HID: nintendo: eliminate dead datastructures in !CONFIG_NINTENDO_FF case

The rumbling-related identifiers are never used in !CONFIG_NINTENDO_FF
case, so let's hide them in order to avoid unused warnings.

Reported-by: kernel test robot <lkp@intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
Jiri Kosina 2021-11-19 15:58:30 +01:00
parent a1091118e0
commit f61e06391d

View file

@ -189,6 +189,7 @@ struct joycon_rumble_amp_data {
u16 amp;
};
#if IS_ENABLED(CONFIG_NINTENDO_FF)
/*
* These tables are from
* https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/blob/master/rumble_data_table.md
@ -289,6 +290,10 @@ static const struct joycon_rumble_amp_data joycon_rumble_amplitudes[] = {
{ 0xc2, 0x8070, 940 }, { 0xc4, 0x0071, 960 }, { 0xc6, 0x8071, 981 },
{ 0xc8, 0x0072, joycon_max_rumble_amp }
};
static const u16 JC_RUMBLE_DFLT_LOW_FREQ = 160;
static const u16 JC_RUMBLE_DFLT_HIGH_FREQ = 320;
#endif /* IS_ENABLED(CONFIG_NINTENDO_FF) */
static const u16 JC_RUMBLE_PERIOD_MS = 50;
/* States for controller state machine */
enum joycon_ctlr_state {
@ -397,9 +402,6 @@ struct joycon_input_report {
#define JC_RUMBLE_DATA_SIZE 8
#define JC_RUMBLE_QUEUE_SIZE 8
static const u16 JC_RUMBLE_DFLT_LOW_FREQ = 160;
static const u16 JC_RUMBLE_DFLT_HIGH_FREQ = 320;
static const u16 JC_RUMBLE_PERIOD_MS = 50;
static const unsigned short JC_RUMBLE_ZERO_AMP_PKT_CNT = 5;
static const char * const joycon_player_led_names[] = {