linux/drivers/md/bcache/alloc.c
Greg Kroah-Hartman b24413180f License cleanup: add SPDX GPL-2.0 license identifier to files with no license
Many source files in the tree are missing licensing information, which
makes it harder for compliance tools to determine the correct license.

By default all files without license information are under the default
license of the kernel, which is GPL version 2.

Update the files which contain no license information with the 'GPL-2.0'
SPDX license identifier.  The SPDX identifier is a legally binding
shorthand, which can be used instead of the full boiler plate text.

This patch is based on work done by Thomas Gleixner and Kate Stewart and
Philippe Ombredanne.

How this work was done:

Patches were generated and checked against linux-4.14-rc6 for a subset of
the use cases:
 - file had no licensing information it it.
 - file was a */uapi/* one with no licensing information in it,
 - file was a */uapi/* one with existing licensing information,

Further patches will be generated in subsequent months to fix up cases
where non-standard license headers were used, and references to license
had to be inferred by heuristics based on keywords.

The analysis to determine which SPDX License Identifier to be applied to
a file was done in a spreadsheet of side by side results from of the
output of two independent scanners (ScanCode & Windriver) producing SPDX
tag:value files created by Philippe Ombredanne.  Philippe prepared the
base worksheet, and did an initial spot review of a few 1000 files.

The 4.13 kernel was the starting point of the analysis with 60,537 files
assessed.  Kate Stewart did a file by file comparison of the scanner
results in the spreadsheet to determine which SPDX license identifier(s)
to be applied to the file. She confirmed any determination that was not
immediately clear with lawyers working with the Linux Foundation.

Criteria used to select files for SPDX license identifier tagging was:
 - Files considered eligible had to be source code files.
 - Make and config files were included as candidates if they contained >5
   lines of source
 - File already had some variant of a license header in it (even if <5
   lines).

All documentation files were explicitly excluded.

The following heuristics were used to determine which SPDX license
identifiers to apply.

 - when both scanners couldn't find any license traces, file was
   considered to have no license information in it, and the top level
   COPYING file license applied.

   For non */uapi/* files that summary was:

   SPDX license identifier                            # files
   ---------------------------------------------------|-------
   GPL-2.0                                              11139

   and resulted in the first patch in this series.

   If that file was a */uapi/* path one, it was "GPL-2.0 WITH
   Linux-syscall-note" otherwise it was "GPL-2.0".  Results of that was:

   SPDX license identifier                            # files
   ---------------------------------------------------|-------
   GPL-2.0 WITH Linux-syscall-note                        930

   and resulted in the second patch in this series.

 - if a file had some form of licensing information in it, and was one
   of the */uapi/* ones, it was denoted with the Linux-syscall-note if
   any GPL family license was found in the file or had no licensing in
   it (per prior point).  Results summary:

   SPDX license identifier                            # files
   ---------------------------------------------------|------
   GPL-2.0 WITH Linux-syscall-note                       270
   GPL-2.0+ WITH Linux-syscall-note                      169
   ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause)    21
   ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause)    17
   LGPL-2.1+ WITH Linux-syscall-note                      15
   GPL-1.0+ WITH Linux-syscall-note                       14
   ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause)    5
   LGPL-2.0+ WITH Linux-syscall-note                       4
   LGPL-2.1 WITH Linux-syscall-note                        3
   ((GPL-2.0 WITH Linux-syscall-note) OR MIT)              3
   ((GPL-2.0 WITH Linux-syscall-note) AND MIT)             1

   and that resulted in the third patch in this series.

 - when the two scanners agreed on the detected license(s), that became
   the concluded license(s).

 - when there was disagreement between the two scanners (one detected a
   license but the other didn't, or they both detected different
   licenses) a manual inspection of the file occurred.

 - In most cases a manual inspection of the information in the file
   resulted in a clear resolution of the license that should apply (and
   which scanner probably needed to revisit its heuristics).

 - When it was not immediately clear, the license identifier was
   confirmed with lawyers working with the Linux Foundation.

 - If there was any question as to the appropriate license identifier,
   the file was flagged for further research and to be revisited later
   in time.

In total, over 70 hours of logged manual review was done on the
spreadsheet to determine the SPDX license identifiers to apply to the
source files by Kate, Philippe, Thomas and, in some cases, confirmation
by lawyers working with the Linux Foundation.

Kate also obtained a third independent scan of the 4.13 code base from
FOSSology, and compared selected files where the other two scanners
disagreed against that SPDX file, to see if there was new insights.  The
Windriver scanner is based on an older version of FOSSology in part, so
they are related.

Thomas did random spot checks in about 500 files from the spreadsheets
for the uapi headers and agreed with SPDX license identifier in the
files he inspected. For the non-uapi files Thomas did random spot checks
in about 15000 files.

In initial set of patches against 4.14-rc6, 3 files were found to have
copy/paste license identifier errors, and have been fixed to reflect the
correct identifier.

Additionally Philippe spent 10 hours this week doing a detailed manual
inspection and review of the 12,461 patched files from the initial patch
version early this week with:
 - a full scancode scan run, collecting the matched texts, detected
   license ids and scores
 - reviewing anything where there was a license detected (about 500+
   files) to ensure that the applied SPDX license was correct
 - reviewing anything where there was no detection but the patch license
   was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied
   SPDX license was correct

This produced a worksheet with 20 files needing minor correction.  This
worksheet was then exported into 3 different .csv files for the
different types of files to be modified.

These .csv files were then reviewed by Greg.  Thomas wrote a script to
parse the csv files and add the proper SPDX tag to the file, in the
format that the file expected.  This script was further refined by Greg
based on the output to detect more types of files automatically and to
distinguish between header and source .c files (which need different
comment types.)  Finally Greg ran the script using the .csv files to
generate the patches.

Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com>
Reviewed-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-02 11:10:55 +01:00

698 lines
18 KiB
C

// SPDX-License-Identifier: GPL-2.0
/*
* Primary bucket allocation code
*
* Copyright 2012 Google, Inc.
*
* Allocation in bcache is done in terms of buckets:
*
* Each bucket has associated an 8 bit gen; this gen corresponds to the gen in
* btree pointers - they must match for the pointer to be considered valid.
*
* Thus (assuming a bucket has no dirty data or metadata in it) we can reuse a
* bucket simply by incrementing its gen.
*
* The gens (along with the priorities; it's really the gens are important but
* the code is named as if it's the priorities) are written in an arbitrary list
* of buckets on disk, with a pointer to them in the journal header.
*
* When we invalidate a bucket, we have to write its new gen to disk and wait
* for that write to complete before we use it - otherwise after a crash we
* could have pointers that appeared to be good but pointed to data that had
* been overwritten.
*
* Since the gens and priorities are all stored contiguously on disk, we can
* batch this up: We fill up the free_inc list with freshly invalidated buckets,
* call prio_write(), and when prio_write() finishes we pull buckets off the
* free_inc list and optionally discard them.
*
* free_inc isn't the only freelist - if it was, we'd often to sleep while
* priorities and gens were being written before we could allocate. c->free is a
* smaller freelist, and buckets on that list are always ready to be used.
*
* If we've got discards enabled, that happens when a bucket moves from the
* free_inc list to the free list.
*
* There is another freelist, because sometimes we have buckets that we know
* have nothing pointing into them - these we can reuse without waiting for
* priorities to be rewritten. These come from freed btree nodes and buckets
* that garbage collection discovered no longer had valid keys pointing into
* them (because they were overwritten). That's the unused list - buckets on the
* unused list move to the free list, optionally being discarded in the process.
*
* It's also important to ensure that gens don't wrap around - with respect to
* either the oldest gen in the btree or the gen on disk. This is quite
* difficult to do in practice, but we explicitly guard against it anyways - if
* a bucket is in danger of wrapping around we simply skip invalidating it that
* time around, and we garbage collect or rewrite the priorities sooner than we
* would have otherwise.
*
* bch_bucket_alloc() allocates a single bucket from a specific cache.
*
* bch_bucket_alloc_set() allocates one or more buckets from different caches
* out of a cache set.
*
* free_some_buckets() drives all the processes described above. It's called
* from bch_bucket_alloc() and a few other places that need to make sure free
* buckets are ready.
*
* invalidate_buckets_(lru|fifo)() find buckets that are available to be
* invalidated, and then invalidate them and stick them on the free_inc list -
* in either lru or fifo order.
*/
#include "bcache.h"
#include "btree.h"
#include <linux/blkdev.h>
#include <linux/kthread.h>
#include <linux/random.h>
#include <trace/events/bcache.h>
#define MAX_OPEN_BUCKETS 128
/* Bucket heap / gen */
uint8_t bch_inc_gen(struct cache *ca, struct bucket *b)
{
uint8_t ret = ++b->gen;
ca->set->need_gc = max(ca->set->need_gc, bucket_gc_gen(b));
WARN_ON_ONCE(ca->set->need_gc > BUCKET_GC_GEN_MAX);
return ret;
}
void bch_rescale_priorities(struct cache_set *c, int sectors)
{
struct cache *ca;
struct bucket *b;
unsigned next = c->nbuckets * c->sb.bucket_size / 1024;
unsigned i;
int r;
atomic_sub(sectors, &c->rescale);
do {
r = atomic_read(&c->rescale);
if (r >= 0)
return;
} while (atomic_cmpxchg(&c->rescale, r, r + next) != r);
mutex_lock(&c->bucket_lock);
c->min_prio = USHRT_MAX;
for_each_cache(ca, c, i)
for_each_bucket(b, ca)
if (b->prio &&
b->prio != BTREE_PRIO &&
!atomic_read(&b->pin)) {
b->prio--;
c->min_prio = min(c->min_prio, b->prio);
}
mutex_unlock(&c->bucket_lock);
}
/*
* Background allocation thread: scans for buckets to be invalidated,
* invalidates them, rewrites prios/gens (marking them as invalidated on disk),
* then optionally issues discard commands to the newly free buckets, then puts
* them on the various freelists.
*/
static inline bool can_inc_bucket_gen(struct bucket *b)
{
return bucket_gc_gen(b) < BUCKET_GC_GEN_MAX;
}
bool bch_can_invalidate_bucket(struct cache *ca, struct bucket *b)
{
BUG_ON(!ca->set->gc_mark_valid);
return (!GC_MARK(b) ||
GC_MARK(b) == GC_MARK_RECLAIMABLE) &&
!atomic_read(&b->pin) &&
can_inc_bucket_gen(b);
}
void __bch_invalidate_one_bucket(struct cache *ca, struct bucket *b)
{
lockdep_assert_held(&ca->set->bucket_lock);
BUG_ON(GC_MARK(b) && GC_MARK(b) != GC_MARK_RECLAIMABLE);
if (GC_SECTORS_USED(b))
trace_bcache_invalidate(ca, b - ca->buckets);
bch_inc_gen(ca, b);
b->prio = INITIAL_PRIO;
atomic_inc(&b->pin);
}
static void bch_invalidate_one_bucket(struct cache *ca, struct bucket *b)
{
__bch_invalidate_one_bucket(ca, b);
fifo_push(&ca->free_inc, b - ca->buckets);
}
/*
* Determines what order we're going to reuse buckets, smallest bucket_prio()
* first: we also take into account the number of sectors of live data in that
* bucket, and in order for that multiply to make sense we have to scale bucket
*
* Thus, we scale the bucket priorities so that the bucket with the smallest
* prio is worth 1/8th of what INITIAL_PRIO is worth.
*/
#define bucket_prio(b) \
({ \
unsigned min_prio = (INITIAL_PRIO - ca->set->min_prio) / 8; \
\
(b->prio - ca->set->min_prio + min_prio) * GC_SECTORS_USED(b); \
})
#define bucket_max_cmp(l, r) (bucket_prio(l) < bucket_prio(r))
#define bucket_min_cmp(l, r) (bucket_prio(l) > bucket_prio(r))
static void invalidate_buckets_lru(struct cache *ca)
{
struct bucket *b;
ssize_t i;
ca->heap.used = 0;
for_each_bucket(b, ca) {
if (!bch_can_invalidate_bucket(ca, b))
continue;
if (!heap_full(&ca->heap))
heap_add(&ca->heap, b, bucket_max_cmp);
else if (bucket_max_cmp(b, heap_peek(&ca->heap))) {
ca->heap.data[0] = b;
heap_sift(&ca->heap, 0, bucket_max_cmp);
}
}
for (i = ca->heap.used / 2 - 1; i >= 0; --i)
heap_sift(&ca->heap, i, bucket_min_cmp);
while (!fifo_full(&ca->free_inc)) {
if (!heap_pop(&ca->heap, b, bucket_min_cmp)) {
/*
* We don't want to be calling invalidate_buckets()
* multiple times when it can't do anything
*/
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
return;
}
bch_invalidate_one_bucket(ca, b);
}
}
static void invalidate_buckets_fifo(struct cache *ca)
{
struct bucket *b;
size_t checked = 0;
while (!fifo_full(&ca->free_inc)) {
if (ca->fifo_last_bucket < ca->sb.first_bucket ||
ca->fifo_last_bucket >= ca->sb.nbuckets)
ca->fifo_last_bucket = ca->sb.first_bucket;
b = ca->buckets + ca->fifo_last_bucket++;
if (bch_can_invalidate_bucket(ca, b))
bch_invalidate_one_bucket(ca, b);
if (++checked >= ca->sb.nbuckets) {
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
return;
}
}
}
static void invalidate_buckets_random(struct cache *ca)
{
struct bucket *b;
size_t checked = 0;
while (!fifo_full(&ca->free_inc)) {
size_t n;
get_random_bytes(&n, sizeof(n));
n %= (size_t) (ca->sb.nbuckets - ca->sb.first_bucket);
n += ca->sb.first_bucket;
b = ca->buckets + n;
if (bch_can_invalidate_bucket(ca, b))
bch_invalidate_one_bucket(ca, b);
if (++checked >= ca->sb.nbuckets / 2) {
ca->invalidate_needs_gc = 1;
wake_up_gc(ca->set);
return;
}
}
}
static void invalidate_buckets(struct cache *ca)
{
BUG_ON(ca->invalidate_needs_gc);
switch (CACHE_REPLACEMENT(&ca->sb)) {
case CACHE_REPLACEMENT_LRU:
invalidate_buckets_lru(ca);
break;
case CACHE_REPLACEMENT_FIFO:
invalidate_buckets_fifo(ca);
break;
case CACHE_REPLACEMENT_RANDOM:
invalidate_buckets_random(ca);
break;
}
}
#define allocator_wait(ca, cond) \
do { \
while (1) { \
set_current_state(TASK_INTERRUPTIBLE); \
if (cond) \
break; \
\
mutex_unlock(&(ca)->set->bucket_lock); \
if (kthread_should_stop()) \
return 0; \
\
schedule(); \
mutex_lock(&(ca)->set->bucket_lock); \
} \
__set_current_state(TASK_RUNNING); \
} while (0)
static int bch_allocator_push(struct cache *ca, long bucket)
{
unsigned i;
/* Prios/gens are actually the most important reserve */
if (fifo_push(&ca->free[RESERVE_PRIO], bucket))
return true;
for (i = 0; i < RESERVE_NR; i++)
if (fifo_push(&ca->free[i], bucket))
return true;
return false;
}
static int bch_allocator_thread(void *arg)
{
struct cache *ca = arg;
mutex_lock(&ca->set->bucket_lock);
while (1) {
/*
* First, we pull buckets off of the unused and free_inc lists,
* possibly issue discards to them, then we add the bucket to
* the free list:
*/
while (!fifo_empty(&ca->free_inc)) {
long bucket;
fifo_pop(&ca->free_inc, bucket);
if (ca->discard) {
mutex_unlock(&ca->set->bucket_lock);
blkdev_issue_discard(ca->bdev,
bucket_to_sector(ca->set, bucket),
ca->sb.bucket_size, GFP_KERNEL, 0);
mutex_lock(&ca->set->bucket_lock);
}
allocator_wait(ca, bch_allocator_push(ca, bucket));
wake_up(&ca->set->btree_cache_wait);
wake_up(&ca->set->bucket_wait);
}
/*
* We've run out of free buckets, we need to find some buckets
* we can invalidate. First, invalidate them in memory and add
* them to the free_inc list:
*/
retry_invalidate:
allocator_wait(ca, ca->set->gc_mark_valid &&
!ca->invalidate_needs_gc);
invalidate_buckets(ca);
/*
* Now, we write their new gens to disk so we can start writing
* new stuff to them:
*/
allocator_wait(ca, !atomic_read(&ca->set->prio_blocked));
if (CACHE_SYNC(&ca->set->sb)) {
/*
* This could deadlock if an allocation with a btree
* node locked ever blocked - having the btree node
* locked would block garbage collection, but here we're
* waiting on garbage collection before we invalidate
* and free anything.
*
* But this should be safe since the btree code always
* uses btree_check_reserve() before allocating now, and
* if it fails it blocks without btree nodes locked.
*/
if (!fifo_full(&ca->free_inc))
goto retry_invalidate;
bch_prio_write(ca);
}
}
}
/* Allocation */
long bch_bucket_alloc(struct cache *ca, unsigned reserve, bool wait)
{
DEFINE_WAIT(w);
struct bucket *b;
long r;
/* fastpath */
if (fifo_pop(&ca->free[RESERVE_NONE], r) ||
fifo_pop(&ca->free[reserve], r))
goto out;
if (!wait) {
trace_bcache_alloc_fail(ca, reserve);
return -1;
}
do {
prepare_to_wait(&ca->set->bucket_wait, &w,
TASK_UNINTERRUPTIBLE);
mutex_unlock(&ca->set->bucket_lock);
schedule();
mutex_lock(&ca->set->bucket_lock);
} while (!fifo_pop(&ca->free[RESERVE_NONE], r) &&
!fifo_pop(&ca->free[reserve], r));
finish_wait(&ca->set->bucket_wait, &w);
out:
wake_up_process(ca->alloc_thread);
trace_bcache_alloc(ca, reserve);
if (expensive_debug_checks(ca->set)) {
size_t iter;
long i;
unsigned j;
for (iter = 0; iter < prio_buckets(ca) * 2; iter++)
BUG_ON(ca->prio_buckets[iter] == (uint64_t) r);
for (j = 0; j < RESERVE_NR; j++)
fifo_for_each(i, &ca->free[j], iter)
BUG_ON(i == r);
fifo_for_each(i, &ca->free_inc, iter)
BUG_ON(i == r);
}
b = ca->buckets + r;
BUG_ON(atomic_read(&b->pin) != 1);
SET_GC_SECTORS_USED(b, ca->sb.bucket_size);
if (reserve <= RESERVE_PRIO) {
SET_GC_MARK(b, GC_MARK_METADATA);
SET_GC_MOVE(b, 0);
b->prio = BTREE_PRIO;
} else {
SET_GC_MARK(b, GC_MARK_RECLAIMABLE);
SET_GC_MOVE(b, 0);
b->prio = INITIAL_PRIO;
}
return r;
}
void __bch_bucket_free(struct cache *ca, struct bucket *b)
{
SET_GC_MARK(b, 0);
SET_GC_SECTORS_USED(b, 0);
}
void bch_bucket_free(struct cache_set *c, struct bkey *k)
{
unsigned i;
for (i = 0; i < KEY_PTRS(k); i++)
__bch_bucket_free(PTR_CACHE(c, k, i),
PTR_BUCKET(c, k, i));
}
int __bch_bucket_alloc_set(struct cache_set *c, unsigned reserve,
struct bkey *k, int n, bool wait)
{
int i;
lockdep_assert_held(&c->bucket_lock);
BUG_ON(!n || n > c->caches_loaded || n > 8);
bkey_init(k);
/* sort by free space/prio of oldest data in caches */
for (i = 0; i < n; i++) {
struct cache *ca = c->cache_by_alloc[i];
long b = bch_bucket_alloc(ca, reserve, wait);
if (b == -1)
goto err;
k->ptr[i] = PTR(ca->buckets[b].gen,
bucket_to_sector(c, b),
ca->sb.nr_this_dev);
SET_KEY_PTRS(k, i + 1);
}
return 0;
err:
bch_bucket_free(c, k);
bkey_put(c, k);
return -1;
}
int bch_bucket_alloc_set(struct cache_set *c, unsigned reserve,
struct bkey *k, int n, bool wait)
{
int ret;
mutex_lock(&c->bucket_lock);
ret = __bch_bucket_alloc_set(c, reserve, k, n, wait);
mutex_unlock(&c->bucket_lock);
return ret;
}
/* Sector allocator */
struct open_bucket {
struct list_head list;
unsigned last_write_point;
unsigned sectors_free;
BKEY_PADDED(key);
};
/*
* We keep multiple buckets open for writes, and try to segregate different
* write streams for better cache utilization: first we look for a bucket where
* the last write to it was sequential with the current write, and failing that
* we look for a bucket that was last used by the same task.
*
* The ideas is if you've got multiple tasks pulling data into the cache at the
* same time, you'll get better cache utilization if you try to segregate their
* data and preserve locality.
*
* For example, say you've starting Firefox at the same time you're copying a
* bunch of files. Firefox will likely end up being fairly hot and stay in the
* cache awhile, but the data you copied might not be; if you wrote all that
* data to the same buckets it'd get invalidated at the same time.
*
* Both of those tasks will be doing fairly random IO so we can't rely on
* detecting sequential IO to segregate their data, but going off of the task
* should be a sane heuristic.
*/
static struct open_bucket *pick_data_bucket(struct cache_set *c,
const struct bkey *search,
unsigned write_point,
struct bkey *alloc)
{
struct open_bucket *ret, *ret_task = NULL;
list_for_each_entry_reverse(ret, &c->data_buckets, list)
if (!bkey_cmp(&ret->key, search))
goto found;
else if (ret->last_write_point == write_point)
ret_task = ret;
ret = ret_task ?: list_first_entry(&c->data_buckets,
struct open_bucket, list);
found:
if (!ret->sectors_free && KEY_PTRS(alloc)) {
ret->sectors_free = c->sb.bucket_size;
bkey_copy(&ret->key, alloc);
bkey_init(alloc);
}
if (!ret->sectors_free)
ret = NULL;
return ret;
}
/*
* Allocates some space in the cache to write to, and k to point to the newly
* allocated space, and updates KEY_SIZE(k) and KEY_OFFSET(k) (to point to the
* end of the newly allocated space).
*
* May allocate fewer sectors than @sectors, KEY_SIZE(k) indicates how many
* sectors were actually allocated.
*
* If s->writeback is true, will not fail.
*/
bool bch_alloc_sectors(struct cache_set *c, struct bkey *k, unsigned sectors,
unsigned write_point, unsigned write_prio, bool wait)
{
struct open_bucket *b;
BKEY_PADDED(key) alloc;
unsigned i;
/*
* We might have to allocate a new bucket, which we can't do with a
* spinlock held. So if we have to allocate, we drop the lock, allocate
* and then retry. KEY_PTRS() indicates whether alloc points to
* allocated bucket(s).
*/
bkey_init(&alloc.key);
spin_lock(&c->data_bucket_lock);
while (!(b = pick_data_bucket(c, k, write_point, &alloc.key))) {
unsigned watermark = write_prio
? RESERVE_MOVINGGC
: RESERVE_NONE;
spin_unlock(&c->data_bucket_lock);
if (bch_bucket_alloc_set(c, watermark, &alloc.key, 1, wait))
return false;
spin_lock(&c->data_bucket_lock);
}
/*
* If we had to allocate, we might race and not need to allocate the
* second time we call find_data_bucket(). If we allocated a bucket but
* didn't use it, drop the refcount bch_bucket_alloc_set() took:
*/
if (KEY_PTRS(&alloc.key))
bkey_put(c, &alloc.key);
for (i = 0; i < KEY_PTRS(&b->key); i++)
EBUG_ON(ptr_stale(c, &b->key, i));
/* Set up the pointer to the space we're allocating: */
for (i = 0; i < KEY_PTRS(&b->key); i++)
k->ptr[i] = b->key.ptr[i];
sectors = min(sectors, b->sectors_free);
SET_KEY_OFFSET(k, KEY_OFFSET(k) + sectors);
SET_KEY_SIZE(k, sectors);
SET_KEY_PTRS(k, KEY_PTRS(&b->key));
/*
* Move b to the end of the lru, and keep track of what this bucket was
* last used for:
*/
list_move_tail(&b->list, &c->data_buckets);
bkey_copy_key(&b->key, k);
b->last_write_point = write_point;
b->sectors_free -= sectors;
for (i = 0; i < KEY_PTRS(&b->key); i++) {
SET_PTR_OFFSET(&b->key, i, PTR_OFFSET(&b->key, i) + sectors);
atomic_long_add(sectors,
&PTR_CACHE(c, &b->key, i)->sectors_written);
}
if (b->sectors_free < c->sb.block_size)
b->sectors_free = 0;
/*
* k takes refcounts on the buckets it points to until it's inserted
* into the btree, but if we're done with this bucket we just transfer
* get_data_bucket()'s refcount.
*/
if (b->sectors_free)
for (i = 0; i < KEY_PTRS(&b->key); i++)
atomic_inc(&PTR_BUCKET(c, &b->key, i)->pin);
spin_unlock(&c->data_bucket_lock);
return true;
}
/* Init */
void bch_open_buckets_free(struct cache_set *c)
{
struct open_bucket *b;
while (!list_empty(&c->data_buckets)) {
b = list_first_entry(&c->data_buckets,
struct open_bucket, list);
list_del(&b->list);
kfree(b);
}
}
int bch_open_buckets_alloc(struct cache_set *c)
{
int i;
spin_lock_init(&c->data_bucket_lock);
for (i = 0; i < MAX_OPEN_BUCKETS; i++) {
struct open_bucket *b = kzalloc(sizeof(*b), GFP_KERNEL);
if (!b)
return -ENOMEM;
list_add(&b->list, &c->data_buckets);
}
return 0;
}
int bch_cache_allocator_start(struct cache *ca)
{
struct task_struct *k = kthread_run(bch_allocator_thread,
ca, "bcache_allocator");
if (IS_ERR(k))
return PTR_ERR(k);
ca->alloc_thread = k;
return 0;
}