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Update docs a little
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doc/design.txt
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doc/design.txt
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PipeWire
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--------
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The idea is to make a server where you can provide
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and consume media to/from.
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PipeWire is a media server that can run graphs of multimedia nodes.
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Nodes can run inside the server or in separate processes.
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Some of the requirements are:
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- must be efficient for raw video using fd passing
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- must be efficient for raw video using fd passing and audio with
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shared ringbuffers
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- must be able to provide/consume/process media from any process
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- streaming media only (no seeking)
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- policy to restrict access to devices and streams
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- extensible
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Although an initial goal, the design is not limited to raw video
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only and should be able to handle compressed video and other
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streamable media as well.
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media as well.
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The design is in some part inspired by pulseaudio, hence its original
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name. Increasingly we also seem to add functionality of jack and
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GStreamer.
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PipeWire uses the SPA plugin API for the nodes in the graph. SPA is
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a plugin API designed for low-latency and efficient processing of
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any multimedia format.
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Some of the application we intend to build
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- v4l2 device provider. Provide controlled access to v4l2 devices
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and share 1 device between multiple processes.
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- gnome-shell video provider. Gnome-shell provides a node that
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gives the contents of the frame buffer for screen sharing or
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screen recording.
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- audio server. Mix and playback multiple audio streams. The design
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is more like CRAS (Chromium audio server) than pulseaudio and with
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the added benefit that processing can be arranged in a graph.
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- Pro audio graph processing like JACK.
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- Media playback backend
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Protocol
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--------
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The protocol is similar to wayland but with custom
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The native protocol and object model is similar to wayland but with custom
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serialization/deserialization of messages. This is because the datastructures
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in the messages are more complicated.
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in the messages are more complicated and not easily expressable in xml format.
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fd management
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Extensibility
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-------------
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Clients receive fds with buffers and memory after a format was negotiated.
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Updates to these buffers are notified by a message containing the id of the
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buffer.
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The functionality of the server is implemented and extended with modules and
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extensions. Modules are server side bits of logic that hook into various
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places to provide extra features. This mostly means controlling the processing
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graph in some way.
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Wire
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----
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Extensions are the client side version of the modules. Most extensions provide
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both a client side and server side init function. New interfaces or new object
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implementation can easily be added with modules/extensions.
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The wire protocol for the node control channel is a serialization of
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structures.
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Some of the extensions that can be written
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- protocol extensions: a client/server side API (.h) together with protocol
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extensions and server/client side logic to implement a new object or
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interface.
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+-----+ +----+ +----+
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| | | S | | |
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| ----- ----- |
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+-----+ +----+ +----+
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+----+
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| |
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| C |
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+----+
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- a module to check security of method calls
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- a module to automatically create or link or relink nodes
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Client Proxy
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| INIT
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node-update |
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-------------------------------------->|
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port-update |
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-------------------------------------->|
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state-change CONFIGURE | CONFIGURE
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-------------------------------------->|
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|<--- enum-ports
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|<--- enum-formats
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|<--- add-port
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|<--- remove-port
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set-property |<--- set-property
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<--------------------------------------|
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set-format |<--- set-format
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<--------------------------------------|
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port-update |
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-------------------------------------->|
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state-change READY | READY
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-------------------------------------->|
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|<--- port memory requirements
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add-mem |<--- use-buffers
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<--------------------------------------|
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remove-mem |
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<--------------------------------------|
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add-buffer |
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<--------------------------------------|
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remove-buffer |
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<--------------------------------------|
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pause |<--- stop
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<--------------------------------------|
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state-change PAUSED | PAUSED
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-------------------------------------->|
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play |<--- start
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<--------------------------------------|
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state-change STREAMING | STREAMING
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-------------------------------------->|
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need-input |
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<------------------------------------->|
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have-output |
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<------------------------------------->|
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process-buffer |
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<------------------------------------->|
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reuse-buffer |
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<------------------------------------->|
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1) Update config C->S INIT
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node-update
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port-update
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state change CONFIGURE
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2) Set formats S->C CONFIGURE
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set-property
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enumerate ports
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add-port
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remove-port
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enumerate formats
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set-format
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3) Buffer requirements update C->S
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Update port status
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state change READY if enough formats are set
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4) Start S->C READY
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read port memory requirements
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add_mem
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remove_mem
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add_buffer
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remove_buffer
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command START/PAUSE
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5) Pause S->C PAUSED
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state change STREAMING
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set-format to NULL -> state change to CONFIGURE
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5) data transfer C->S STREAMING
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need-input
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have-output
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process_buffer
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reuse_buffer
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state change PAUSED
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6) data transfer S->C
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process_buffer
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reuse_buffer
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7) format change C->S
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port-update
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state change CONFIGURE
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8) format change S->C
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Send set-format change on ports -> READY if new memory requirements
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-> PAUSED/STREAMING if all ok
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9) format-change to NULL
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state change CONFIGURE
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10) ERROR
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- a module to suspend idle nodes
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