UDP_HTABLE_SIZE was initialy defined to 128, which is a bit small for
several setups.
4000 active UDP sockets -> 32 sockets per chain in average. An
incoming frame has to lookup all sockets to find best match, so long
chains hurt latency.
Instead of a fixed size hash table that cant be perfect for every
needs, let UDP stack choose its table size at boot time like tcp/ip
route, using alloc_large_system_hash() helper
Add an optional boot parameter, uhash_entries=x so that an admin can
force a size between 256 and 65536 if needed, like thash_entries and
rhash_entries.
dmesg logs two new lines :
[ 0.647039] UDP hash table entries: 512 (order: 0, 4096 bytes)
[ 0.647099] UDP Lite hash table entries: 512 (order: 0, 4096 bytes)
Maximal size on 64bit arches would be 65536 slots, ie 1 MBytes for non
debugging spinlocks.
Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Remove long removed "inet_protocol_base" declaration.
Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Goals are :
1) Optimizing handling of incoming Unicast UDP frames, so that no memory
writes should happen in the fast path.
Note: Multicasts and broadcasts still will need to take a lock,
because doing a full lockless lookup in this case is difficult.
2) No expensive operations in the socket bind/unhash phases :
- No expensive synchronize_rcu() calls.
- No added rcu_head in socket structure, increasing memory needs,
but more important, forcing us to use call_rcu() calls,
that have the bad property of making sockets structure cold.
(rcu grace period between socket freeing and its potential reuse
make this socket being cold in CPU cache).
David did a previous patch using call_rcu() and noticed a 20%
impact on TCP connection rates.
Quoting Cristopher Lameter :
"Right. That results in cacheline cooldown. You'd want to recycle
the object as they are cache hot on a per cpu basis. That is screwed
up by the delayed regular rcu processing. We have seen multiple
regressions due to cacheline cooldown.
The only choice in cacheline hot sensitive areas is to deal with the
complexity that comes with SLAB_DESTROY_BY_RCU or give up on RCU."
- Because udp sockets are allocated from dedicated kmem_cache,
use of SLAB_DESTROY_BY_RCU can help here.
Theory of operation :
---------------------
As the lookup is lockfree (using rcu_read_lock()/rcu_read_unlock()),
special attention must be taken by readers and writers.
Use of SLAB_DESTROY_BY_RCU is tricky too, because a socket can be freed,
reused, inserted in a different chain or in worst case in the same chain
while readers could do lookups in the same time.
In order to avoid loops, a reader must check each socket found in a chain
really belongs to the chain the reader was traversing. If it finds a
mismatch, lookup must start again at the begining. This *restart* loop
is the reason we had to use rdlock for the multicast case, because
we dont want to send same message several times to the same socket.
We use RCU only for fast path.
Thus, /proc/net/udp still takes spinlocks.
Signed-off-by: Eric Dumazet <dada1@cosmosbay.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
UDP sockets are hashed in a 128 slots hash table.
This hash table is protected by *one* rwlock.
This rwlock is readlocked each time an incoming UDP message is handled.
This rwlock is writelocked each time a socket must be inserted in
hash table (bind time), or deleted from this table (close time)
This is not scalable on SMP machines :
1) Even in read mode, lock() and unlock() are atomic operations and
must dirty a contended cache line, shared by all cpus.
2) A writer might be starved if many readers are 'in flight'. This can
happen on a machine with some NIC receiving many UDP messages. User
process can be delayed a long time at socket creation/dismantle time.
This patch prepares RCU migration, by introducing 'struct udp_table
and struct udp_hslot', and using one spinlock per chain, to reduce
contention on central rwlock.
Introducing one spinlock per chain reduces latencies, for port
randomization on heavily loaded UDP servers. This also speedup
bindings to specific ports.
udp_lib_unhash() was uninlined, becoming to big.
Some cleanups were done to ease review of following patch
(RCUification of UDP Unicast lookups)
Signed-off-by: Eric Dumazet <dada1@cosmosbay.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This patch removes CVS keywords that weren't updated for a long time
from comments.
Signed-off-by: Adrian Bunk <bunk@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
No need to create seq_operations for each instance of 'netstat'.
Signed-off-by: Denis V. Lunev <den@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
An uppercut - do not use the pcounter on struct proto.
Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Acked-by: Eric Dumazet <dada1@cosmosbay.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
UDP-Lite sockets are displayed in another files, rather than
UDP ones, so make the present in namespaces as well.
Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
Just introduce a helper to remove ifdefs from inside the
udplite4_register function. This will help to make the next patch
nicer.
Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
After this we have only udp_lib_get_port to get the port and two
stubs for ipv4 and ipv6. No difference in udp and udplite except
for initialized h.udp_hash member.
I tried to find a graceful way to drop the only difference between
udp_v4_get_port and udp_v6_get_port (i.e. the rcv_saddr comparison
routine), but adding one more callback on the struct proto didn't
appear such :( Maybe later.
Signed-off-by: Pavel Emelyanov <xemul@openvz.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
The proc init/exit functions take a new network namespace parameter in
order to register/unregister /proc/net/udp6 for a namespace.
Signed-off-by: Daniel Lezcano <dlezcano@fr.ibm.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This reverts commit db1ed684f6 ("[IPV6]
UDP: Rename IPv6 UDP files."), commit
8be8af8fa4 ("[IPV4] UDP: Move
IPv4-specific bits to other file.") and commit
e898d4db27 ("[UDP]: Allow users to
configure UDP-Lite.").
First, udplite is of such small cost, and it is a core protocol just
like TCP and normal UDP are.
We spent enormous amounts of effort to make udplite share as much code
with core UDP as possible. All of that work is less valuable if we're
just going to slap a config option on udplite support.
It is also causing build failures, as reported on linux-next, showing
that the changeset was not tested very well. In fact, this is the
second build failure resulting from the udplite change.
Finally, the config options provided was a bool, instead of a modular
option. Meaning the udplite code does not even get build tested
by allmodconfig builds, and furthermore the user is not presented
with a reasonable modular build option which is particularly needed
by distribution vendors.
Signed-off-by: David S. Miller <davem@davemloft.net>
Trivial patch to make "tcp,udp,udplite,raw" protocols uses the fast
"inuse sockets" infrastructure
Each protocol use then a static percpu var, instead of a dynamic one.
This saves some ram and some cpu cycles
Signed-off-by: Eric Dumazet <dada1@cosmosbay.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This patch causes UDP port allocation to be randomized like TCP.
The earlier code would always choose same port (ie first empty list).
Signed-off-by: Stephen Hemminger <shemminger@linux-foundation.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
This reverts changesets:
6aaf47fa48b7b5f487abde34ed91c4fc038410b4
There are still some correctness issues recently
discovered which do not have a known fix that doesn't
involve doing a full hash table scan on port bind.
So revert for now.
Signed-off-by: David S. Miller <davem@davemloft.net>
__udp_lib_port_inuse() cannot make direct references to
inet_sk(sk)->rcv_saddr as that is ipv4 specific state and
this code is used by ipv6 too.
Use an operations vector to solve this, and this also paves
the way for ipv6 support for non-wild saddr hashing in UDP.
Signed-off-by: David S. Miller <davem@davemloft.net>
This patch eliminates some duplicate code for the verification of
receive checksums between UDP-Lite and UDP. It does this by
introducing __skb_checksum_complete_head which is identical to
__skb_checksum_complete_head apart from the fact that it takes
a length parameter rather than computing the first skb->len bytes.
As a result UDP-Lite will be able to use hardware checksum offload
for packets which do not use partial coverage checksums. It also
means that UDP-Lite loopback no longer does unnecessary checksum
verification.
If any NICs start support UDP-Lite this would also start working
automatically.
This patch removes the assumption that msg_flags has MSG_TRUNC clear
upon entry in recvmsg.
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
Signed-off-by: David S. Miller <davem@davemloft.net>
This patch contains the following possible cleanups:
- make the following needlessly global functions statis:
- ipv4/tcp.c: __tcp_alloc_md5sig_pool()
- ipv4/tcp_ipv4.c: tcp_v4_reqsk_md5_lookup()
- ipv4/udplite.c: udplite_rcv()
- ipv4/udplite.c: udplite_err()
- make the following needlessly global structs static:
- ipv4/tcp_ipv4.c: tcp_request_sock_ipv4_ops
- ipv4/tcp_ipv4.c: tcp_sock_ipv4_specific
- ipv6/tcp_ipv6.c: tcp_request_sock_ipv6_ops
- net/ipv{4,6}/udplite.c: remove inline's from static functions
(gcc should know best when to inline them)
Signed-off-by: Adrian Bunk <bunk@stusta.de>
Signed-off-by: David S. Miller <davem@davemloft.net>
This is a revision of the previously submitted patch, which alters
the way files are organized and compiled in the following manner:
* UDP and UDP-Lite now use separate object files
* source file dependencies resolved via header files
net/ipv{4,6}/udp_impl.h
* order of inclusion files in udp.c/udplite.c adapted
accordingly
[NET/IPv4]: Support for the UDP-Lite protocol (RFC 3828)
This patch adds support for UDP-Lite to the IPv4 stack, provided as an
extension to the existing UDPv4 code:
* generic routines are all located in net/ipv4/udp.c
* UDP-Lite specific routines are in net/ipv4/udplite.c
* MIB/statistics support in /proc/net/snmp and /proc/net/udplite
* shared API with extensions for partial checksum coverage
[NET/IPv6]: Extension for UDP-Lite over IPv6
It extends the existing UDPv6 code base with support for UDP-Lite
in the same manner as per UDPv4. In particular,
* UDPv6 generic and shared code is in net/ipv6/udp.c
* UDP-Litev6 specific extensions are in net/ipv6/udplite.c
* MIB/statistics support in /proc/net/snmp6 and /proc/net/udplite6
* support for IPV6_ADDRFORM
* aligned the coding style of protocol initialisation with af_inet6.c
* made the error handling in udpv6_queue_rcv_skb consistent;
to return `-1' on error on all error cases
* consolidation of shared code
[NET]: UDP-Lite Documentation and basic XFRM/Netfilter support
The UDP-Lite patch further provides
* API documentation for UDP-Lite
* basic xfrm support
* basic netfilter support for IPv4 and IPv6 (LOG target)
Signed-off-by: Gerrit Renker <gerrit@erg.abdn.ac.uk>
Signed-off-by: David S. Miller <davem@davemloft.net>