linux/drivers/hid/hid-axff.c
Sergei Kolzun b55ebc27b0 HID: ACRUX - handle gamepads with different report layout
There are gamepads that share the same VID and PID but have different
report structure - instead of having 4 fields with one value they have
one field that can hold all 4 values. Make the driver cope with devices
using both styles.

Signed-off-by: Sergei Kolzun <x0r@dv-life.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2011-08-04 15:25:34 +02:00

211 lines
4.9 KiB
C

/*
* Force feedback support for ACRUX game controllers
*
* From what I have gathered, these devices are mass produced in China
* by several vendors. They often share the same design as the original
* Xbox 360 controller.
*
* 1a34:0802 "ACRUX USB GAMEPAD 8116"
* - tested with an EXEQ EQ-PCU-02090 game controller.
*
* Copyright (c) 2010 Sergei Kolzun <x0r@dv-life.ru>
*/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <linux/input.h>
#include <linux/slab.h>
#include <linux/usb.h>
#include <linux/hid.h>
#include "hid-ids.h"
#ifdef CONFIG_HID_ACRUX_FF
#include "usbhid/usbhid.h"
struct axff_device {
struct hid_report *report;
};
static int axff_play(struct input_dev *dev, void *data, struct ff_effect *effect)
{
struct hid_device *hid = input_get_drvdata(dev);
struct axff_device *axff = data;
struct hid_report *report = axff->report;
int field_count = 0;
int left, right;
int i, j;
left = effect->u.rumble.strong_magnitude;
right = effect->u.rumble.weak_magnitude;
dbg_hid("called with 0x%04x 0x%04x", left, right);
left = left * 0xff / 0xffff;
right = right * 0xff / 0xffff;
for (i = 0; i < report->maxfield; i++) {
for (j = 0; j < report->field[i]->report_count; j++) {
report->field[i]->value[j] =
field_count % 2 ? right : left;
field_count++;
}
}
dbg_hid("running with 0x%02x 0x%02x", left, right);
usbhid_submit_report(hid, axff->report, USB_DIR_OUT);
return 0;
}
static int axff_init(struct hid_device *hid)
{
struct axff_device *axff;
struct hid_report *report;
struct hid_input *hidinput = list_first_entry(&hid->inputs, struct hid_input, list);
struct list_head *report_list =&hid->report_enum[HID_OUTPUT_REPORT].report_list;
struct input_dev *dev = hidinput->input;
int field_count = 0;
int i, j;
int error;
if (list_empty(report_list)) {
hid_err(hid, "no output reports found\n");
return -ENODEV;
}
report = list_first_entry(report_list, struct hid_report, list);
for (i = 0; i < report->maxfield; i++) {
for (j = 0; j < report->field[i]->report_count; j++) {
report->field[i]->value[j] = 0x00;
field_count++;
}
}
if (field_count < 4) {
hid_err(hid, "not enough fields in the report: %d\n",
field_count);
return -ENODEV;
}
axff = kzalloc(sizeof(struct axff_device), GFP_KERNEL);
if (!axff)
return -ENOMEM;
set_bit(FF_RUMBLE, dev->ffbit);
error = input_ff_create_memless(dev, axff, axff_play);
if (error)
goto err_free_mem;
axff->report = report;
usbhid_submit_report(hid, axff->report, USB_DIR_OUT);
hid_info(hid, "Force Feedback for ACRUX game controllers by Sergei Kolzun <x0r@dv-life.ru>\n");
return 0;
err_free_mem:
kfree(axff);
return error;
}
#else
static inline int axff_init(struct hid_device *hid)
{
return 0;
}
#endif
static int ax_probe(struct hid_device *hdev, const struct hid_device_id *id)
{
int error;
dev_dbg(&hdev->dev, "ACRUX HID hardware probe...\n");
error = hid_parse(hdev);
if (error) {
hid_err(hdev, "parse failed\n");
return error;
}
error = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_FF);
if (error) {
hid_err(hdev, "hw start failed\n");
return error;
}
error = axff_init(hdev);
if (error) {
/*
* Do not fail device initialization completely as device
* may still be partially operable, just warn.
*/
hid_warn(hdev,
"Failed to enable force feedback support, error: %d\n",
error);
}
/*
* We need to start polling device right away, otherwise
* it will go into a coma.
*/
error = hid_hw_open(hdev);
if (error) {
dev_err(&hdev->dev, "hw open failed\n");
hid_hw_stop(hdev);
return error;
}
return 0;
}
static void ax_remove(struct hid_device *hdev)
{
hid_hw_close(hdev);
hid_hw_stop(hdev);
}
static const struct hid_device_id ax_devices[] = {
{ HID_USB_DEVICE(USB_VENDOR_ID_ACRUX, 0x0802), },
{ }
};
MODULE_DEVICE_TABLE(hid, ax_devices);
static struct hid_driver ax_driver = {
.name = "acrux",
.id_table = ax_devices,
.probe = ax_probe,
.remove = ax_remove,
};
static int __init ax_init(void)
{
return hid_register_driver(&ax_driver);
}
static void __exit ax_exit(void)
{
hid_unregister_driver(&ax_driver);
}
module_init(ax_init);
module_exit(ax_exit);
MODULE_AUTHOR("Sergei Kolzun");
MODULE_DESCRIPTION("Force feedback support for ACRUX game controllers");
MODULE_LICENSE("GPL");