linux/arch/x86/include/asm/string_32.h
Vegard Nossum f85612967c x86: add hooks for kmemcheck
The hooks that we modify are:
- Page fault handler (to handle kmemcheck faults)
- Debug exception handler (to hide pages after single-stepping
  the instruction that caused the page fault)

Also redefine memset() to use the optimized version if kmemcheck is
enabled.

(Thanks to Pekka Enberg for minimizing the impact on the page fault
handler.)

As kmemcheck doesn't handle MMX/SSE instructions (yet), we also disable
the optimized xor code, and rely instead on the generic C implementation
in order to avoid false-positive warnings.

Signed-off-by: Vegard Nossum <vegardno@ifi.uio.no>

[whitespace fixlet]
Signed-off-by: Pekka Enberg <penberg@cs.helsinki.fi>
Signed-off-by: Ingo Molnar <mingo@elte.hu>

[rebased for mainline inclusion]
Signed-off-by: Vegard Nossum <vegardno@ifi.uio.no>
2009-06-15 12:40:02 +02:00

335 lines
7.5 KiB
C

#ifndef _ASM_X86_STRING_32_H
#define _ASM_X86_STRING_32_H
#ifdef __KERNEL__
/* Let gcc decide whether to inline or use the out of line functions */
#define __HAVE_ARCH_STRCPY
extern char *strcpy(char *dest, const char *src);
#define __HAVE_ARCH_STRNCPY
extern char *strncpy(char *dest, const char *src, size_t count);
#define __HAVE_ARCH_STRCAT
extern char *strcat(char *dest, const char *src);
#define __HAVE_ARCH_STRNCAT
extern char *strncat(char *dest, const char *src, size_t count);
#define __HAVE_ARCH_STRCMP
extern int strcmp(const char *cs, const char *ct);
#define __HAVE_ARCH_STRNCMP
extern int strncmp(const char *cs, const char *ct, size_t count);
#define __HAVE_ARCH_STRCHR
extern char *strchr(const char *s, int c);
#define __HAVE_ARCH_STRLEN
extern size_t strlen(const char *s);
static __always_inline void *__memcpy(void *to, const void *from, size_t n)
{
int d0, d1, d2;
asm volatile("rep ; movsl\n\t"
"movl %4,%%ecx\n\t"
"andl $3,%%ecx\n\t"
"jz 1f\n\t"
"rep ; movsb\n\t"
"1:"
: "=&c" (d0), "=&D" (d1), "=&S" (d2)
: "0" (n / 4), "g" (n), "1" ((long)to), "2" ((long)from)
: "memory");
return to;
}
/*
* This looks ugly, but the compiler can optimize it totally,
* as the count is constant.
*/
static __always_inline void *__constant_memcpy(void *to, const void *from,
size_t n)
{
long esi, edi;
if (!n)
return to;
switch (n) {
case 1:
*(char *)to = *(char *)from;
return to;
case 2:
*(short *)to = *(short *)from;
return to;
case 4:
*(int *)to = *(int *)from;
return to;
case 3:
*(short *)to = *(short *)from;
*((char *)to + 2) = *((char *)from + 2);
return to;
case 5:
*(int *)to = *(int *)from;
*((char *)to + 4) = *((char *)from + 4);
return to;
case 6:
*(int *)to = *(int *)from;
*((short *)to + 2) = *((short *)from + 2);
return to;
case 8:
*(int *)to = *(int *)from;
*((int *)to + 1) = *((int *)from + 1);
return to;
}
esi = (long)from;
edi = (long)to;
if (n >= 5 * 4) {
/* large block: use rep prefix */
int ecx;
asm volatile("rep ; movsl"
: "=&c" (ecx), "=&D" (edi), "=&S" (esi)
: "0" (n / 4), "1" (edi), "2" (esi)
: "memory"
);
} else {
/* small block: don't clobber ecx + smaller code */
if (n >= 4 * 4)
asm volatile("movsl"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
if (n >= 3 * 4)
asm volatile("movsl"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
if (n >= 2 * 4)
asm volatile("movsl"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
if (n >= 1 * 4)
asm volatile("movsl"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
}
switch (n % 4) {
/* tail */
case 0:
return to;
case 1:
asm volatile("movsb"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
return to;
case 2:
asm volatile("movsw"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
return to;
default:
asm volatile("movsw\n\tmovsb"
: "=&D"(edi), "=&S"(esi)
: "0"(edi), "1"(esi)
: "memory");
return to;
}
}
#define __HAVE_ARCH_MEMCPY
#ifdef CONFIG_X86_USE_3DNOW
#include <asm/mmx.h>
/*
* This CPU favours 3DNow strongly (eg AMD Athlon)
*/
static inline void *__constant_memcpy3d(void *to, const void *from, size_t len)
{
if (len < 512)
return __constant_memcpy(to, from, len);
return _mmx_memcpy(to, from, len);
}
static inline void *__memcpy3d(void *to, const void *from, size_t len)
{
if (len < 512)
return __memcpy(to, from, len);
return _mmx_memcpy(to, from, len);
}
#define memcpy(t, f, n) \
(__builtin_constant_p((n)) \
? __constant_memcpy3d((t), (f), (n)) \
: __memcpy3d((t), (f), (n)))
#else
/*
* No 3D Now!
*/
#ifndef CONFIG_KMEMCHECK
#define memcpy(t, f, n) \
(__builtin_constant_p((n)) \
? __constant_memcpy((t), (f), (n)) \
: __memcpy((t), (f), (n)))
#else
/*
* kmemcheck becomes very happy if we use the REP instructions unconditionally,
* because it means that we know both memory operands in advance.
*/
#define memcpy(t, f, n) __memcpy((t), (f), (n))
#endif
#endif
#define __HAVE_ARCH_MEMMOVE
void *memmove(void *dest, const void *src, size_t n);
#define memcmp __builtin_memcmp
#define __HAVE_ARCH_MEMCHR
extern void *memchr(const void *cs, int c, size_t count);
static inline void *__memset_generic(void *s, char c, size_t count)
{
int d0, d1;
asm volatile("rep\n\t"
"stosb"
: "=&c" (d0), "=&D" (d1)
: "a" (c), "1" (s), "0" (count)
: "memory");
return s;
}
/* we might want to write optimized versions of these later */
#define __constant_count_memset(s, c, count) __memset_generic((s), (c), (count))
/*
* memset(x, 0, y) is a reasonably common thing to do, so we want to fill
* things 32 bits at a time even when we don't know the size of the
* area at compile-time..
*/
static __always_inline
void *__constant_c_memset(void *s, unsigned long c, size_t count)
{
int d0, d1;
asm volatile("rep ; stosl\n\t"
"testb $2,%b3\n\t"
"je 1f\n\t"
"stosw\n"
"1:\ttestb $1,%b3\n\t"
"je 2f\n\t"
"stosb\n"
"2:"
: "=&c" (d0), "=&D" (d1)
: "a" (c), "q" (count), "0" (count/4), "1" ((long)s)
: "memory");
return s;
}
/* Added by Gertjan van Wingerde to make minix and sysv module work */
#define __HAVE_ARCH_STRNLEN
extern size_t strnlen(const char *s, size_t count);
/* end of additional stuff */
#define __HAVE_ARCH_STRSTR
extern char *strstr(const char *cs, const char *ct);
/*
* This looks horribly ugly, but the compiler can optimize it totally,
* as we by now know that both pattern and count is constant..
*/
static __always_inline
void *__constant_c_and_count_memset(void *s, unsigned long pattern,
size_t count)
{
switch (count) {
case 0:
return s;
case 1:
*(unsigned char *)s = pattern & 0xff;
return s;
case 2:
*(unsigned short *)s = pattern & 0xffff;
return s;
case 3:
*(unsigned short *)s = pattern & 0xffff;
*((unsigned char *)s + 2) = pattern & 0xff;
return s;
case 4:
*(unsigned long *)s = pattern;
return s;
}
#define COMMON(x) \
asm volatile("rep ; stosl" \
x \
: "=&c" (d0), "=&D" (d1) \
: "a" (eax), "0" (count/4), "1" ((long)s) \
: "memory")
{
int d0, d1;
#if __GNUC__ == 4 && __GNUC_MINOR__ == 0
/* Workaround for broken gcc 4.0 */
register unsigned long eax asm("%eax") = pattern;
#else
unsigned long eax = pattern;
#endif
switch (count % 4) {
case 0:
COMMON("");
return s;
case 1:
COMMON("\n\tstosb");
return s;
case 2:
COMMON("\n\tstosw");
return s;
default:
COMMON("\n\tstosw\n\tstosb");
return s;
}
}
#undef COMMON
}
#define __constant_c_x_memset(s, c, count) \
(__builtin_constant_p(count) \
? __constant_c_and_count_memset((s), (c), (count)) \
: __constant_c_memset((s), (c), (count)))
#define __memset(s, c, count) \
(__builtin_constant_p(count) \
? __constant_count_memset((s), (c), (count)) \
: __memset_generic((s), (c), (count)))
#define __HAVE_ARCH_MEMSET
#define memset(s, c, count) \
(__builtin_constant_p(c) \
? __constant_c_x_memset((s), (0x01010101UL * (unsigned char)(c)), \
(count)) \
: __memset((s), (c), (count)))
/*
* find the first occurrence of byte 'c', or 1 past the area if none
*/
#define __HAVE_ARCH_MEMSCAN
extern void *memscan(void *addr, int c, size_t size);
#endif /* __KERNEL__ */
#endif /* _ASM_X86_STRING_32_H */