linux/security/landlock/ruleset.h
Konstantin Meskhidze 13fc6455fa
landlock: Make ruleset's access masks more generic
Rename ruleset's access masks and modify it's type to access_masks_t
to support network type rules in following commits. Add filesystem
helper functions to add and get filesystem mask.

Signed-off-by: Konstantin Meskhidze <konstantin.meskhidze@huawei.com>
Link: https://lore.kernel.org/r/20231026014751.414649-2-konstantin.meskhidze@huawei.com
Signed-off-by: Mickaël Salaün <mic@digikod.net>
2023-10-26 21:07:09 +02:00

208 lines
6 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Landlock LSM - Ruleset management
*
* Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net>
* Copyright © 2018-2020 ANSSI
*/
#ifndef _SECURITY_LANDLOCK_RULESET_H
#define _SECURITY_LANDLOCK_RULESET_H
#include <linux/bitops.h>
#include <linux/build_bug.h>
#include <linux/mutex.h>
#include <linux/rbtree.h>
#include <linux/refcount.h>
#include <linux/workqueue.h>
#include "limits.h"
#include "object.h"
typedef u16 access_mask_t;
/* Makes sure all filesystem access rights can be stored. */
static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
/* Ruleset access masks. */
typedef u16 access_masks_t;
/* Makes sure all ruleset access rights can be stored. */
static_assert(BITS_PER_TYPE(access_masks_t) >= LANDLOCK_NUM_ACCESS_FS);
typedef u16 layer_mask_t;
/* Makes sure all layers can be checked. */
static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS);
/**
* struct landlock_layer - Access rights for a given layer
*/
struct landlock_layer {
/**
* @level: Position of this layer in the layer stack.
*/
u16 level;
/**
* @access: Bitfield of allowed actions on the kernel object. They are
* relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ).
*/
access_mask_t access;
};
/**
* struct landlock_rule - Access rights tied to an object
*/
struct landlock_rule {
/**
* @node: Node in the ruleset's red-black tree.
*/
struct rb_node node;
/**
* @object: Pointer to identify a kernel object (e.g. an inode). This
* is used as a key for this ruleset element. This pointer is set once
* and never modified. It always points to an allocated object because
* each rule increments the refcount of its object.
*/
struct landlock_object *object;
/**
* @num_layers: Number of entries in @layers.
*/
u32 num_layers;
/**
* @layers: Stack of layers, from the latest to the newest, implemented
* as a flexible array member (FAM).
*/
struct landlock_layer layers[] __counted_by(num_layers);
};
/**
* struct landlock_hierarchy - Node in a ruleset hierarchy
*/
struct landlock_hierarchy {
/**
* @parent: Pointer to the parent node, or NULL if it is a root
* Landlock domain.
*/
struct landlock_hierarchy *parent;
/**
* @usage: Number of potential children domains plus their parent
* domain.
*/
refcount_t usage;
};
/**
* struct landlock_ruleset - Landlock ruleset
*
* This data structure must contain unique entries, be updatable, and quick to
* match an object.
*/
struct landlock_ruleset {
/**
* @root: Root of a red-black tree containing &struct landlock_rule
* nodes. Once a ruleset is tied to a process (i.e. as a domain), this
* tree is immutable until @usage reaches zero.
*/
struct rb_root root;
/**
* @hierarchy: Enables hierarchy identification even when a parent
* domain vanishes. This is needed for the ptrace protection.
*/
struct landlock_hierarchy *hierarchy;
union {
/**
* @work_free: Enables to free a ruleset within a lockless
* section. This is only used by
* landlock_put_ruleset_deferred() when @usage reaches zero.
* The fields @lock, @usage, @num_rules, @num_layers and
* @access_masks are then unused.
*/
struct work_struct work_free;
struct {
/**
* @lock: Protects against concurrent modifications of
* @root, if @usage is greater than zero.
*/
struct mutex lock;
/**
* @usage: Number of processes (i.e. domains) or file
* descriptors referencing this ruleset.
*/
refcount_t usage;
/**
* @num_rules: Number of non-overlapping (i.e. not for
* the same object) rules in this ruleset.
*/
u32 num_rules;
/**
* @num_layers: Number of layers that are used in this
* ruleset. This enables to check that all the layers
* allow an access request. A value of 0 identifies a
* non-merged ruleset (i.e. not a domain).
*/
u32 num_layers;
/**
* @access_masks: Contains the subset of filesystem
* actions that are restricted by a ruleset. A domain
* saves all layers of merged rulesets in a stack
* (FAM), starting from the first layer to the last
* one. These layers are used when merging rulesets,
* for user space backward compatibility (i.e.
* future-proof), and to properly handle merged
* rulesets without overlapping access rights. These
* layers are set once and never changed for the
* lifetime of the ruleset.
*/
access_masks_t access_masks[];
};
};
};
struct landlock_ruleset *
landlock_create_ruleset(const access_mask_t access_mask);
void landlock_put_ruleset(struct landlock_ruleset *const ruleset);
void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset);
int landlock_insert_rule(struct landlock_ruleset *const ruleset,
struct landlock_object *const object,
const access_mask_t access);
struct landlock_ruleset *
landlock_merge_ruleset(struct landlock_ruleset *const parent,
struct landlock_ruleset *const ruleset);
const struct landlock_rule *
landlock_find_rule(const struct landlock_ruleset *const ruleset,
const struct landlock_object *const object);
static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset)
{
if (ruleset)
refcount_inc(&ruleset->usage);
}
static inline void
landlock_add_fs_access_mask(struct landlock_ruleset *const ruleset,
const access_mask_t fs_access_mask,
const u16 layer_level)
{
access_mask_t fs_mask = fs_access_mask & LANDLOCK_MASK_ACCESS_FS;
/* Should already be checked in sys_landlock_create_ruleset(). */
WARN_ON_ONCE(fs_access_mask != fs_mask);
ruleset->access_masks[layer_level] |=
(fs_mask << LANDLOCK_SHIFT_ACCESS_FS);
}
static inline access_mask_t
landlock_get_fs_access_mask(const struct landlock_ruleset *const ruleset,
const u16 layer_level)
{
return (ruleset->access_masks[layer_level] >>
LANDLOCK_SHIFT_ACCESS_FS) &
LANDLOCK_MASK_ACCESS_FS;
}
#endif /* _SECURITY_LANDLOCK_RULESET_H */