impl-node: fix cancel of previous state

Force a state change completed when canceled so that we can
perform the new state change. Fixes some hangs with fast pause/play.
This commit is contained in:
Wim Taymans 2020-11-03 18:02:43 +01:00
parent efafb41525
commit aeed0e3ea4

View file

@ -1960,9 +1960,11 @@ int pw_impl_node_set_state(struct pw_impl_node *node, enum pw_node_state state)
}
if (old != state) {
impl->pending = state;
if (impl->pending_id != SPA_ID_INVALID)
if (impl->pending_id != SPA_ID_INVALID) {
pw_work_queue_cancel(impl->work, node, impl->pending_id);
node->info.state = impl->pending;
}
impl->pending = state;
impl->pending_id = pw_work_queue_add(impl->work,
node, res, on_state_complete, SPA_INT_TO_PTR(state));
}