linux/arch/arm/nwfpe/fpopcode.c
Leif Lindholm e7f626db83 ARM: 7207/1: Use generic ARM instruction set condition code checks for nwfpe.
This patch changes the nwfpe implementation to use the new generic
ARM instruction set condition code checks, rather than a local
implementation. It also removes the existing condition code checking,
which has been used for the generic support (in kernel/opcodes.{ch}).

This code has not been tested beyond building, linking and booting.

Signed-off-by: Leif Lindholm <leif.lindholm@arm.com>
Reviewed-by: Will Deacon <will.deacon@arm.com>
Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
2011-12-13 08:52:02 +00:00

64 lines
2.2 KiB
C

/*
NetWinder Floating Point Emulator
(c) Rebel.COM, 1998,1999
Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "fpa11.h"
#include "softfloat.h"
#include "fpopcode.h"
#include "fpsr.h"
#include "fpmodule.h"
#include "fpmodule.inl"
#ifdef CONFIG_FPE_NWFPE_XP
const floatx80 floatx80Constant[] = {
{ .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
{ .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
{ .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
{ .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
{ .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
{ .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
{ .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
{ .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
};
#endif
const float64 float64Constant[] = {
0x0000000000000000ULL, /* double 0.0 */
0x3ff0000000000000ULL, /* double 1.0 */
0x4000000000000000ULL, /* double 2.0 */
0x4008000000000000ULL, /* double 3.0 */
0x4010000000000000ULL, /* double 4.0 */
0x4014000000000000ULL, /* double 5.0 */
0x3fe0000000000000ULL, /* double 0.5 */
0x4024000000000000ULL /* double 10.0 */
};
const float32 float32Constant[] = {
0x00000000, /* single 0.0 */
0x3f800000, /* single 1.0 */
0x40000000, /* single 2.0 */
0x40400000, /* single 3.0 */
0x40800000, /* single 4.0 */
0x40a00000, /* single 5.0 */
0x3f000000, /* single 0.5 */
0x41200000 /* single 10.0 */
};