linux/drivers/gpu/drm/radeon/r300_reg.h
Lucas De Marchi 25985edced Fix common misspellings
Fixes generated by 'codespell' and manually reviewed.

Signed-off-by: Lucas De Marchi <lucas.demarchi@profusion.mobi>
2011-03-31 11:26:23 -03:00

1790 lines
78 KiB
C

/*
* Copyright 2005 Nicolai Haehnle et al.
* Copyright 2008 Advanced Micro Devices, Inc.
* Copyright 2009 Jerome Glisse.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors: Nicolai Haehnle
* Jerome Glisse
*/
#ifndef _R300_REG_H_
#define _R300_REG_H_
#define R300_SURF_TILE_MACRO (1<<16)
#define R300_SURF_TILE_MICRO (2<<16)
#define R300_SURF_TILE_BOTH (3<<16)
#define R300_MC_INIT_MISC_LAT_TIMER 0x180
# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
#define R300_MC_INIT_GFX_LAT_TIMER 0x154
# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
/*
* This file contains registers and constants for the R300. They have been
* found mostly by examining command buffers captured using glxtest, as well
* as by extrapolating some known registers and constants from the R200.
* I am fairly certain that they are correct unless stated otherwise
* in comments.
*/
#define R300_SE_VPORT_XSCALE 0x1D98
#define R300_SE_VPORT_XOFFSET 0x1D9C
#define R300_SE_VPORT_YSCALE 0x1DA0
#define R300_SE_VPORT_YOFFSET 0x1DA4
#define R300_SE_VPORT_ZSCALE 0x1DA8
#define R300_SE_VPORT_ZOFFSET 0x1DAC
/*
* Vertex Array Processing (VAP) Control
* Stolen from r200 code from Christoph Brill (It's a guess!)
*/
#define R300_VAP_CNTL 0x2080
/* This register is written directly and also starts data section
* in many 3d CP_PACKET3's
*/
#define R300_VAP_VF_CNTL 0x2084
# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
/* State based - direct writes to registers trigger vertex
generation */
# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
/* I don't think I saw these three used.. */
# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
/* index size - when not set the indices are assumed to be 16 bit */
# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
/* number of vertices */
# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
/* BEGIN: Wild guesses */
#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT (1<<1)
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2) /* GUESS */
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3) /* GUESS */
# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4) /* GUESS */
# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16) /* GUESS */
#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
/* each of the following is 3 bits wide, specifies number
of components */
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
/* END: Wild guesses */
#define R300_SE_VTE_CNTL 0x20b0
# define R300_VPORT_X_SCALE_ENA 0x00000001
# define R300_VPORT_X_OFFSET_ENA 0x00000002
# define R300_VPORT_Y_SCALE_ENA 0x00000004
# define R300_VPORT_Y_OFFSET_ENA 0x00000008
# define R300_VPORT_Z_SCALE_ENA 0x00000010
# define R300_VPORT_Z_OFFSET_ENA 0x00000020
# define R300_VTX_XY_FMT 0x00000100
# define R300_VTX_Z_FMT 0x00000200
# define R300_VTX_W0_FMT 0x00000400
# define R300_VTX_W0_NORMALIZE 0x00000800
# define R300_VTX_ST_DENORMALIZED 0x00001000
/* BEGIN: Vertex data assembly - lots of uncertainties */
/* gap */
#define R300_VAP_CNTL_STATUS 0x2140
# define R300_VC_NO_SWAP (0 << 0)
# define R300_VC_16BIT_SWAP (1 << 0)
# define R300_VC_32BIT_SWAP (2 << 0)
# define R300_VAP_TCL_BYPASS (1 << 8)
/* gap */
/* Where do we get our vertex data?
*
* Vertex data either comes either from immediate mode registers or from
* vertex arrays.
* There appears to be no mixed mode (though we can force the pitch of
* vertex arrays to 0, effectively reusing the same element over and over
* again).
*
* Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
* if these registers influence vertex array processing.
*
* Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
*
* In both cases, vertex attributes are then passed through INPUT_ROUTE.
*
* Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
* into the vertex processor's input registers.
* The first word routes the first input, the second word the second, etc.
* The corresponding input is routed into the register with the given index.
* The list is ended by a word with INPUT_ROUTE_END set.
*
* Always set COMPONENTS_4 in immediate mode.
*/
#define R300_VAP_INPUT_ROUTE_0_0 0x2150
# define R300_INPUT_ROUTE_COMPONENTS_1 (0 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_2 (1 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_3 (2 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_4 (3 << 0)
# define R300_INPUT_ROUTE_COMPONENTS_RGBA (4 << 0) /* GUESS */
# define R300_VAP_INPUT_ROUTE_IDX_SHIFT 8
# define R300_VAP_INPUT_ROUTE_IDX_MASK (31 << 8) /* GUESS */
# define R300_VAP_INPUT_ROUTE_END (1 << 13)
# define R300_INPUT_ROUTE_IMMEDIATE_MODE (0 << 14) /* GUESS */
# define R300_INPUT_ROUTE_FLOAT (1 << 14) /* GUESS */
# define R300_INPUT_ROUTE_UNSIGNED_BYTE (2 << 14) /* GUESS */
# define R300_INPUT_ROUTE_FLOAT_COLOR (3 << 14) /* GUESS */
#define R300_VAP_INPUT_ROUTE_0_1 0x2154
#define R300_VAP_INPUT_ROUTE_0_2 0x2158
#define R300_VAP_INPUT_ROUTE_0_3 0x215C
#define R300_VAP_INPUT_ROUTE_0_4 0x2160
#define R300_VAP_INPUT_ROUTE_0_5 0x2164
#define R300_VAP_INPUT_ROUTE_0_6 0x2168
#define R300_VAP_INPUT_ROUTE_0_7 0x216C
/* gap */
/* Notes:
* - always set up to produce at least two attributes:
* if vertex program uses only position, fglrx will set normal, too
* - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
*/
#define R300_VAP_INPUT_CNTL_0 0x2180
# define R300_INPUT_CNTL_0_COLOR 0x00000001
#define R300_VAP_INPUT_CNTL_1 0x2184
# define R300_INPUT_CNTL_POS 0x00000001
# define R300_INPUT_CNTL_NORMAL 0x00000002
# define R300_INPUT_CNTL_COLOR 0x00000004
# define R300_INPUT_CNTL_TC0 0x00000400
# define R300_INPUT_CNTL_TC1 0x00000800
# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
/* gap */
/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
* are set to a swizzling bit pattern, other words are 0.
*
* In immediate mode, the pattern is always set to xyzw. In vertex array
* mode, the swizzling pattern is e.g. used to set zw components in texture
* coordinates with only tweo components.
*/
#define R300_VAP_INPUT_ROUTE_1_0 0x21E0
# define R300_INPUT_ROUTE_SELECT_X 0
# define R300_INPUT_ROUTE_SELECT_Y 1
# define R300_INPUT_ROUTE_SELECT_Z 2
# define R300_INPUT_ROUTE_SELECT_W 3
# define R300_INPUT_ROUTE_SELECT_ZERO 4
# define R300_INPUT_ROUTE_SELECT_ONE 5
# define R300_INPUT_ROUTE_SELECT_MASK 7
# define R300_INPUT_ROUTE_X_SHIFT 0
# define R300_INPUT_ROUTE_Y_SHIFT 3
# define R300_INPUT_ROUTE_Z_SHIFT 6
# define R300_INPUT_ROUTE_W_SHIFT 9
# define R300_INPUT_ROUTE_ENABLE (15 << 12)
#define R300_VAP_INPUT_ROUTE_1_1 0x21E4
#define R300_VAP_INPUT_ROUTE_1_2 0x21E8
#define R300_VAP_INPUT_ROUTE_1_3 0x21EC
#define R300_VAP_INPUT_ROUTE_1_4 0x21F0
#define R300_VAP_INPUT_ROUTE_1_5 0x21F4
#define R300_VAP_INPUT_ROUTE_1_6 0x21F8
#define R300_VAP_INPUT_ROUTE_1_7 0x21FC
/* END: Vertex data assembly */
/* gap */
/* BEGIN: Upload vertex program and data */
/*
* The programmable vertex shader unit has a memory bank of unknown size
* that can be written to in 16 byte units by writing the address into
* UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
*
* Pointers into the memory bank are always in multiples of 16 bytes.
*
* The memory bank is divided into areas with fixed meaning.
*
* Starting at address UPLOAD_PROGRAM: Vertex program instructions.
* Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
* whereas the difference between known addresses suggests size 512.
*
* Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
* Native reported limits and the VPI layout suggest size 256, whereas
* difference between known addresses suggests size 512.
*
* At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
* floating point pointsize. The exact purpose of this state is uncertain,
* as there is also the R300_RE_POINTSIZE register.
*
* Multiple vertex programs and parameter sets can be loaded at once,
* which could explain the size discrepancy.
*/
#define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200
# define R300_PVS_UPLOAD_PROGRAM 0x00000000
# define R300_PVS_UPLOAD_PARAMETERS 0x00000200
# define R300_PVS_UPLOAD_POINTSIZE 0x00000406
/* gap */
#define R300_VAP_PVS_UPLOAD_DATA 0x2208
/* END: Upload vertex program and data */
/* gap */
/* I do not know the purpose of this register. However, I do know that
* it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
* for normal rendering.
*/
#define R300_VAP_UNKNOWN_221C 0x221C
# define R300_221C_NORMAL 0x00000000
# define R300_221C_CLEAR 0x0001C000
/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
* plane is per-pixel and the second plane is per-vertex.
*
* This was determined by experimentation alone but I believe it is correct.
*
* These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
*/
#define R300_VAP_CLIP_X_0 0x2220
#define R300_VAP_CLIP_X_1 0x2224
#define R300_VAP_CLIP_Y_0 0x2228
#define R300_VAP_CLIP_Y_1 0x2230
/* gap */
/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
* rendering commands and overwriting vertex program parameters.
* Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
* avoids bugs caused by still running shaders reading bad data from memory.
*/
#define R300_VAP_PVS_STATE_FLUSH_REG 0x2284
/* Absolutely no clue what this register is about. */
#define R300_VAP_UNKNOWN_2288 0x2288
# define R300_2288_R300 0x00750000 /* -- nh */
# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
/* gap */
/* Addresses are relative to the vertex program instruction area of the
* memory bank. PROGRAM_END points to the last instruction of the active
* program
*
* The meaning of the two UNKNOWN fields is obviously not known. However,
* experiments so far have shown that both *must* point to an instruction
* inside the vertex program, otherwise the GPU locks up.
*
* fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
* R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
* position takes place.
*
* Most likely this is used to ignore rest of the program in cases
* where group of verts arent visible. For some reason this "section"
* is sometimes accepted other instruction that have no relationship with
* position calculations.
*/
#define R300_VAP_PVS_CNTL_1 0x22D0
# define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0
# define R300_PVS_CNTL_1_POS_END_SHIFT 10
# define R300_PVS_CNTL_1_PROGRAM_END_SHIFT 20
/* Addresses are relative the the vertex program parameters area. */
#define R300_VAP_PVS_CNTL_2 0x22D4
# define R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT 0
# define R300_PVS_CNTL_2_PARAM_COUNT_SHIFT 16
#define R300_VAP_PVS_CNTL_3 0x22D8
# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT 10
# define R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT 0
/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
* immediate vertices
*/
#define R300_VAP_VTX_COLOR_R 0x2464
#define R300_VAP_VTX_COLOR_G 0x2468
#define R300_VAP_VTX_COLOR_B 0x246C
#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
#define R300_VAP_VTX_POS_0_Y_1 0x2494
#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
#define R300_VAP_VTX_POS_0_Y_2 0x24A4
#define R300_VAP_VTX_POS_0_Z_2 0x24A8
/* write 0 to indicate end of packet? */
#define R300_VAP_VTX_END_OF_PKT 0x24AC
/* gap */
/* These are values from r300_reg/r300_reg.h - they are known to be correct
* and are here so we can use one register file instead of several
* - Vladimir
*/
#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
/* each of the following is 3 bits wide, specifies number
of components */
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
/* UNK30 seems to enables point to quad transformation on textures
* (or something closely related to that).
* This bit is rather fatal at the time being due to lackings at pixel
* shader side
*/
#define R300_GB_ENABLE 0x4008
# define R300_GB_POINT_STUFF_ENABLE (1<<0)
# define R300_GB_LINE_STUFF_ENABLE (1<<1)
# define R300_GB_TRIANGLE_STUFF_ENABLE (1<<2)
# define R300_GB_STENCIL_AUTO_ENABLE (1<<4)
# define R300_GB_UNK31 (1<<31)
/* each of the following is 2 bits wide */
#define R300_GB_TEX_REPLICATE 0
#define R300_GB_TEX_ST 1
#define R300_GB_TEX_STR 2
# define R300_GB_TEX0_SOURCE_SHIFT 16
# define R300_GB_TEX1_SOURCE_SHIFT 18
# define R300_GB_TEX2_SOURCE_SHIFT 20
# define R300_GB_TEX3_SOURCE_SHIFT 22
# define R300_GB_TEX4_SOURCE_SHIFT 24
# define R300_GB_TEX5_SOURCE_SHIFT 26
# define R300_GB_TEX6_SOURCE_SHIFT 28
# define R300_GB_TEX7_SOURCE_SHIFT 30
/* MSPOS - positions for multisample antialiasing (?) */
#define R300_GB_MSPOS0 0x4010
/* shifts - each of the fields is 4 bits */
# define R300_GB_MSPOS0__MS_X0_SHIFT 0
# define R300_GB_MSPOS0__MS_Y0_SHIFT 4
# define R300_GB_MSPOS0__MS_X1_SHIFT 8
# define R300_GB_MSPOS0__MS_Y1_SHIFT 12
# define R300_GB_MSPOS0__MS_X2_SHIFT 16
# define R300_GB_MSPOS0__MS_Y2_SHIFT 20
# define R300_GB_MSPOS0__MSBD0_Y 24
# define R300_GB_MSPOS0__MSBD0_X 28
#define R300_GB_MSPOS1 0x4014
# define R300_GB_MSPOS1__MS_X3_SHIFT 0
# define R300_GB_MSPOS1__MS_Y3_SHIFT 4
# define R300_GB_MSPOS1__MS_X4_SHIFT 8
# define R300_GB_MSPOS1__MS_Y4_SHIFT 12
# define R300_GB_MSPOS1__MS_X5_SHIFT 16
# define R300_GB_MSPOS1__MS_Y5_SHIFT 20
# define R300_GB_MSPOS1__MSBD1 24
#define R300_GB_TILE_CONFIG 0x4018
# define R300_GB_TILE_ENABLE (1<<0)
# define R300_GB_TILE_PIPE_COUNT_RV300 0
# define R300_GB_TILE_PIPE_COUNT_R300 (3<<1)
# define R300_GB_TILE_PIPE_COUNT_R420 (7<<1)
# define R300_GB_TILE_PIPE_COUNT_RV410 (3<<1)
# define R300_GB_TILE_SIZE_8 0
# define R300_GB_TILE_SIZE_16 (1<<4)
# define R300_GB_TILE_SIZE_32 (2<<4)
# define R300_GB_SUPER_SIZE_1 (0<<6)
# define R300_GB_SUPER_SIZE_2 (1<<6)
# define R300_GB_SUPER_SIZE_4 (2<<6)
# define R300_GB_SUPER_SIZE_8 (3<<6)
# define R300_GB_SUPER_SIZE_16 (4<<6)
# define R300_GB_SUPER_SIZE_32 (5<<6)
# define R300_GB_SUPER_SIZE_64 (6<<6)
# define R300_GB_SUPER_SIZE_128 (7<<6)
# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
# define R300_GB_SUPER_TILE_A 0
# define R300_GB_SUPER_TILE_B (1<<15)
# define R300_GB_SUBPIXEL_1_12 0
# define R300_GB_SUBPIXEL_1_16 (1<<16)
#define R300_GB_FIFO_SIZE 0x4024
/* each of the following is 2 bits wide */
#define R300_GB_FIFO_SIZE_32 0
#define R300_GB_FIFO_SIZE_64 1
#define R300_GB_FIFO_SIZE_128 2
#define R300_GB_FIFO_SIZE_256 3
# define R300_SC_IFIFO_SIZE_SHIFT 0
# define R300_SC_TZFIFO_SIZE_SHIFT 2
# define R300_SC_BFIFO_SIZE_SHIFT 4
# define R300_US_OFIFO_SIZE_SHIFT 12
# define R300_US_WFIFO_SIZE_SHIFT 14
/* the following use the same constants as above, but meaning is
is times 2 (i.e. instead of 32 words it means 64 */
# define R300_RS_TFIFO_SIZE_SHIFT 6
# define R300_RS_CFIFO_SIZE_SHIFT 8
# define R300_US_RAM_SIZE_SHIFT 10
/* watermarks, 3 bits wide */
# define R300_RS_HIGHWATER_COL_SHIFT 16
# define R300_RS_HIGHWATER_TEX_SHIFT 19
# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
#define R300_GB_SELECT 0x401C
# define R300_GB_FOG_SELECT_C0A 0
# define R300_GB_FOG_SELECT_C1A 1
# define R300_GB_FOG_SELECT_C2A 2
# define R300_GB_FOG_SELECT_C3A 3
# define R300_GB_FOG_SELECT_1_1_W 4
# define R300_GB_FOG_SELECT_Z 5
# define R300_GB_DEPTH_SELECT_Z 0
# define R300_GB_DEPTH_SELECT_1_1_W (1<<3)
# define R300_GB_W_SELECT_1_W 0
# define R300_GB_W_SELECT_1 (1<<4)
#define R300_GB_AA_CONFIG 0x4020
# define R300_AA_DISABLE 0x00
# define R300_AA_ENABLE 0x01
# define R300_AA_SUBSAMPLES_2 0
# define R300_AA_SUBSAMPLES_3 (1<<1)
# define R300_AA_SUBSAMPLES_4 (2<<1)
# define R300_AA_SUBSAMPLES_6 (3<<1)
/* gap */
/* Zero to flush caches. */
#define R300_TX_INVALTAGS 0x4100
#define R300_TX_FLUSH 0x0
/* The upper enable bits are guessed, based on fglrx reported limits. */
#define R300_TX_ENABLE 0x4104
# define R300_TX_ENABLE_0 (1 << 0)
# define R300_TX_ENABLE_1 (1 << 1)
# define R300_TX_ENABLE_2 (1 << 2)
# define R300_TX_ENABLE_3 (1 << 3)
# define R300_TX_ENABLE_4 (1 << 4)
# define R300_TX_ENABLE_5 (1 << 5)
# define R300_TX_ENABLE_6 (1 << 6)
# define R300_TX_ENABLE_7 (1 << 7)
# define R300_TX_ENABLE_8 (1 << 8)
# define R300_TX_ENABLE_9 (1 << 9)
# define R300_TX_ENABLE_10 (1 << 10)
# define R300_TX_ENABLE_11 (1 << 11)
# define R300_TX_ENABLE_12 (1 << 12)
# define R300_TX_ENABLE_13 (1 << 13)
# define R300_TX_ENABLE_14 (1 << 14)
# define R300_TX_ENABLE_15 (1 << 15)
/* The pointsize is given in multiples of 6. The pointsize can be
* enormous: Clear() renders a single point that fills the entire
* framebuffer.
*/
#define R300_RE_POINTSIZE 0x421C
# define R300_POINTSIZE_Y_SHIFT 0
# define R300_POINTSIZE_Y_MASK (0xFFFF << 0) /* GUESS */
# define R300_POINTSIZE_X_SHIFT 16
# define R300_POINTSIZE_X_MASK (0xFFFF << 16) /* GUESS */
# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
/* The line width is given in multiples of 6.
* In default mode lines are classified as vertical lines.
* HO: horizontal
* VE: vertical or horizontal
* HO & VE: no classification
*/
#define R300_RE_LINE_CNT 0x4234
# define R300_LINESIZE_SHIFT 0
# define R300_LINESIZE_MASK (0xFFFF << 0) /* GUESS */
# define R300_LINESIZE_MAX (R300_LINESIZE_MASK / 6)
# define R300_LINE_CNT_HO (1 << 16)
# define R300_LINE_CNT_VE (1 << 17)
/* Some sort of scale or clamp value for texcoordless textures. */
#define R300_RE_UNK4238 0x4238
/* Something shade related */
#define R300_RE_SHADE 0x4274
#define R300_RE_SHADE_MODEL 0x4278
# define R300_RE_SHADE_MODEL_SMOOTH 0x3aaaa
# define R300_RE_SHADE_MODEL_FLAT 0x39595
/* Dangerous */
#define R300_RE_POLYGON_MODE 0x4288
# define R300_PM_ENABLED (1 << 0)
# define R300_PM_FRONT_POINT (0 << 0)
# define R300_PM_BACK_POINT (0 << 0)
# define R300_PM_FRONT_LINE (1 << 4)
# define R300_PM_FRONT_FILL (1 << 5)
# define R300_PM_BACK_LINE (1 << 7)
# define R300_PM_BACK_FILL (1 << 8)
/* Fog parameters */
#define R300_RE_FOG_SCALE 0x4294
#define R300_RE_FOG_START 0x4298
/* Not sure why there are duplicate of factor and constant values.
* My best guess so far is that there are separate zbiases for test and write.
* Ordering might be wrong.
* Some of the tests indicate that fgl has a fallback implementation of zbias
* via pixel shaders.
*/
#define R300_RE_ZBIAS_CNTL 0x42A0 /* GUESS */
#define R300_RE_ZBIAS_T_FACTOR 0x42A4
#define R300_RE_ZBIAS_T_CONSTANT 0x42A8
#define R300_RE_ZBIAS_W_FACTOR 0x42AC
#define R300_RE_ZBIAS_W_CONSTANT 0x42B0
/* This register needs to be set to (1<<1) for RV350 to correctly
* perform depth test (see --vb-triangles in r300_demo)
* Don't know about other chips. - Vladimir
* This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
* My guess is that there are two bits for each zbias primitive
* (FILL, LINE, POINT).
* One to enable depth test and one for depth write.
* Yet this doesn't explain why depth writes work ...
*/
#define R300_RE_OCCLUSION_CNTL 0x42B4
# define R300_OCCLUSION_ON (1<<1)
#define R300_RE_CULL_CNTL 0x42B8
# define R300_CULL_FRONT (1 << 0)
# define R300_CULL_BACK (1 << 1)
# define R300_FRONT_FACE_CCW (0 << 2)
# define R300_FRONT_FACE_CW (1 << 2)
/* BEGIN: Rasterization / Interpolators - many guesses */
/* 0_UNKNOWN_18 has always been set except for clear operations.
* TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
* on the vertex program, *not* the fragment program)
*/
#define R300_RS_CNTL_0 0x4300
# define R300_RS_CNTL_TC_CNT_SHIFT 2
# define R300_RS_CNTL_TC_CNT_MASK (7 << 2)
/* number of color interpolators used */
# define R300_RS_CNTL_CI_CNT_SHIFT 7
# define R300_RS_CNTL_0_UNKNOWN_18 (1 << 18)
/* Guess: RS_CNTL_1 holds the index of the highest used RS_ROUTE_n
register. */
#define R300_RS_CNTL_1 0x4304
/* gap */
/* Only used for texture coordinates.
* Use the source field to route texture coordinate input from the
* vertex program to the desired interpolator. Note that the source
* field is relative to the outputs the vertex program *actually*
* writes. If a vertex program only writes texcoord[1], this will
* be source index 0.
* Set INTERP_USED on all interpolators that produce data used by
* the fragment program. INTERP_USED looks like a swizzling mask,
* but I haven't seen it used that way.
*
* Note: The _UNKNOWN constants are always set in their respective
* register. I don't know if this is necessary.
*/
#define R300_RS_INTERP_0 0x4310
#define R300_RS_INTERP_1 0x4314
# define R300_RS_INTERP_1_UNKNOWN 0x40
#define R300_RS_INTERP_2 0x4318
# define R300_RS_INTERP_2_UNKNOWN 0x80
#define R300_RS_INTERP_3 0x431C
# define R300_RS_INTERP_3_UNKNOWN 0xC0
#define R300_RS_INTERP_4 0x4320
#define R300_RS_INTERP_5 0x4324
#define R300_RS_INTERP_6 0x4328
#define R300_RS_INTERP_7 0x432C
# define R300_RS_INTERP_SRC_SHIFT 2
# define R300_RS_INTERP_SRC_MASK (7 << 2)
# define R300_RS_INTERP_USED 0x00D10000
/* These DWORDs control how vertex data is routed into fragment program
* registers, after interpolators.
*/
#define R300_RS_ROUTE_0 0x4330
#define R300_RS_ROUTE_1 0x4334
#define R300_RS_ROUTE_2 0x4338
#define R300_RS_ROUTE_3 0x433C /* GUESS */
#define R300_RS_ROUTE_4 0x4340 /* GUESS */
#define R300_RS_ROUTE_5 0x4344 /* GUESS */
#define R300_RS_ROUTE_6 0x4348 /* GUESS */
#define R300_RS_ROUTE_7 0x434C /* GUESS */
# define R300_RS_ROUTE_SOURCE_INTERP_0 0
# define R300_RS_ROUTE_SOURCE_INTERP_1 1
# define R300_RS_ROUTE_SOURCE_INTERP_2 2
# define R300_RS_ROUTE_SOURCE_INTERP_3 3
# define R300_RS_ROUTE_SOURCE_INTERP_4 4
# define R300_RS_ROUTE_SOURCE_INTERP_5 5 /* GUESS */
# define R300_RS_ROUTE_SOURCE_INTERP_6 6 /* GUESS */
# define R300_RS_ROUTE_SOURCE_INTERP_7 7 /* GUESS */
# define R300_RS_ROUTE_ENABLE (1 << 3) /* GUESS */
# define R300_RS_ROUTE_DEST_SHIFT 6
# define R300_RS_ROUTE_DEST_MASK (31 << 6) /* GUESS */
/* Special handling for color: When the fragment program uses color,
* the ROUTE_0_COLOR bit is set and ROUTE_0_COLOR_DEST contains the
* color register index.
*
* Apperently you may set the R300_RS_ROUTE_0_COLOR bit, but not provide any
* R300_RS_ROUTE_0_COLOR_DEST value; this setup is used for clearing the state.
* See r300_ioctl.c:r300EmitClearState. I'm not sure if this setup is strictly
* correct or not. - Oliver.
*/
# define R300_RS_ROUTE_0_COLOR (1 << 14)
# define R300_RS_ROUTE_0_COLOR_DEST_SHIFT 17
# define R300_RS_ROUTE_0_COLOR_DEST_MASK (31 << 17) /* GUESS */
/* As above, but for secondary color */
# define R300_RS_ROUTE_1_COLOR1 (1 << 14)
# define R300_RS_ROUTE_1_COLOR1_DEST_SHIFT 17
# define R300_RS_ROUTE_1_COLOR1_DEST_MASK (31 << 17)
# define R300_RS_ROUTE_1_UNKNOWN11 (1 << 11)
/* END: Rasterization / Interpolators - many guesses */
/* Hierarchical Z Enable */
#define R300_SC_HYPERZ 0x43a4
# define R300_SC_HYPERZ_DISABLE (0 << 0)
# define R300_SC_HYPERZ_ENABLE (1 << 0)
# define R300_SC_HYPERZ_MIN (0 << 1)
# define R300_SC_HYPERZ_MAX (1 << 1)
# define R300_SC_HYPERZ_ADJ_256 (0 << 2)
# define R300_SC_HYPERZ_ADJ_128 (1 << 2)
# define R300_SC_HYPERZ_ADJ_64 (2 << 2)
# define R300_SC_HYPERZ_ADJ_32 (3 << 2)
# define R300_SC_HYPERZ_ADJ_16 (4 << 2)
# define R300_SC_HYPERZ_ADJ_8 (5 << 2)
# define R300_SC_HYPERZ_ADJ_4 (6 << 2)
# define R300_SC_HYPERZ_ADJ_2 (7 << 2)
# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
#define R300_SC_EDGERULE 0x43a8
/* BEGIN: Scissors and cliprects */
/* There are four clipping rectangles. Their corner coordinates are inclusive.
* Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
* on whether the pixel is inside cliprects 0-3, respectively. For example,
* if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
* the number 3 (binary 0011).
* Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
* the pixel is rasterized.
*
* In addition to this, there is a scissors rectangle. Only pixels inside the
* scissors rectangle are drawn. (coordinates are inclusive)
*
* For some reason, the top-left corner of the framebuffer is at (1440, 1440)
* for the purpose of clipping and scissors.
*/
#define R300_RE_CLIPRECT_TL_0 0x43B0
#define R300_RE_CLIPRECT_BR_0 0x43B4
#define R300_RE_CLIPRECT_TL_1 0x43B8
#define R300_RE_CLIPRECT_BR_1 0x43BC
#define R300_RE_CLIPRECT_TL_2 0x43C0
#define R300_RE_CLIPRECT_BR_2 0x43C4
#define R300_RE_CLIPRECT_TL_3 0x43C8
#define R300_RE_CLIPRECT_BR_3 0x43CC
# define R300_CLIPRECT_OFFSET 1440
# define R300_CLIPRECT_MASK 0x1FFF
# define R300_CLIPRECT_X_SHIFT 0
# define R300_CLIPRECT_X_MASK (0x1FFF << 0)
# define R300_CLIPRECT_Y_SHIFT 13
# define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
#define R300_RE_CLIPRECT_CNTL 0x43D0
# define R300_CLIP_OUT (1 << 0)
# define R300_CLIP_0 (1 << 1)
# define R300_CLIP_1 (1 << 2)
# define R300_CLIP_10 (1 << 3)
# define R300_CLIP_2 (1 << 4)
# define R300_CLIP_20 (1 << 5)
# define R300_CLIP_21 (1 << 6)
# define R300_CLIP_210 (1 << 7)
# define R300_CLIP_3 (1 << 8)
# define R300_CLIP_30 (1 << 9)
# define R300_CLIP_31 (1 << 10)
# define R300_CLIP_310 (1 << 11)
# define R300_CLIP_32 (1 << 12)
# define R300_CLIP_320 (1 << 13)
# define R300_CLIP_321 (1 << 14)
# define R300_CLIP_3210 (1 << 15)
/* gap */
#define R300_RE_SCISSORS_TL 0x43E0
#define R300_RE_SCISSORS_BR 0x43E4
# define R300_SCISSORS_OFFSET 1440
# define R300_SCISSORS_X_SHIFT 0
# define R300_SCISSORS_X_MASK (0x1FFF << 0)
# define R300_SCISSORS_Y_SHIFT 13
# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
/* END: Scissors and cliprects */
/* BEGIN: Texture specification */
/*
* The texture specification dwords are grouped by meaning and not by texture
* unit. This means that e.g. the offset for texture image unit N is found in
* register TX_OFFSET_0 + (4*N)
*/
#define R300_TX_FILTER_0 0x4400
# define R300_TX_REPEAT 0
# define R300_TX_MIRRORED 1
# define R300_TX_CLAMP 4
# define R300_TX_CLAMP_TO_EDGE 2
# define R300_TX_CLAMP_TO_BORDER 6
# define R300_TX_WRAP_S_SHIFT 0
# define R300_TX_WRAP_S_MASK (7 << 0)
# define R300_TX_WRAP_T_SHIFT 3
# define R300_TX_WRAP_T_MASK (7 << 3)
# define R300_TX_WRAP_Q_SHIFT 6
# define R300_TX_WRAP_Q_MASK (7 << 6)
# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
# define R300_TX_MAG_FILTER_MASK (3 << 9)
# define R300_TX_MIN_FILTER_NEAREST (1 << 11)
# define R300_TX_MIN_FILTER_LINEAR (2 << 11)
# define R300_TX_MIN_FILTER_NEAREST_MIP_NEAREST (5 << 11)
# define R300_TX_MIN_FILTER_NEAREST_MIP_LINEAR (9 << 11)
# define R300_TX_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 11)
# define R300_TX_MIN_FILTER_LINEAR_MIP_LINEAR (10 << 11)
/* NOTE: NEAREST doesn't seem to exist.
* Im not seting MAG_FILTER_MASK and (3 << 11) on for all
* anisotropy modes because that would void selected mag filter
*/
# define R300_TX_MIN_FILTER_ANISO_NEAREST (0 << 13)
# define R300_TX_MIN_FILTER_ANISO_LINEAR (0 << 13)
# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (1 << 13)
# define R300_TX_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (2 << 13)
# define R300_TX_MIN_FILTER_MASK ( (15 << 11) | (3 << 13) )
# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
# define R300_TX_MAX_ANISO_2_TO_1 (2 << 21)
# define R300_TX_MAX_ANISO_4_TO_1 (4 << 21)
# define R300_TX_MAX_ANISO_8_TO_1 (6 << 21)
# define R300_TX_MAX_ANISO_16_TO_1 (8 << 21)
# define R300_TX_MAX_ANISO_MASK (14 << 21)
#define R300_TX_FILTER1_0 0x4440
# define R300_CHROMA_KEY_MODE_DISABLE 0
# define R300_CHROMA_KEY_FORCE 1
# define R300_CHROMA_KEY_BLEND 2
# define R300_MC_ROUND_NORMAL (0<<2)
# define R300_MC_ROUND_MPEG4 (1<<2)
# define R300_LOD_BIAS_MASK 0x1fff
# define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
# define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
# define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
# define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
# define R300_TX_TRI_PERF_0_8 (0<<15)
# define R300_TX_TRI_PERF_1_8 (1<<15)
# define R300_TX_TRI_PERF_1_4 (2<<15)
# define R300_TX_TRI_PERF_3_8 (3<<15)
# define R300_ANISO_THRESHOLD_MASK (7<<17)
#define R300_TX_SIZE_0 0x4480
# define R300_TX_WIDTHMASK_SHIFT 0
# define R300_TX_WIDTHMASK_MASK (2047 << 0)
# define R300_TX_HEIGHTMASK_SHIFT 11
# define R300_TX_HEIGHTMASK_MASK (2047 << 11)
# define R300_TX_UNK23 (1 << 23)
# define R300_TX_MAX_MIP_LEVEL_SHIFT 26
# define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
# define R300_TX_SIZE_PROJECTED (1<<30)
# define R300_TX_SIZE_TXPITCH_EN (1<<31)
#define R300_TX_FORMAT_0 0x44C0
/* The interpretation of the format word by Wladimir van der Laan */
/* The X, Y, Z and W refer to the layout of the components.
They are given meanings as R, G, B and Alpha by the swizzle
specification */
# define R300_TX_FORMAT_X8 0x0
# define R300_TX_FORMAT_X16 0x1
# define R300_TX_FORMAT_Y4X4 0x2
# define R300_TX_FORMAT_Y8X8 0x3
# define R300_TX_FORMAT_Y16X16 0x4
# define R300_TX_FORMAT_Z3Y3X2 0x5
# define R300_TX_FORMAT_Z5Y6X5 0x6
# define R300_TX_FORMAT_Z6Y5X5 0x7
# define R300_TX_FORMAT_Z11Y11X10 0x8
# define R300_TX_FORMAT_Z10Y11X11 0x9
# define R300_TX_FORMAT_W4Z4Y4X4 0xA
# define R300_TX_FORMAT_W1Z5Y5X5 0xB
# define R300_TX_FORMAT_W8Z8Y8X8 0xC
# define R300_TX_FORMAT_W2Z10Y10X10 0xD
# define R300_TX_FORMAT_W16Z16Y16X16 0xE
# define R300_TX_FORMAT_DXT1 0xF
# define R300_TX_FORMAT_DXT3 0x10
# define R300_TX_FORMAT_DXT5 0x11
# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
/* 0x16 - some 16 bit green format.. ?? */
# define R300_TX_FORMAT_UNK25 (1 << 25) /* no swizzle */
# define R300_TX_FORMAT_CUBIC_MAP (1 << 26)
/* gap */
/* Floating point formats */
/* Note - hardware supports both 16 and 32 bit floating point */
# define R300_TX_FORMAT_FL_I16 0x18
# define R300_TX_FORMAT_FL_I16A16 0x19
# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
# define R300_TX_FORMAT_FL_I32 0x1B
# define R300_TX_FORMAT_FL_I32A32 0x1C
# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
# define R300_TX_FORMAT_ATI2N 0x1F
/* alpha modes, convenience mostly */
/* if you have alpha, pick constant appropriate to the
number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
# define R300_TX_FORMAT_ALPHA_1CH 0x000
# define R300_TX_FORMAT_ALPHA_2CH 0x200
# define R300_TX_FORMAT_ALPHA_4CH 0x600
# define R300_TX_FORMAT_ALPHA_NONE 0xA00
/* Swizzling */
/* constants */
# define R300_TX_FORMAT_X 0
# define R300_TX_FORMAT_Y 1
# define R300_TX_FORMAT_Z 2
# define R300_TX_FORMAT_W 3
# define R300_TX_FORMAT_ZERO 4
# define R300_TX_FORMAT_ONE 5
/* 2.0*Z, everything above 1.0 is set to 0.0 */
# define R300_TX_FORMAT_CUT_Z 6
/* 2.0*W, everything above 1.0 is set to 0.0 */
# define R300_TX_FORMAT_CUT_W 7
# define R300_TX_FORMAT_B_SHIFT 18
# define R300_TX_FORMAT_G_SHIFT 15
# define R300_TX_FORMAT_R_SHIFT 12
# define R300_TX_FORMAT_A_SHIFT 9
/* Convenience macro to take care of layout and swizzling */
# define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
| ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
| ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
| ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
| (R300_TX_FORMAT_##FMT) \
)
/* These can be ORed with result of R300_EASY_TX_FORMAT()
We don't really know what they do. Take values from a
constant color ? */
# define R300_TX_FORMAT_CONST_X (1<<5)
# define R300_TX_FORMAT_CONST_Y (2<<5)
# define R300_TX_FORMAT_CONST_Z (4<<5)
# define R300_TX_FORMAT_CONST_W (8<<5)
# define R300_TX_FORMAT_YUV_MODE 0x00800000
#define R300_TX_PITCH_0 0x4500 /* obvious missing in gap */
#define R300_TX_OFFSET_0 0x4540
/* BEGIN: Guess from R200 */
# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
# define R300_TXO_MACRO_TILE (1 << 2)
# define R300_TXO_MICRO_TILE (1 << 3)
# define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
# define R300_TXO_OFFSET_MASK 0xffffffe0
# define R300_TXO_OFFSET_SHIFT 5
/* END: Guess from R200 */
/* 32 bit chroma key */
#define R300_TX_CHROMA_KEY_0 0x4580
/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
#define R300_TX_BORDER_COLOR_0 0x45C0
/* END: Texture specification */
/* BEGIN: Fragment program instruction set */
/* Fragment programs are written directly into register space.
* There are separate instruction streams for texture instructions and ALU
* instructions.
* In order to synchronize these streams, the program is divided into up
* to 4 nodes. Each node begins with a number of TEX operations, followed
* by a number of ALU operations.
* The first node can have zero TEX ops, all subsequent nodes must have at
* least
* one TEX ops.
* All nodes must have at least one ALU op.
*
* The index of the last node is stored in PFS_CNTL_0: A value of 0 means
* 1 node, a value of 3 means 4 nodes.
* The total amount of instructions is defined in PFS_CNTL_2. The offsets are
* offsets into the respective instruction streams, while *_END points to the
* last instruction relative to this offset.
*/
#define R300_PFS_CNTL_0 0x4600
# define R300_PFS_CNTL_LAST_NODES_SHIFT 0
# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
#define R300_PFS_CNTL_1 0x4604
/* There is an unshifted value here which has so far always been equal to the
* index of the highest used temporary register.
*/
#define R300_PFS_CNTL_2 0x4608
# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
# define R300_PFS_CNTL_ALU_END_SHIFT 6
# define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 12
# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 12) /* GUESS */
# define R300_PFS_CNTL_TEX_END_SHIFT 18
# define R300_PFS_CNTL_TEX_END_MASK (31 << 18) /* GUESS */
/* gap */
/* Nodes are stored backwards. The last active node is always stored in
* PFS_NODE_3.
* Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
* first node is stored in NODE_2, the second node is stored in NODE_3.
*
* Offsets are relative to the master offset from PFS_CNTL_2.
*/
#define R300_PFS_NODE_0 0x4610
#define R300_PFS_NODE_1 0x4614
#define R300_PFS_NODE_2 0x4618
#define R300_PFS_NODE_3 0x461C
# define R300_PFS_NODE_ALU_OFFSET_SHIFT 0
# define R300_PFS_NODE_ALU_OFFSET_MASK (63 << 0)
# define R300_PFS_NODE_ALU_END_SHIFT 6
# define R300_PFS_NODE_ALU_END_MASK (63 << 6)
# define R300_PFS_NODE_TEX_OFFSET_SHIFT 12
# define R300_PFS_NODE_TEX_OFFSET_MASK (31 << 12)
# define R300_PFS_NODE_TEX_END_SHIFT 17
# define R300_PFS_NODE_TEX_END_MASK (31 << 17)
# define R300_PFS_NODE_OUTPUT_COLOR (1 << 22)
# define R300_PFS_NODE_OUTPUT_DEPTH (1 << 23)
/* TEX
* As far as I can tell, texture instructions cannot write into output
* registers directly. A subsequent ALU instruction is always necessary,
* even if it's just MAD o0, r0, 1, 0
*/
#define R300_PFS_TEXI_0 0x4620
# define R300_FPITX_SRC_SHIFT 0
# define R300_FPITX_SRC_MASK (31 << 0)
/* GUESS */
# define R300_FPITX_SRC_CONST (1 << 5)
# define R300_FPITX_DST_SHIFT 6
# define R300_FPITX_DST_MASK (31 << 6)
# define R300_FPITX_IMAGE_SHIFT 11
/* GUESS based on layout and native limits */
# define R300_FPITX_IMAGE_MASK (15 << 11)
/* Unsure if these are opcodes, or some kind of bitfield, but this is how
* they were set when I checked
*/
# define R300_FPITX_OPCODE_SHIFT 15
# define R300_FPITX_OP_TEX 1
# define R300_FPITX_OP_KIL 2
# define R300_FPITX_OP_TXP 3
# define R300_FPITX_OP_TXB 4
# define R300_FPITX_OPCODE_MASK (7 << 15)
/* ALU
* The ALU instructions register blocks are enumerated according to the order
* in which fglrx. I assume there is space for 64 instructions, since
* each block has space for a maximum of 64 DWORDs, and this matches reported
* native limits.
*
* The basic functional block seems to be one MAD for each color and alpha,
* and an adder that adds all components after the MUL.
* - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
* - DP4: Use OUTC_DP4, OUTA_DP4
* - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
* - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
* - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
* - CMP: If ARG2 < 0, return ARG1, else return ARG0
* - FLR: use FRC+MAD
* - XPD: use MAD+MAD
* - SGE, SLT: use MAD+CMP
* - RSQ: use ABS modifier for argument
* - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
* (e.g. RCP) into color register
* - apparently, there's no quick DST operation
* - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
* - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
* - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
*
* Operand selection
* First stage selects three sources from the available registers and
* constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
* fglrx sorts the three source fields: Registers before constants,
* lower indices before higher indices; I do not know whether this is
* necessary.
*
* fglrx fills unused sources with "read constant 0"
* According to specs, you cannot select more than two different constants.
*
* Second stage selects the operands from the sources. This is defined in
* INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
* zero and one.
* Swizzling and negation happens in this stage, as well.
*
* Important: Color and alpha seem to be mostly separate, i.e. their sources
* selection appears to be fully independent (the register storage is probably
* physically split into a color and an alpha section).
* However (because of the apparent physical split), there is some interaction
* WRT swizzling. If, for example, you want to load an R component into an
* Alpha operand, this R component is taken from a *color* source, not from
* an alpha source. The corresponding register doesn't even have to appear in
* the alpha sources list. (I hope this all makes sense to you)
*
* Destination selection
* The destination register index is in FPI1 (color) and FPI3 (alpha)
* together with enable bits.
* There are separate enable bits for writing into temporary registers
* (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
* /DSTA_OUTPUT). You can write to both at once, or not write at all (the
* same index must be used for both).
*
* Note: There is a special form for LRP
* - Argument order is the same as in ARB_fragment_program.
* - Operation is MAD
* - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
* - Set FPI0/FPI2_SPECIAL_LRP
* Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
*/
#define R300_PFS_INSTR1_0 0x46C0
# define R300_FPI1_SRC0C_SHIFT 0
# define R300_FPI1_SRC0C_MASK (31 << 0)
# define R300_FPI1_SRC0C_CONST (1 << 5)
# define R300_FPI1_SRC1C_SHIFT 6
# define R300_FPI1_SRC1C_MASK (31 << 6)
# define R300_FPI1_SRC1C_CONST (1 << 11)
# define R300_FPI1_SRC2C_SHIFT 12
# define R300_FPI1_SRC2C_MASK (31 << 12)
# define R300_FPI1_SRC2C_CONST (1 << 17)
# define R300_FPI1_SRC_MASK 0x0003ffff
# define R300_FPI1_DSTC_SHIFT 18
# define R300_FPI1_DSTC_MASK (31 << 18)
# define R300_FPI1_DSTC_REG_MASK_SHIFT 23
# define R300_FPI1_DSTC_REG_X (1 << 23)
# define R300_FPI1_DSTC_REG_Y (1 << 24)
# define R300_FPI1_DSTC_REG_Z (1 << 25)
# define R300_FPI1_DSTC_OUTPUT_MASK_SHIFT 26
# define R300_FPI1_DSTC_OUTPUT_X (1 << 26)
# define R300_FPI1_DSTC_OUTPUT_Y (1 << 27)
# define R300_FPI1_DSTC_OUTPUT_Z (1 << 28)
#define R300_PFS_INSTR3_0 0x47C0
# define R300_FPI3_SRC0A_SHIFT 0
# define R300_FPI3_SRC0A_MASK (31 << 0)
# define R300_FPI3_SRC0A_CONST (1 << 5)
# define R300_FPI3_SRC1A_SHIFT 6
# define R300_FPI3_SRC1A_MASK (31 << 6)
# define R300_FPI3_SRC1A_CONST (1 << 11)
# define R300_FPI3_SRC2A_SHIFT 12
# define R300_FPI3_SRC2A_MASK (31 << 12)
# define R300_FPI3_SRC2A_CONST (1 << 17)
# define R300_FPI3_SRC_MASK 0x0003ffff
# define R300_FPI3_DSTA_SHIFT 18
# define R300_FPI3_DSTA_MASK (31 << 18)
# define R300_FPI3_DSTA_REG (1 << 23)
# define R300_FPI3_DSTA_OUTPUT (1 << 24)
# define R300_FPI3_DSTA_DEPTH (1 << 27)
#define R300_PFS_INSTR0_0 0x48C0
# define R300_FPI0_ARGC_SRC0C_XYZ 0
# define R300_FPI0_ARGC_SRC0C_XXX 1
# define R300_FPI0_ARGC_SRC0C_YYY 2
# define R300_FPI0_ARGC_SRC0C_ZZZ 3
# define R300_FPI0_ARGC_SRC1C_XYZ 4
# define R300_FPI0_ARGC_SRC1C_XXX 5
# define R300_FPI0_ARGC_SRC1C_YYY 6
# define R300_FPI0_ARGC_SRC1C_ZZZ 7
# define R300_FPI0_ARGC_SRC2C_XYZ 8
# define R300_FPI0_ARGC_SRC2C_XXX 9
# define R300_FPI0_ARGC_SRC2C_YYY 10
# define R300_FPI0_ARGC_SRC2C_ZZZ 11
# define R300_FPI0_ARGC_SRC0A 12
# define R300_FPI0_ARGC_SRC1A 13
# define R300_FPI0_ARGC_SRC2A 14
# define R300_FPI0_ARGC_SRC1C_LRP 15
# define R300_FPI0_ARGC_ZERO 20
# define R300_FPI0_ARGC_ONE 21
/* GUESS */
# define R300_FPI0_ARGC_HALF 22
# define R300_FPI0_ARGC_SRC0C_YZX 23
# define R300_FPI0_ARGC_SRC1C_YZX 24
# define R300_FPI0_ARGC_SRC2C_YZX 25
# define R300_FPI0_ARGC_SRC0C_ZXY 26
# define R300_FPI0_ARGC_SRC1C_ZXY 27
# define R300_FPI0_ARGC_SRC2C_ZXY 28
# define R300_FPI0_ARGC_SRC0CA_WZY 29
# define R300_FPI0_ARGC_SRC1CA_WZY 30
# define R300_FPI0_ARGC_SRC2CA_WZY 31
# define R300_FPI0_ARG0C_SHIFT 0
# define R300_FPI0_ARG0C_MASK (31 << 0)
# define R300_FPI0_ARG0C_NEG (1 << 5)
# define R300_FPI0_ARG0C_ABS (1 << 6)
# define R300_FPI0_ARG1C_SHIFT 7
# define R300_FPI0_ARG1C_MASK (31 << 7)
# define R300_FPI0_ARG1C_NEG (1 << 12)
# define R300_FPI0_ARG1C_ABS (1 << 13)
# define R300_FPI0_ARG2C_SHIFT 14
# define R300_FPI0_ARG2C_MASK (31 << 14)
# define R300_FPI0_ARG2C_NEG (1 << 19)
# define R300_FPI0_ARG2C_ABS (1 << 20)
# define R300_FPI0_SPECIAL_LRP (1 << 21)
# define R300_FPI0_OUTC_MAD (0 << 23)
# define R300_FPI0_OUTC_DP3 (1 << 23)
# define R300_FPI0_OUTC_DP4 (2 << 23)
# define R300_FPI0_OUTC_MIN (4 << 23)
# define R300_FPI0_OUTC_MAX (5 << 23)
# define R300_FPI0_OUTC_CMPH (7 << 23)
# define R300_FPI0_OUTC_CMP (8 << 23)
# define R300_FPI0_OUTC_FRC (9 << 23)
# define R300_FPI0_OUTC_REPL_ALPHA (10 << 23)
# define R300_FPI0_OUTC_SAT (1 << 30)
# define R300_FPI0_INSERT_NOP (1 << 31)
#define R300_PFS_INSTR2_0 0x49C0
# define R300_FPI2_ARGA_SRC0C_X 0
# define R300_FPI2_ARGA_SRC0C_Y 1
# define R300_FPI2_ARGA_SRC0C_Z 2
# define R300_FPI2_ARGA_SRC1C_X 3
# define R300_FPI2_ARGA_SRC1C_Y 4
# define R300_FPI2_ARGA_SRC1C_Z 5
# define R300_FPI2_ARGA_SRC2C_X 6
# define R300_FPI2_ARGA_SRC2C_Y 7
# define R300_FPI2_ARGA_SRC2C_Z 8
# define R300_FPI2_ARGA_SRC0A 9
# define R300_FPI2_ARGA_SRC1A 10
# define R300_FPI2_ARGA_SRC2A 11
# define R300_FPI2_ARGA_SRC1A_LRP 15
# define R300_FPI2_ARGA_ZERO 16
# define R300_FPI2_ARGA_ONE 17
/* GUESS */
# define R300_FPI2_ARGA_HALF 18
# define R300_FPI2_ARG0A_SHIFT 0
# define R300_FPI2_ARG0A_MASK (31 << 0)
# define R300_FPI2_ARG0A_NEG (1 << 5)
/* GUESS */
# define R300_FPI2_ARG0A_ABS (1 << 6)
# define R300_FPI2_ARG1A_SHIFT 7
# define R300_FPI2_ARG1A_MASK (31 << 7)
# define R300_FPI2_ARG1A_NEG (1 << 12)
/* GUESS */
# define R300_FPI2_ARG1A_ABS (1 << 13)
# define R300_FPI2_ARG2A_SHIFT 14
# define R300_FPI2_ARG2A_MASK (31 << 14)
# define R300_FPI2_ARG2A_NEG (1 << 19)
/* GUESS */
# define R300_FPI2_ARG2A_ABS (1 << 20)
# define R300_FPI2_SPECIAL_LRP (1 << 21)
# define R300_FPI2_OUTA_MAD (0 << 23)
# define R300_FPI2_OUTA_DP4 (1 << 23)
# define R300_FPI2_OUTA_MIN (2 << 23)
# define R300_FPI2_OUTA_MAX (3 << 23)
# define R300_FPI2_OUTA_CMP (6 << 23)
# define R300_FPI2_OUTA_FRC (7 << 23)
# define R300_FPI2_OUTA_EX2 (8 << 23)
# define R300_FPI2_OUTA_LG2 (9 << 23)
# define R300_FPI2_OUTA_RCP (10 << 23)
# define R300_FPI2_OUTA_RSQ (11 << 23)
# define R300_FPI2_OUTA_SAT (1 << 30)
# define R300_FPI2_UNKNOWN_31 (1 << 31)
/* END: Fragment program instruction set */
/* Fog state and color */
#define R300_RE_FOG_STATE 0x4BC0
# define R300_FOG_ENABLE (1 << 0)
# define R300_FOG_MODE_LINEAR (0 << 1)
# define R300_FOG_MODE_EXP (1 << 1)
# define R300_FOG_MODE_EXP2 (2 << 1)
# define R300_FOG_MODE_MASK (3 << 1)
#define R300_FOG_COLOR_R 0x4BC8
#define R300_FOG_COLOR_G 0x4BCC
#define R300_FOG_COLOR_B 0x4BD0
#define R300_PP_ALPHA_TEST 0x4BD4
# define R300_REF_ALPHA_MASK 0x000000ff
# define R300_ALPHA_TEST_FAIL (0 << 8)
# define R300_ALPHA_TEST_LESS (1 << 8)
# define R300_ALPHA_TEST_LEQUAL (3 << 8)
# define R300_ALPHA_TEST_EQUAL (2 << 8)
# define R300_ALPHA_TEST_GEQUAL (6 << 8)
# define R300_ALPHA_TEST_GREATER (4 << 8)
# define R300_ALPHA_TEST_NEQUAL (5 << 8)
# define R300_ALPHA_TEST_PASS (7 << 8)
# define R300_ALPHA_TEST_OP_MASK (7 << 8)
# define R300_ALPHA_TEST_ENABLE (1 << 11)
/* gap */
/* Fragment program parameters in 7.16 floating point */
#define R300_PFS_PARAM_0_X 0x4C00
#define R300_PFS_PARAM_0_Y 0x4C04
#define R300_PFS_PARAM_0_Z 0x4C08
#define R300_PFS_PARAM_0_W 0x4C0C
/* GUESS: PARAM_31 is last, based on native limits reported by fglrx */
#define R300_PFS_PARAM_31_X 0x4DF0
#define R300_PFS_PARAM_31_Y 0x4DF4
#define R300_PFS_PARAM_31_Z 0x4DF8
#define R300_PFS_PARAM_31_W 0x4DFC
/* Notes:
* - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
* the application
* - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
* are set to the same
* function (both registers are always set up completely in any case)
* - Most blend flags are simply copied from R200 and not tested yet
*/
#define R300_RB3D_CBLEND 0x4E04
#define R300_RB3D_ABLEND 0x4E08
/* the following only appear in CBLEND */
# define R300_BLEND_ENABLE (1 << 0)
# define R300_BLEND_UNKNOWN (3 << 1)
# define R300_BLEND_NO_SEPARATE (1 << 3)
/* the following are shared between CBLEND and ABLEND */
# define R300_FCN_MASK (3 << 12)
# define R300_COMB_FCN_ADD_CLAMP (0 << 12)
# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
# define R300_COMB_FCN_SUB_CLAMP (2 << 12)
# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
# define R300_COMB_FCN_MIN (4 << 12)
# define R300_COMB_FCN_MAX (5 << 12)
# define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
# define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
# define R300_BLEND_GL_ZERO (32)
# define R300_BLEND_GL_ONE (33)
# define R300_BLEND_GL_SRC_COLOR (34)
# define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
# define R300_BLEND_GL_DST_COLOR (36)
# define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
# define R300_BLEND_GL_SRC_ALPHA (38)
# define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
# define R300_BLEND_GL_DST_ALPHA (40)
# define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
# define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
# define R300_BLEND_GL_CONST_COLOR (43)
# define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
# define R300_BLEND_GL_CONST_ALPHA (45)
# define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
# define R300_BLEND_MASK (63)
# define R300_SRC_BLEND_SHIFT (16)
# define R300_DST_BLEND_SHIFT (24)
#define R300_RB3D_BLEND_COLOR 0x4E10
#define R300_RB3D_COLORMASK 0x4E0C
# define R300_COLORMASK0_B (1<<0)
# define R300_COLORMASK0_G (1<<1)
# define R300_COLORMASK0_R (1<<2)
# define R300_COLORMASK0_A (1<<3)
/* gap */
#define R300_RB3D_COLOROFFSET0 0x4E28
# define R300_COLOROFFSET_MASK 0xFFFFFFF0 /* GUESS */
#define R300_RB3D_COLOROFFSET1 0x4E2C /* GUESS */
#define R300_RB3D_COLOROFFSET2 0x4E30 /* GUESS */
#define R300_RB3D_COLOROFFSET3 0x4E34 /* GUESS */
/* gap */
/* Bit 16: Larger tiles
* Bit 17: 4x2 tiles
* Bit 18: Extremely weird tile like, but some pixels duplicated?
*/
#define R300_RB3D_COLORPITCH0 0x4E38
# define R300_COLORPITCH_MASK 0x00001FF8 /* GUESS */
# define R300_COLOR_TILE_ENABLE (1 << 16) /* GUESS */
# define R300_COLOR_MICROTILE_ENABLE (1 << 17) /* GUESS */
# define R300_COLOR_MICROTILE_SQUARE_ENABLE (2 << 17)
# define R300_COLOR_ENDIAN_NO_SWAP (0 << 18) /* GUESS */
# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 18) /* GUESS */
# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 18) /* GUESS */
# define R300_COLOR_FORMAT_RGB565 (2 << 22)
# define R300_COLOR_FORMAT_ARGB8888 (3 << 22)
#define R300_RB3D_COLORPITCH1 0x4E3C /* GUESS */
#define R300_RB3D_COLORPITCH2 0x4E40 /* GUESS */
#define R300_RB3D_COLORPITCH3 0x4E44 /* GUESS */
#define R300_RB3D_AARESOLVE_OFFSET 0x4E80
#define R300_RB3D_AARESOLVE_PITCH 0x4E84
#define R300_RB3D_AARESOLVE_CTL 0x4E88
/* gap */
/* Guess by Vladimir.
* Set to 0A before 3D operations, set to 02 afterwards.
*/
/*#define R300_RB3D_DSTCACHE_CTLSTAT 0x4E4C*/
# define R300_RB3D_DSTCACHE_UNKNOWN_02 0x00000002
# define R300_RB3D_DSTCACHE_UNKNOWN_0A 0x0000000A
/* gap */
/* There seems to be no "write only" setting, so use Z-test = ALWAYS
* for this.
* Bit (1<<8) is the "test" bit. so plain write is 6 - vd
*/
#define R300_ZB_CNTL 0x4F00
# define R300_STENCIL_ENABLE (1 << 0)
# define R300_Z_ENABLE (1 << 1)
# define R300_Z_WRITE_ENABLE (1 << 2)
# define R300_Z_SIGNED_COMPARE (1 << 3)
# define R300_STENCIL_FRONT_BACK (1 << 4)
#define R300_ZB_ZSTENCILCNTL 0x4f04
/* functions */
# define R300_ZS_NEVER 0
# define R300_ZS_LESS 1
# define R300_ZS_LEQUAL 2
# define R300_ZS_EQUAL 3
# define R300_ZS_GEQUAL 4
# define R300_ZS_GREATER 5
# define R300_ZS_NOTEQUAL 6
# define R300_ZS_ALWAYS 7
# define R300_ZS_MASK 7
/* operations */
# define R300_ZS_KEEP 0
# define R300_ZS_ZERO 1
# define R300_ZS_REPLACE 2
# define R300_ZS_INCR 3
# define R300_ZS_DECR 4
# define R300_ZS_INVERT 5
# define R300_ZS_INCR_WRAP 6
# define R300_ZS_DECR_WRAP 7
# define R300_Z_FUNC_SHIFT 0
/* front and back refer to operations done for front
and back faces, i.e. separate stencil function support */
# define R300_S_FRONT_FUNC_SHIFT 3
# define R300_S_FRONT_SFAIL_OP_SHIFT 6
# define R300_S_FRONT_ZPASS_OP_SHIFT 9
# define R300_S_FRONT_ZFAIL_OP_SHIFT 12
# define R300_S_BACK_FUNC_SHIFT 15
# define R300_S_BACK_SFAIL_OP_SHIFT 18
# define R300_S_BACK_ZPASS_OP_SHIFT 21
# define R300_S_BACK_ZFAIL_OP_SHIFT 24
#define R300_ZB_STENCILREFMASK 0x4f08
# define R300_STENCILREF_SHIFT 0
# define R300_STENCILREF_MASK 0x000000ff
# define R300_STENCILMASK_SHIFT 8
# define R300_STENCILMASK_MASK 0x0000ff00
# define R300_STENCILWRITEMASK_SHIFT 16
# define R300_STENCILWRITEMASK_MASK 0x00ff0000
/* gap */
#define R300_ZB_FORMAT 0x4f10
# define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
# define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0)
# define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0)
/* reserved up to (15 << 0) */
# define R300_INVERT_13E3_LEADING_ONES (0 << 4)
# define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
#define R300_ZB_ZTOP 0x4F14
# define R300_ZTOP_DISABLE (0 << 0)
# define R300_ZTOP_ENABLE (1 << 0)
/* gap */
#define R300_ZB_ZCACHE_CTLSTAT 0x4f18
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
#define R300_ZB_BW_CNTL 0x4f1c
# define R300_HIZ_DISABLE (0 << 0)
# define R300_HIZ_ENABLE (1 << 0)
# define R300_HIZ_MIN (0 << 1)
# define R300_HIZ_MAX (1 << 1)
# define R300_FAST_FILL_DISABLE (0 << 2)
# define R300_FAST_FILL_ENABLE (1 << 2)
# define R300_RD_COMP_DISABLE (0 << 3)
# define R300_RD_COMP_ENABLE (1 << 3)
# define R300_WR_COMP_DISABLE (0 << 4)
# define R300_WR_COMP_ENABLE (1 << 4)
# define R300_ZB_CB_CLEAR_RMW (0 << 5)
# define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
# define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
# define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
# define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
# define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
# define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
# define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
# define R500_BMASK_ENABLE (0 << 10)
# define R500_BMASK_DISABLE (1 << 10)
# define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
# define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
# define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
# define R500_HIZ_FP_EXP_BITS_1 (1 << 12)
# define R500_HIZ_FP_EXP_BITS_2 (2 << 12)
# define R500_HIZ_FP_EXP_BITS_3 (3 << 12)
# define R500_HIZ_FP_EXP_BITS_4 (4 << 12)
# define R500_HIZ_FP_EXP_BITS_5 (5 << 12)
# define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
# define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
# define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
# define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
# define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
# define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
# define R500_PEQ_PACKING_DISABLE (0 << 18)
# define R500_PEQ_PACKING_ENABLE (1 << 18)
# define R500_COVERED_PTR_MASKING_DISABLE (0 << 18)
# define R500_COVERED_PTR_MASKING_ENABLE (1 << 18)
/* gap */
/* Z Buffer Address Offset.
* Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
*/
#define R300_ZB_DEPTHOFFSET 0x4f20
/* Z Buffer Pitch and Endian Control */
#define R300_ZB_DEPTHPITCH 0x4f24
# define R300_DEPTHPITCH_MASK 0x00003FFC
# define R300_DEPTHMACROTILE_DISABLE (0 << 16)
# define R300_DEPTHMACROTILE_ENABLE (1 << 16)
# define R300_DEPTHMICROTILE_LINEAR (0 << 17)
# define R300_DEPTHMICROTILE_TILED (1 << 17)
# define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
# define R300_DEPTHENDIAN_NO_SWAP (0 << 18)
# define R300_DEPTHENDIAN_WORD_SWAP (1 << 18)
# define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18)
# define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
/* Z Buffer Clear Value */
#define R300_ZB_DEPTHCLEARVALUE 0x4f28
#define R300_ZB_ZMASK_OFFSET 0x4f30
#define R300_ZB_ZMASK_PITCH 0x4f34
#define R300_ZB_ZMASK_WRINDEX 0x4f38
#define R300_ZB_ZMASK_DWORD 0x4f3c
#define R300_ZB_ZMASK_RDINDEX 0x4f40
/* Hierarchical Z Memory Offset */
#define R300_ZB_HIZ_OFFSET 0x4f44
/* Hierarchical Z Write Index */
#define R300_ZB_HIZ_WRINDEX 0x4f48
/* Hierarchical Z Data */
#define R300_ZB_HIZ_DWORD 0x4f4c
/* Hierarchical Z Read Index */
#define R300_ZB_HIZ_RDINDEX 0x4f50
/* Hierarchical Z Pitch */
#define R300_ZB_HIZ_PITCH 0x4f54
/* Z Buffer Z Pass Counter Data */
#define R300_ZB_ZPASS_DATA 0x4f58
/* Z Buffer Z Pass Counter Address */
#define R300_ZB_ZPASS_ADDR 0x4f5c
/* Depth buffer X and Y coordinate offset */
#define R300_ZB_DEPTHXY_OFFSET 0x4f60
# define R300_DEPTHX_OFFSET_SHIFT 1
# define R300_DEPTHX_OFFSET_MASK 0x000007FE
# define R300_DEPTHY_OFFSET_SHIFT 17
# define R300_DEPTHY_OFFSET_MASK 0x07FE0000
/* Sets the fifo sizes */
#define R500_ZB_FIFO_SIZE 0x4fd0
# define R500_OP_FIFO_SIZE_FULL (0 << 0)
# define R500_OP_FIFO_SIZE_HALF (1 << 0)
# define R500_OP_FIFO_SIZE_QUATER (2 << 0)
# define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
/* Stencil Reference Value and Mask for backfacing quads */
/* R300_ZB_STENCILREFMASK handles front face */
#define R500_ZB_STENCILREFMASK_BF 0x4fd4
# define R500_STENCILREF_SHIFT 0
# define R500_STENCILREF_MASK 0x000000ff
# define R500_STENCILMASK_SHIFT 8
# define R500_STENCILMASK_MASK 0x0000ff00
# define R500_STENCILWRITEMASK_SHIFT 16
# define R500_STENCILWRITEMASK_MASK 0x00ff0000
/* BEGIN: Vertex program instruction set */
/* Every instruction is four dwords long:
* DWORD 0: output and opcode
* DWORD 1: first argument
* DWORD 2: second argument
* DWORD 3: third argument
*
* Notes:
* - ABS r, a is implemented as MAX r, a, -a
* - MOV is implemented as ADD to zero
* - XPD is implemented as MUL + MAD
* - FLR is implemented as FRC + ADD
* - apparently, fglrx tries to schedule instructions so that there is at
* least one instruction between the write to a temporary and the first
* read from said temporary; however, violations of this scheduling are
* allowed
* - register indices seem to be unrelated with OpenGL aliasing to
* conventional state
* - only one attribute and one parameter can be loaded at a time; however,
* the same attribute/parameter can be used for more than one argument
* - the second software argument for POW is the third hardware argument
* (no idea why)
* - MAD with only temporaries as input seems to use VPI_OUT_SELECT_MAD_2
*
* There is some magic surrounding LIT:
* The single argument is replicated across all three inputs, but swizzled:
* First argument: xyzy
* Second argument: xyzx
* Third argument: xyzw
* Whenever the result is used later in the fragment program, fglrx forces
* x and w to be 1.0 in the input selection; I don't know whether this is
* strictly necessary
*/
#define R300_VPI_OUT_OP_DOT (1 << 0)
#define R300_VPI_OUT_OP_MUL (2 << 0)
#define R300_VPI_OUT_OP_ADD (3 << 0)
#define R300_VPI_OUT_OP_MAD (4 << 0)
#define R300_VPI_OUT_OP_DST (5 << 0)
#define R300_VPI_OUT_OP_FRC (6 << 0)
#define R300_VPI_OUT_OP_MAX (7 << 0)
#define R300_VPI_OUT_OP_MIN (8 << 0)
#define R300_VPI_OUT_OP_SGE (9 << 0)
#define R300_VPI_OUT_OP_SLT (10 << 0)
/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, vector(scalar, vector) */
#define R300_VPI_OUT_OP_UNK12 (12 << 0)
#define R300_VPI_OUT_OP_ARL (13 << 0)
#define R300_VPI_OUT_OP_EXP (65 << 0)
#define R300_VPI_OUT_OP_LOG (66 << 0)
/* Used in fog computations, scalar(scalar) */
#define R300_VPI_OUT_OP_UNK67 (67 << 0)
#define R300_VPI_OUT_OP_LIT (68 << 0)
#define R300_VPI_OUT_OP_POW (69 << 0)
#define R300_VPI_OUT_OP_RCP (70 << 0)
#define R300_VPI_OUT_OP_RSQ (72 << 0)
/* Used in GL_POINT_DISTANCE_ATTENUATION_ARB, scalar(scalar) */
#define R300_VPI_OUT_OP_UNK73 (73 << 0)
#define R300_VPI_OUT_OP_EX2 (75 << 0)
#define R300_VPI_OUT_OP_LG2 (76 << 0)
#define R300_VPI_OUT_OP_MAD_2 (128 << 0)
/* all temps, vector(scalar, vector, vector) */
#define R300_VPI_OUT_OP_UNK129 (129 << 0)
#define R300_VPI_OUT_REG_CLASS_TEMPORARY (0 << 8)
#define R300_VPI_OUT_REG_CLASS_ADDR (1 << 8)
#define R300_VPI_OUT_REG_CLASS_RESULT (2 << 8)
#define R300_VPI_OUT_REG_CLASS_MASK (31 << 8)
#define R300_VPI_OUT_REG_INDEX_SHIFT 13
/* GUESS based on fglrx native limits */
#define R300_VPI_OUT_REG_INDEX_MASK (31 << 13)
#define R300_VPI_OUT_WRITE_X (1 << 20)
#define R300_VPI_OUT_WRITE_Y (1 << 21)
#define R300_VPI_OUT_WRITE_Z (1 << 22)
#define R300_VPI_OUT_WRITE_W (1 << 23)
#define R300_VPI_IN_REG_CLASS_TEMPORARY (0 << 0)
#define R300_VPI_IN_REG_CLASS_ATTRIBUTE (1 << 0)
#define R300_VPI_IN_REG_CLASS_PARAMETER (2 << 0)
#define R300_VPI_IN_REG_CLASS_NONE (9 << 0)
#define R300_VPI_IN_REG_CLASS_MASK (31 << 0)
#define R300_VPI_IN_REG_INDEX_SHIFT 5
/* GUESS based on fglrx native limits */
#define R300_VPI_IN_REG_INDEX_MASK (255 << 5)
/* The R300 can select components from the input register arbitrarily.
* Use the following constants, shifted by the component shift you
* want to select
*/
#define R300_VPI_IN_SELECT_X 0
#define R300_VPI_IN_SELECT_Y 1
#define R300_VPI_IN_SELECT_Z 2
#define R300_VPI_IN_SELECT_W 3
#define R300_VPI_IN_SELECT_ZERO 4
#define R300_VPI_IN_SELECT_ONE 5
#define R300_VPI_IN_SELECT_MASK 7
#define R300_VPI_IN_X_SHIFT 13
#define R300_VPI_IN_Y_SHIFT 16
#define R300_VPI_IN_Z_SHIFT 19
#define R300_VPI_IN_W_SHIFT 22
#define R300_VPI_IN_NEG_X (1 << 25)
#define R300_VPI_IN_NEG_Y (1 << 26)
#define R300_VPI_IN_NEG_Z (1 << 27)
#define R300_VPI_IN_NEG_W (1 << 28)
/* END: Vertex program instruction set */
/* BEGIN: Packet 3 commands */
/* A primitive emission dword. */
#define R300_PRIM_TYPE_NONE (0 << 0)
#define R300_PRIM_TYPE_POINT (1 << 0)
#define R300_PRIM_TYPE_LINE (2 << 0)
#define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
#define R300_PRIM_TYPE_TRI_LIST (4 << 0)
#define R300_PRIM_TYPE_TRI_FAN (5 << 0)
#define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
#define R300_PRIM_TYPE_RECT_LIST (8 << 0)
#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
/* GUESS (based on r200) */
#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
#define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
#define R300_PRIM_TYPE_QUADS (13 << 0)
#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
#define R300_PRIM_TYPE_POLYGON (15 << 0)
#define R300_PRIM_TYPE_MASK 0xF
#define R300_PRIM_WALK_IND (1 << 4)
#define R300_PRIM_WALK_LIST (2 << 4)
#define R300_PRIM_WALK_RING (3 << 4)
#define R300_PRIM_WALK_MASK (3 << 4)
/* GUESS (based on r200) */
#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
#define R300_PRIM_NUM_VERTICES_SHIFT 16
#define R300_PRIM_NUM_VERTICES_MASK 0xffff
/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
* Two parameter dwords:
* 0. The first parameter appears to be always 0
* 1. The second parameter is a standard primitive emission dword.
*/
#define R300_PACKET3_3D_DRAW_VBUF 0x00002800
/* Specify the full set of vertex arrays as (address, stride).
* The first parameter is the number of vertex arrays specified.
* The rest of the command is a variable length list of blocks, where
* each block is three dwords long and specifies two arrays.
* The first dword of a block is split into two words, the lower significant
* word refers to the first array, the more significant word to the second
* array in the block.
* The low byte of each word contains the size of an array entry in dwords,
* the high byte contains the stride of the array.
* The second dword of a block contains the pointer to the first array,
* the third dword of a block contains the pointer to the second array.
* Note that if the total number of arrays is odd, the third dword of
* the last block is omitted.
*/
#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
#define R300_PACKET3_INDX_BUFFER 0x00003300
# define R300_EB_UNK1_SHIFT 24
# define R300_EB_UNK1 (0x80<<24)
# define R300_EB_UNK2 0x0810
#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
/* END: Packet 3 commands */
/* Color formats for 2d packets
*/
#define R300_CP_COLOR_FORMAT_CI8 2
#define R300_CP_COLOR_FORMAT_ARGB1555 3
#define R300_CP_COLOR_FORMAT_RGB565 4
#define R300_CP_COLOR_FORMAT_ARGB8888 6
#define R300_CP_COLOR_FORMAT_RGB332 7
#define R300_CP_COLOR_FORMAT_RGB8 9
#define R300_CP_COLOR_FORMAT_ARGB4444 15
/*
* CP type-3 packets
*/
#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
#define R500_VAP_INDEX_OFFSET 0x208c
#define R500_GA_US_VECTOR_INDEX 0x4250
#define R500_GA_US_VECTOR_DATA 0x4254
#define R500_RS_IP_0 0x4074
#define R500_RS_INST_0 0x4320
#define R500_US_CONFIG 0x4600
#define R500_US_FC_CTRL 0x4624
#define R500_US_CODE_ADDR 0x4630
#define R500_RB3D_COLOR_CLEAR_VALUE_AR 0x46c0
#define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8
#define R300_SU_REG_DEST 0x42c8
#define RV530_FG_ZBREG_DEST 0x4be8
#define R300_ZB_ZPASS_DATA 0x4f58
#define R300_ZB_ZPASS_ADDR 0x4f5c
#endif /* _R300_REG_H */