linux/drivers/video/fbdev/atafb_utils.h
Tomi Valkeinen f7018c2135 video: move fbdev to drivers/video/fbdev
The drivers/video directory is a mess. It contains generic video related
files, directories for backlight, console, linux logo, lots of fbdev
device drivers, fbdev framework files.

Make some order into the chaos by creating drivers/video/fbdev
directory, and move all fbdev related files there.

No functionality is changed, although I guess it is possible that some
subtle Makefile build order related issue could be created by this
patch.

Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Acked-by: Geert Uytterhoeven <geert@linux-m68k.org>
Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Jingoo Han <jg1.han@samsung.com>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-04-17 08:10:19 +03:00

401 lines
11 KiB
C

#ifndef _VIDEO_ATAFB_UTILS_H
#define _VIDEO_ATAFB_UTILS_H
/* ================================================================= */
/* Utility Assembler Functions */
/* ================================================================= */
/* ====================================================================== */
/* Those of a delicate disposition might like to skip the next couple of
* pages.
*
* These functions are drop in replacements for memmove and
* memset(_, 0, _). However their five instances add at least a kilobyte
* to the object file. You have been warned.
*
* Not a great fan of assembler for the sake of it, but I think
* that these routines are at least 10 times faster than their C
* equivalents for large blits, and that's important to the lowest level of
* a graphics driver. Question is whether some scheme with the blitter
* would be faster. I suspect not for simple text system - not much
* asynchrony.
*
* Code is very simple, just gruesome expansion. Basic strategy is to
* increase data moved/cleared at each step to 16 bytes to reduce
* instruction per data move overhead. movem might be faster still
* For more than 15 bytes, we try to align the write direction on a
* longword boundary to get maximum speed. This is even more gruesome.
* Unaligned read/write used requires 68020+ - think this is a problem?
*
* Sorry!
*/
/* ++roman: I've optimized Robert's original versions in some minor
* aspects, e.g. moveq instead of movel, let gcc choose the registers,
* use movem in some places...
* For other modes than 1 plane, lots of more such assembler functions
* were needed (e.g. the ones using movep or expanding color values).
*/
/* ++andreas: more optimizations:
subl #65536,d0 replaced by clrw d0; subql #1,d0 for dbcc
addal is faster than addaw
movep is rather expensive compared to ordinary move's
some functions rewritten in C for clarity, no speed loss */
static inline void *fb_memclear_small(void *s, size_t count)
{
if (!count)
return 0;
asm volatile ("\n"
" lsr.l #1,%1 ; jcc 1f ; move.b %2,-(%0)\n"
"1: lsr.l #1,%1 ; jcc 1f ; move.w %2,-(%0)\n"
"1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0)\n"
"1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0) ; move.l %2,-(%0)\n"
"1:"
: "=a" (s), "=d" (count)
: "d" (0), "0" ((char *)s + count), "1" (count));
asm volatile ("\n"
" subq.l #1,%1\n"
" jcs 3f\n"
" move.l %2,%%d4; move.l %2,%%d5; move.l %2,%%d6\n"
"2: movem.l %2/%%d4/%%d5/%%d6,-(%0)\n"
" dbra %1,2b\n"
"3:"
: "=a" (s), "=d" (count)
: "d" (0), "0" (s), "1" (count)
: "d4", "d5", "d6"
);
return 0;
}
static inline void *fb_memclear(void *s, size_t count)
{
if (!count)
return 0;
if (count < 16) {
asm volatile ("\n"
" lsr.l #1,%1 ; jcc 1f ; clr.b (%0)+\n"
"1: lsr.l #1,%1 ; jcc 1f ; clr.w (%0)+\n"
"1: lsr.l #1,%1 ; jcc 1f ; clr.l (%0)+\n"
"1: lsr.l #1,%1 ; jcc 1f ; clr.l (%0)+ ; clr.l (%0)+\n"
"1:"
: "=a" (s), "=d" (count)
: "0" (s), "1" (count));
} else {
long tmp;
asm volatile ("\n"
" move.l %1,%2\n"
" lsr.l #1,%2 ; jcc 1f ; clr.b (%0)+ ; subq.w #1,%1\n"
" lsr.l #1,%2 ; jcs 2f\n" /* %0 increased=>bit 2 switched*/
" clr.w (%0)+ ; subq.w #2,%1 ; jra 2f\n"
"1: lsr.l #1,%2 ; jcc 2f\n"
" clr.w (%0)+ ; subq.w #2,%1\n"
"2: move.w %1,%2; lsr.l #2,%1 ; jeq 6f\n"
" lsr.l #1,%1 ; jcc 3f ; clr.l (%0)+\n"
"3: lsr.l #1,%1 ; jcc 4f ; clr.l (%0)+ ; clr.l (%0)+\n"
"4: subq.l #1,%1 ; jcs 6f\n"
"5: clr.l (%0)+; clr.l (%0)+ ; clr.l (%0)+ ; clr.l (%0)+\n"
" dbra %1,5b ; clr.w %1; subq.l #1,%1; jcc 5b\n"
"6: move.w %2,%1; btst #1,%1 ; jeq 7f ; clr.w (%0)+\n"
"7: btst #0,%1 ; jeq 8f ; clr.b (%0)+\n"
"8:"
: "=a" (s), "=d" (count), "=d" (tmp)
: "0" (s), "1" (count));
}
return 0;
}
static inline void *fb_memset255(void *s, size_t count)
{
if (!count)
return 0;
asm volatile ("\n"
" lsr.l #1,%1 ; jcc 1f ; move.b %2,-(%0)\n"
"1: lsr.l #1,%1 ; jcc 1f ; move.w %2,-(%0)\n"
"1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0)\n"
"1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0) ; move.l %2,-(%0)\n"
"1:"
: "=a" (s), "=d" (count)
: "d" (-1), "0" ((char *)s+count), "1" (count));
asm volatile ("\n"
" subq.l #1,%1 ; jcs 3f\n"
" move.l %2,%%d4; move.l %2,%%d5; move.l %2,%%d6\n"
"2: movem.l %2/%%d4/%%d5/%%d6,-(%0)\n"
" dbra %1,2b\n"
"3:"
: "=a" (s), "=d" (count)
: "d" (-1), "0" (s), "1" (count)
: "d4", "d5", "d6");
return 0;
}
static inline void *fb_memmove(void *d, const void *s, size_t count)
{
if (d < s) {
if (count < 16) {
asm volatile ("\n"
" lsr.l #1,%2 ; jcc 1f ; move.b (%1)+,(%0)+\n"
"1: lsr.l #1,%2 ; jcc 1f ; move.w (%1)+,(%0)+\n"
"1: lsr.l #1,%2 ; jcc 1f ; move.l (%1)+,(%0)+\n"
"1: lsr.l #1,%2 ; jcc 1f ; move.l (%1)+,(%0)+ ; move.l (%1)+,(%0)+\n"
"1:"
: "=a" (d), "=a" (s), "=d" (count)
: "0" (d), "1" (s), "2" (count));
} else {
long tmp;
asm volatile ("\n"
" move.l %0,%3\n"
" lsr.l #1,%3 ; jcc 1f ; move.b (%1)+,(%0)+ ; subqw #1,%2\n"
" lsr.l #1,%3 ; jcs 2f\n" /* %0 increased=>bit 2 switched*/
" move.w (%1)+,(%0)+ ; subqw #2,%2 ; jra 2f\n"
"1: lsr.l #1,%3 ; jcc 2f\n"
" move.w (%1)+,(%0)+ ; subqw #2,%2\n"
"2: move.w %2,%-; lsr.l #2,%2 ; jeq 6f\n"
" lsr.l #1,%2 ; jcc 3f ; move.l (%1)+,(%0)+\n"
"3: lsr.l #1,%2 ; jcc 4f ; move.l (%1)+,(%0)+ ; move.l (%1)+,(%0)+\n"
"4: subq.l #1,%2 ; jcs 6f\n"
"5: move.l (%1)+,(%0)+; move.l (%1)+,(%0)+\n"
" move.l (%1)+,(%0)+; move.l (%1)+,(%0)+\n"
" dbra %2,5b ; clr.w %2; subq.l #1,%2; jcc 5b\n"
"6: move.w %+,%2; btst #1,%2 ; jeq 7f ; move.w (%1)+,(%0)+\n"
"7: btst #0,%2 ; jeq 8f ; move.b (%1)+,(%0)+\n"
"8:"
: "=a" (d), "=a" (s), "=d" (count), "=d" (tmp)
: "0" (d), "1" (s), "2" (count));
}
} else {
if (count < 16) {
asm volatile ("\n"
" lsr.l #1,%2 ; jcc 1f ; move.b -(%1),-(%0)\n"
"1: lsr.l #1,%2 ; jcc 1f ; move.w -(%1),-(%0)\n"
"1: lsr.l #1,%2 ; jcc 1f ; move.l -(%1),-(%0)\n"
"1: lsr.l #1,%2 ; jcc 1f ; move.l -(%1),-(%0) ; move.l -(%1),-(%0)\n"
"1:"
: "=a" (d), "=a" (s), "=d" (count)
: "0" ((char *) d + count), "1" ((char *) s + count), "2" (count));
} else {
long tmp;
asm volatile ("\n"
" move.l %0,%3\n"
" lsr.l #1,%3 ; jcc 1f ; move.b -(%1),-(%0) ; subqw #1,%2\n"
" lsr.l #1,%3 ; jcs 2f\n" /* %0 increased=>bit 2 switched*/
" move.w -(%1),-(%0) ; subqw #2,%2 ; jra 2f\n"
"1: lsr.l #1,%3 ; jcc 2f\n"
" move.w -(%1),-(%0) ; subqw #2,%2\n"
"2: move.w %2,%-; lsr.l #2,%2 ; jeq 6f\n"
" lsr.l #1,%2 ; jcc 3f ; move.l -(%1),-(%0)\n"
"3: lsr.l #1,%2 ; jcc 4f ; move.l -(%1),-(%0) ; move.l -(%1),-(%0)\n"
"4: subq.l #1,%2 ; jcs 6f\n"
"5: move.l -(%1),-(%0); move.l -(%1),-(%0)\n"
" move.l -(%1),-(%0); move.l -(%1),-(%0)\n"
" dbra %2,5b ; clr.w %2; subq.l #1,%2; jcc 5b\n"
"6: move.w %+,%2; btst #1,%2 ; jeq 7f ; move.w -(%1),-(%0)\n"
"7: btst #0,%2 ; jeq 8f ; move.b -(%1),-(%0)\n"
"8:"
: "=a" (d), "=a" (s), "=d" (count), "=d" (tmp)
: "0" ((char *) d + count), "1" ((char *) s + count), "2" (count));
}
}
return 0;
}
/* ++andreas: Simple and fast version of memmove, assumes size is
divisible by 16, suitable for moving the whole screen bitplane */
static inline void fast_memmove(char *dst, const char *src, size_t size)
{
if (!size)
return;
if (dst < src)
asm volatile ("\n"
"1: movem.l (%0)+,%%d0/%%d1/%%a0/%%a1\n"
" movem.l %%d0/%%d1/%%a0/%%a1,%1@\n"
" addq.l #8,%1; addq.l #8,%1\n"
" dbra %2,1b\n"
" clr.w %2; subq.l #1,%2\n"
" jcc 1b"
: "=a" (src), "=a" (dst), "=d" (size)
: "0" (src), "1" (dst), "2" (size / 16 - 1)
: "d0", "d1", "a0", "a1", "memory");
else
asm volatile ("\n"
"1: subq.l #8,%0; subq.l #8,%0\n"
" movem.l %0@,%%d0/%%d1/%%a0/%%a1\n"
" movem.l %%d0/%%d1/%%a0/%%a1,-(%1)\n"
" dbra %2,1b\n"
" clr.w %2; subq.l #1,%2\n"
" jcc 1b"
: "=a" (src), "=a" (dst), "=d" (size)
: "0" (src + size), "1" (dst + size), "2" (size / 16 - 1)
: "d0", "d1", "a0", "a1", "memory");
}
#ifdef BPL
/*
* This expands a up to 8 bit color into two longs
* for movel operations.
*/
static const u32 four2long[] = {
0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff,
0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff,
0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff,
0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff,
};
static inline void expand8_col2mask(u8 c, u32 m[])
{
m[0] = four2long[c & 15];
#if BPL > 4
m[1] = four2long[c >> 4];
#endif
}
static inline void expand8_2col2mask(u8 fg, u8 bg, u32 fgm[], u32 bgm[])
{
fgm[0] = four2long[fg & 15] ^ (bgm[0] = four2long[bg & 15]);
#if BPL > 4
fgm[1] = four2long[fg >> 4] ^ (bgm[1] = four2long[bg >> 4]);
#endif
}
/*
* set an 8bit value to a color
*/
static inline void fill8_col(u8 *dst, u32 m[])
{
u32 tmp = m[0];
dst[0] = tmp;
dst[2] = (tmp >>= 8);
#if BPL > 2
dst[4] = (tmp >>= 8);
dst[6] = tmp >> 8;
#endif
#if BPL > 4
tmp = m[1];
dst[8] = tmp;
dst[10] = (tmp >>= 8);
dst[12] = (tmp >>= 8);
dst[14] = tmp >> 8;
#endif
}
/*
* set an 8bit value according to foreground/background color
*/
static inline void fill8_2col(u8 *dst, u8 fg, u8 bg, u32 mask)
{
u32 fgm[2], bgm[2], tmp;
expand8_2col2mask(fg, bg, fgm, bgm);
mask |= mask << 8;
#if BPL > 2
mask |= mask << 16;
#endif
tmp = (mask & fgm[0]) ^ bgm[0];
dst[0] = tmp;
dst[2] = (tmp >>= 8);
#if BPL > 2
dst[4] = (tmp >>= 8);
dst[6] = tmp >> 8;
#endif
#if BPL > 4
tmp = (mask & fgm[1]) ^ bgm[1];
dst[8] = tmp;
dst[10] = (tmp >>= 8);
dst[12] = (tmp >>= 8);
dst[14] = tmp >> 8;
#endif
}
static const u32 two2word[] = {
0x00000000, 0xffff0000, 0x0000ffff, 0xffffffff
};
static inline void expand16_col2mask(u8 c, u32 m[])
{
m[0] = two2word[c & 3];
#if BPL > 2
m[1] = two2word[(c >> 2) & 3];
#endif
#if BPL > 4
m[2] = two2word[(c >> 4) & 3];
m[3] = two2word[c >> 6];
#endif
}
static inline void expand16_2col2mask(u8 fg, u8 bg, u32 fgm[], u32 bgm[])
{
bgm[0] = two2word[bg & 3];
fgm[0] = two2word[fg & 3] ^ bgm[0];
#if BPL > 2
bgm[1] = two2word[(bg >> 2) & 3];
fgm[1] = two2word[(fg >> 2) & 3] ^ bgm[1];
#endif
#if BPL > 4
bgm[2] = two2word[(bg >> 4) & 3];
fgm[2] = two2word[(fg >> 4) & 3] ^ bgm[2];
bgm[3] = two2word[bg >> 6];
fgm[3] = two2word[fg >> 6] ^ bgm[3];
#endif
}
static inline u32 *fill16_col(u32 *dst, int rows, u32 m[])
{
while (rows) {
*dst++ = m[0];
#if BPL > 2
*dst++ = m[1];
#endif
#if BPL > 4
*dst++ = m[2];
*dst++ = m[3];
#endif
rows--;
}
return dst;
}
static inline void memmove32_col(void *dst, void *src, u32 mask, u32 h, u32 bytes)
{
u32 *s, *d, v;
s = src;
d = dst;
do {
v = (*s++ & mask) | (*d & ~mask);
*d++ = v;
#if BPL > 2
v = (*s++ & mask) | (*d & ~mask);
*d++ = v;
#endif
#if BPL > 4
v = (*s++ & mask) | (*d & ~mask);
*d++ = v;
v = (*s++ & mask) | (*d & ~mask);
*d++ = v;
#endif
d = (u32 *)((u8 *)d + bytes);
s = (u32 *)((u8 *)s + bytes);
} while (--h);
}
#endif
#endif /* _VIDEO_ATAFB_UTILS_H */