMAT_mediaType, SPA_POD_Id(&type),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(&subtype),
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SPA_FORMAT_AUDIO_format, SPA_POD_Id(&format),
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SPA_FORMAT_AUDIO_rate, SPA_POD_Int(&rate),
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SPA_FORMAT_AUDIO_channels, SPA_POD_Int(&channels));
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\endcode
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When parsing objects it is possible to have optional fields. You can
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make a field optional be parsing it with the `SPA_POD_OPT_` prefix
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for the type.
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In the next example, the rate and channels fields are optional
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and when they are not present, the variables will not be changed.
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\code{.c}
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uint32_t type, subtype, format, rate = 0, channels = 0;
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spa_pod_parser_get_object(&p,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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SPA_FORMAT_mediaType, SPA_POD_Id(&type),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(&subtype),
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SPA_FORMAT_AUDIO_format, SPA_POD_Id(&format),
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SPA_FORMAT_AUDIO_rate, SPA_POD_OPT_Int(&rate),
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SPA_FORMAT_AUDIO_channels, SPA_POD_OPT_Int(&channels));
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\endcode
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It is not possible to parse a Sequence or Array with the parser.
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Use the iterator for this.
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## Choice values
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The parser will handle Choice values as long as they are of type
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None. It will then parse the single value from the choice. When
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dealing with other choice values, it's possible to parse the
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property values into a `struct spa_pod` and then inspect the Choice
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manually, if needed.
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Here is an example of parsing the format values as a POD:
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\code{.c}
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uint32_t type, subtype;
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struct spa_pod *format;
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spa_pod_parser_get_object(&p,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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SPA_FORMAT_mediaType, SPA_POD_Id(&type),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(&subtype),
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SPA_FORMAT_AUDIO_format, SPA_POD_Pod(&format));
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\endcode
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`spa_pod_get_values()` is a useful function. It returns a
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`struct spa_pod*` with and array of values. For normal PODs
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and Choice None values, it simply returns the POD and 1 value.
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For other Choice values it returns the Choice type and an array
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of values:
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\code{.c}
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struct spa_pod *value;
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uint32_t n_vals, choice;
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value = spa_pod_get_values(pod, &n_vals, &choice);
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switch (choice) {
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case SPA_CHOICE_None:
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// one single value
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break;
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case SPA_CHOICE_Range:
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// array of values of type of pod, cast to right type
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// to iterate.
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uint32_t *v = SPA_POD_BODY(values);
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if (n_vals < 3)
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break;
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printf("default value: %u\n", v[0]);
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printf("min value: %u\n", v[1]);
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printf("max value: %u\n", v[2]);
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break;
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// ...
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default:
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break;
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}
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\endcode
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# Filter
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Given 2 pod objects of the same type (Object, Struct, ..) one can
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run a filter and generate a new pod that only contains values that
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are compatible with both input pods.
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This is, for example, used to find a compatible format between two ports.
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As an example we can run a filter on two simple PODs:
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\code{.c}
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pod = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_audio),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
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SPA_FORMAT_AUDIO_format, SPA_POD_CHOICE_ENUM_Id(
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SPA_AUDIO_FORMAT_S16, // default
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SPA_AUDIO_FORMAT_S16, // alternative1
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SPA_AUDIO_FORMAT_S32, // alternative2
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SPA_AUDIO_FORMAT_f32 // alternative3
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));
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filter = spa_pod_builder_add_object(&b,
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SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
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SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_audio),
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SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
|
|
SPA_FORMAT_AUDIO_format, SPA_POD_CHOICE_ENUM_Id(
|
|
SPA_AUDIO_FORMAT_S16, // default
|
|
SPA_AUDIO_FORMAT_S16, // alternative1
|
|
SPA_AUDIO_FORMAT_f64 // alternative2
|
|
));
|
|
|
|
struct spa_pod *result;
|
|
if (spa_pod_filter(&b, &result, pod, filter) < 0)
|
|
goto exit_error;
|
|
\endcode
|
|
|
|
Filter will contain a POD equivalent to:
|
|
|
|
\code{.c}
|
|
result = spa_pod_builder_add_object(&b,
|
|
SPA_TYPE_OBJECT_Format, SPA_PARAM_EnumFormat,
|
|
SPA_FORMAT_mediaType, SPA_POD_Id(SPA_MEDIA_TYPE_audio),
|
|
SPA_FORMAT_mediaSubtype, SPA_POD_Id(SPA_MEDIA_SUBTYPE_raw),
|
|
SPA_FORMAT_AUDIO_format, SPA_AUDIO_FORMAT_S16);
|
|
\endcode
|
|
|
|
# POD layout
|
|
|
|
Each POD has a 32 bits size field, followed by a 32 bits type field. The size
|
|
field specifies the size following the type field.
|
|
|
|
Each POD is aligned to an 8 byte boundary.
|
|
|
|
|
|
*/
|