Merge branch 'for-6.3/steam' into for-linus

Add Steam Deck support (Vicki Pfau)
This commit is contained in:
Benjamin Tissoires 2023-02-22 10:41:06 +01:00
commit b838d36fa7
3 changed files with 368 additions and 28 deletions

View file

@ -1025,13 +1025,21 @@ config HID_SPEEDLINK
Support for Speedlink Vicious and Divine Cezanne mouse.
config HID_STEAM
tristate "Steam Controller support"
tristate "Steam Controller/Deck support"
select POWER_SUPPLY
help
Say Y here if you have a Steam Controller if you want to use it
Say Y here if you have a Steam Controller or Deck if you want to use it
without running the Steam Client. It supports both the wired and
the wireless adaptor.
config STEAM_FF
bool "Steam Deck force feedback support"
depends on HID_STEAM
select INPUT_FF_MEMLESS
help
Say Y here if you want to enable force feedback support for the Steam
Deck.
config HID_STEELSERIES
tristate "Steelseries SRW-S1 steering wheel support"
help

View file

@ -1189,6 +1189,7 @@
#define USB_VENDOR_ID_VALVE 0x28de
#define USB_DEVICE_ID_STEAM_CONTROLLER 0x1102
#define USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS 0x1142
#define USB_DEVICE_ID_STEAM_DECK 0x1205
#define USB_VENDOR_ID_STEELSERIES 0x1038
#define USB_DEVICE_ID_STEELSERIES_SRWS1 0x1410

View file

@ -3,6 +3,7 @@
* HID driver for Valve Steam Controller
*
* Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
* Copyright (c) 2022 Valve Software
*
* Supports both the wired and wireless interfaces.
*
@ -53,6 +54,7 @@ static DEFINE_MUTEX(steam_devices_lock);
static LIST_HEAD(steam_devices);
#define STEAM_QUIRK_WIRELESS BIT(0)
#define STEAM_QUIRK_DECK BIT(1)
/* Touch pads are 40 mm in diameter and 65535 units */
#define STEAM_PAD_RESOLUTION 1638
@ -60,6 +62,10 @@ static LIST_HEAD(steam_devices);
#define STEAM_TRIGGER_RESOLUTION 51
/* Joystick runs are about 5 mm and 256 units */
#define STEAM_JOYSTICK_RESOLUTION 51
/* Trigger runs are about 6 mm and 32768 units */
#define STEAM_DECK_TRIGGER_RESOLUTION 5461
/* Joystick runs are about 5 mm and 32768 units */
#define STEAM_DECK_JOYSTICK_RESOLUTION 6553
#define STEAM_PAD_FUZZ 256
@ -85,6 +91,7 @@ static LIST_HEAD(steam_devices);
#define STEAM_CMD_FORCEFEEDBAK 0x8f
#define STEAM_CMD_REQUEST_COMM_STATUS 0xb4
#define STEAM_CMD_GET_SERIAL 0xae
#define STEAM_CMD_HAPTIC_RUMBLE 0xeb
/* Some useful register ids */
#define STEAM_REG_LPAD_MODE 0x07
@ -92,11 +99,14 @@ static LIST_HEAD(steam_devices);
#define STEAM_REG_RPAD_MARGIN 0x18
#define STEAM_REG_LED 0x2d
#define STEAM_REG_GYRO_MODE 0x30
#define STEAM_REG_LPAD_CLICK_PRESSURE 0x34
#define STEAM_REG_RPAD_CLICK_PRESSURE 0x35
/* Raw event identifiers */
#define STEAM_EV_INPUT_DATA 0x01
#define STEAM_EV_CONNECT 0x03
#define STEAM_EV_BATTERY 0x04
#define STEAM_EV_DECK_INPUT_DATA 0x09
/* Values for GYRO_MODE (bitmask) */
#define STEAM_GYRO_MODE_OFF 0x0000
@ -124,6 +134,10 @@ struct steam_device {
struct power_supply __rcu *battery;
u8 battery_charge;
u16 voltage;
struct delayed_work heartbeat;
struct work_struct rumble_work;
u16 rumble_left;
u16 rumble_right;
};
static int steam_recv_report(struct steam_device *steam,
@ -193,7 +207,7 @@ static int steam_send_report(struct steam_device *steam,
*/
do {
ret = hid_hw_raw_request(steam->hdev, 0,
buf, size + 1,
buf, max(size, 64) + 1,
HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
if (ret != -EPIPE)
break;
@ -219,6 +233,7 @@ static int steam_write_registers(struct steam_device *steam,
u8 reg;
u16 val;
u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00};
int ret;
va_list args;
va_start(args, steam);
@ -234,7 +249,16 @@ static int steam_write_registers(struct steam_device *steam,
}
va_end(args);
return steam_send_report(steam, cmd, 2 + cmd[1]);
ret = steam_send_report(steam, cmd, 2 + cmd[1]);
if (ret < 0)
return ret;
/*
* Sometimes a lingering report for this command can
* get read back instead of the last set report if
* this isn't explicitly queried
*/
return steam_recv_report(steam, cmd, 2 + cmd[1]);
}
static int steam_get_serial(struct steam_device *steam)
@ -270,6 +294,45 @@ static inline int steam_request_conn_status(struct steam_device *steam)
return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
}
static inline int steam_haptic_rumble(struct steam_device *steam,
u16 intensity, u16 left_speed, u16 right_speed,
u8 left_gain, u8 right_gain)
{
u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9};
report[3] = intensity & 0xFF;
report[4] = intensity >> 8;
report[5] = left_speed & 0xFF;
report[6] = left_speed >> 8;
report[7] = right_speed & 0xFF;
report[8] = right_speed >> 8;
report[9] = left_gain;
report[10] = right_gain;
return steam_send_report(steam, report, sizeof(report));
}
static void steam_haptic_rumble_cb(struct work_struct *work)
{
struct steam_device *steam = container_of(work, struct steam_device,
rumble_work);
steam_haptic_rumble(steam, 0, steam->rumble_left,
steam->rumble_right, 2, 0);
}
#ifdef CONFIG_STEAM_FF
static int steam_play_effect(struct input_dev *dev, void *data,
struct ff_effect *effect)
{
struct steam_device *steam = input_get_drvdata(dev);
steam->rumble_left = effect->u.rumble.strong_magnitude;
steam->rumble_right = effect->u.rumble.weak_magnitude;
return schedule_work(&steam->rumble_work);
}
#endif
static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
{
if (enable) {
@ -280,13 +343,33 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
steam_write_registers(steam,
STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */
0);
cancel_delayed_work_sync(&steam->heartbeat);
} else {
/* disable esc, enter, cursor */
steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
steam_write_registers(steam,
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
0);
if (steam->quirks & STEAM_QUIRK_DECK) {
steam_write_registers(steam,
STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */
0);
/*
* The Steam Deck has a watchdog that automatically enables
* lizard mode if it doesn't see any traffic for too long
*/
if (!work_busy(&steam->heartbeat.work))
schedule_delayed_work(&steam->heartbeat, 5 * HZ);
} else {
steam_write_registers(steam,
STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
0);
}
}
}
@ -413,8 +496,8 @@ static int steam_input_register(struct steam_device *steam)
input->open = steam_input_open;
input->close = steam_input_close;
input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ?
"Wireless Steam Controller" :
input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" :
(steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" :
"Steam Controller";
input->phys = hdev->phys;
input->uniq = steam->serial_no;
@ -438,33 +521,76 @@ static int steam_input_register(struct steam_device *steam)
input_set_capability(input, EV_KEY, BTN_SELECT);
input_set_capability(input, EV_KEY, BTN_MODE);
input_set_capability(input, EV_KEY, BTN_START);
input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
input_set_capability(input, EV_KEY, BTN_GEAR_UP);
input_set_capability(input, EV_KEY, BTN_THUMBR);
input_set_capability(input, EV_KEY, BTN_THUMBL);
input_set_capability(input, EV_KEY, BTN_THUMB);
input_set_capability(input, EV_KEY, BTN_THUMB2);
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_capability(input, EV_KEY, BTN_BASE);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3);
input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4);
} else {
input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
input_set_capability(input, EV_KEY, BTN_GEAR_UP);
}
input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_RX, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_RY, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0);
input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0);
input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0);
input_set_abs_params(input, ABS_HAT1X, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_HAT1Y, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION);
input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION);
} else {
input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
input_set_abs_params(input, ABS_RX, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_set_abs_params(input, ABS_RY, -32767, 32767,
STEAM_PAD_FUZZ, 0);
input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
}
input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
#ifdef CONFIG_STEAM_FF
if (steam->quirks & STEAM_QUIRK_DECK) {
input_set_capability(input, EV_FF, FF_RUMBLE);
ret = input_ff_create_memless(input, NULL, steam_play_effect);
if (ret)
goto input_register_fail;
}
#endif
ret = input_register_device(input);
if (ret)
@ -612,6 +738,22 @@ static bool steam_is_valve_interface(struct hid_device *hdev)
return !list_empty(&rep_enum->report_list);
}
static void steam_lizard_mode_heartbeat(struct work_struct *work)
{
struct steam_device *steam = container_of(work, struct steam_device,
heartbeat.work);
mutex_lock(&steam->mutex);
if (!steam->client_opened && steam->client_hdev) {
steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
steam_write_registers(steam,
STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
0);
schedule_delayed_work(&steam->heartbeat, 5 * HZ);
}
mutex_unlock(&steam->mutex);
}
static int steam_client_ll_parse(struct hid_device *hdev)
{
struct steam_device *steam = hdev->driver_data;
@ -750,6 +892,8 @@ static int steam_probe(struct hid_device *hdev,
steam->quirks = id->driver_data;
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
INIT_LIST_HEAD(&steam->list);
INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat);
INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb);
steam->client_hdev = steam_create_client_hid(hdev);
if (IS_ERR(steam->client_hdev)) {
@ -805,6 +949,8 @@ static int steam_probe(struct hid_device *hdev,
hid_destroy_device(steam->client_hdev);
client_hdev_fail:
cancel_work_sync(&steam->work_connect);
cancel_delayed_work_sync(&steam->heartbeat);
cancel_work_sync(&steam->rumble_work);
steam_alloc_fail:
hid_err(hdev, "%s: failed with error %d\n",
__func__, ret);
@ -821,7 +967,11 @@ static void steam_remove(struct hid_device *hdev)
}
hid_destroy_device(steam->client_hdev);
mutex_lock(&steam->mutex);
steam->client_hdev = NULL;
steam->client_opened = false;
cancel_delayed_work_sync(&steam->heartbeat);
mutex_unlock(&steam->mutex);
cancel_work_sync(&steam->work_connect);
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
hid_info(hdev, "Steam wireless receiver disconnected");
@ -906,10 +1056,10 @@ static inline s16 steam_le16(u8 *data)
* 8.5 | BTN_B | button B
* 8.6 | BTN_X | button X
* 8.7 | BTN_A | button A
* 9.0 | BTN_DPAD_UP | lef-pad up
* 9.1 | BTN_DPAD_RIGHT | lef-pad right
* 9.2 | BTN_DPAD_LEFT | lef-pad left
* 9.3 | BTN_DPAD_DOWN | lef-pad down
* 9.0 | BTN_DPAD_UP | left-pad up
* 9.1 | BTN_DPAD_RIGHT | left-pad right
* 9.2 | BTN_DPAD_LEFT | left-pad left
* 9.3 | BTN_DPAD_DOWN | left-pad down
* 9.4 | BTN_SELECT | menu left
* 9.5 | BTN_MODE | steam logo
* 9.6 | BTN_START | menu right
@ -993,6 +1143,172 @@ static void steam_do_input_event(struct steam_device *steam,
input_sync(input);
}
/*
* The size for this message payload is 56.
* The known values are:
* Offset| Type | Mapped to |Meaning
* -------+-------+-----------+--------------------------
* 4-7 | u32 | -- | sequence number
* 8-15 | u64 | see below | buttons
* 16-17 | s16 | ABS_HAT0X | left-pad X value
* 18-19 | s16 | ABS_HAT0Y | left-pad Y value
* 20-21 | s16 | ABS_HAT1X | right-pad X value
* 22-23 | s16 | ABS_HAT1Y | right-pad Y value
* 24-25 | s16 | -- | accelerometer X value
* 26-27 | s16 | -- | accelerometer Y value
* 28-29 | s16 | -- | accelerometer Z value
* 30-31 | s16 | -- | gyro X value
* 32-33 | s16 | -- | gyro Y value
* 34-35 | s16 | -- | gyro Z value
* 36-37 | s16 | -- | quaternion W value
* 38-39 | s16 | -- | quaternion X value
* 40-41 | s16 | -- | quaternion Y value
* 42-43 | s16 | -- | quaternion Z value
* 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated)
* 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated)
* 48-49 | s16 | ABS_X | left joystick X
* 50-51 | s16 | ABS_Y | left joystick Y
* 52-53 | s16 | ABS_RX | right joystick X
* 54-55 | s16 | ABS_RY | right joystick Y
* 56-57 | u16 | -- | left pad pressure
* 58-59 | u16 | -- | right pad pressure
*
* The buttons are:
* Bit | Mapped to | Description
* ------+------------+--------------------------------
* 8.0 | BTN_TR2 | right trigger fully pressed
* 8.1 | BTN_TL2 | left trigger fully pressed
* 8.2 | BTN_TR | right shoulder
* 8.3 | BTN_TL | left shoulder
* 8.4 | BTN_Y | button Y
* 8.5 | BTN_B | button B
* 8.6 | BTN_X | button X
* 8.7 | BTN_A | button A
* 9.0 | BTN_DPAD_UP | left-pad up
* 9.1 | BTN_DPAD_RIGHT | left-pad right
* 9.2 | BTN_DPAD_LEFT | left-pad left
* 9.3 | BTN_DPAD_DOWN | left-pad down
* 9.4 | BTN_SELECT | menu left
* 9.5 | BTN_MODE | steam logo
* 9.6 | BTN_START | menu right
* 9.7 | BTN_TRIGGER_HAPPY3 | left bottom grip button
* 10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button
* 10.1 | BTN_THUMB | left pad pressed
* 10.2 | BTN_THUMB2 | right pad pressed
* 10.3 | -- | left pad touched
* 10.4 | -- | right pad touched
* 10.5 | -- | unknown
* 10.6 | BTN_THUMBL | left joystick clicked
* 10.7 | -- | unknown
* 11.0 | -- | unknown
* 11.1 | -- | unknown
* 11.2 | BTN_THUMBR | right joystick clicked
* 11.3 | -- | unknown
* 11.4 | -- | unknown
* 11.5 | -- | unknown
* 11.6 | -- | unknown
* 11.7 | -- | unknown
* 12.0 | -- | unknown
* 12.1 | -- | unknown
* 12.2 | -- | unknown
* 12.3 | -- | unknown
* 12.4 | -- | unknown
* 12.5 | -- | unknown
* 12.6 | -- | unknown
* 12.7 | -- | unknown
* 13.0 | -- | unknown
* 13.1 | BTN_TRIGGER_HAPPY1 | left top grip button
* 13.2 | BTN_TRIGGER_HAPPY2 | right top grip button
* 13.3 | -- | unknown
* 13.4 | -- | unknown
* 13.5 | -- | unknown
* 13.6 | -- | left joystick touched
* 13.7 | -- | right joystick touched
* 14.0 | -- | unknown
* 14.1 | -- | unknown
* 14.2 | BTN_BASE | quick access button
* 14.3 | -- | unknown
* 14.4 | -- | unknown
* 14.5 | -- | unknown
* 14.6 | -- | unknown
* 14.7 | -- | unknown
* 15.0 | -- | unknown
* 15.1 | -- | unknown
* 15.2 | -- | unknown
* 15.3 | -- | unknown
* 15.4 | -- | unknown
* 15.5 | -- | unknown
* 15.6 | -- | unknown
* 15.7 | -- | unknown
*/
static void steam_do_deck_input_event(struct steam_device *steam,
struct input_dev *input, u8 *data)
{
u8 b8, b9, b10, b11, b13, b14;
bool lpad_touched, rpad_touched;
b8 = data[8];
b9 = data[9];
b10 = data[10];
b11 = data[11];
b13 = data[13];
b14 = data[14];
lpad_touched = b10 & BIT(3);
rpad_touched = b10 & BIT(4);
if (lpad_touched) {
input_report_abs(input, ABS_HAT0X, steam_le16(data + 16));
input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18));
} else {
input_report_abs(input, ABS_HAT0X, 0);
input_report_abs(input, ABS_HAT0Y, 0);
}
if (rpad_touched) {
input_report_abs(input, ABS_HAT1X, steam_le16(data + 20));
input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22));
} else {
input_report_abs(input, ABS_HAT1X, 0);
input_report_abs(input, ABS_HAT1Y, 0);
}
input_report_abs(input, ABS_X, steam_le16(data + 48));
input_report_abs(input, ABS_Y, -steam_le16(data + 50));
input_report_abs(input, ABS_RX, steam_le16(data + 52));
input_report_abs(input, ABS_RY, -steam_le16(data + 54));
input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44));
input_report_abs(input, ABS_HAT2X, steam_le16(data + 46));
input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0)));
input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2)));
input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1)));
input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1)));
input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2)));
input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2)));
input_sync(input);
}
/*
* The size for this message payload is 11.
* The known values are:
@ -1052,6 +1368,7 @@ static int steam_raw_event(struct hid_device *hdev,
* 0x01: input data (60 bytes)
* 0x03: wireless connect/disconnect (1 byte)
* 0x04: battery status (11 bytes)
* 0x09: Steam Deck input data (56 bytes)
*/
if (size != 64 || data[0] != 1 || data[1] != 0)
@ -1067,6 +1384,15 @@ static int steam_raw_event(struct hid_device *hdev,
steam_do_input_event(steam, input, data);
rcu_read_unlock();
break;
case STEAM_EV_DECK_INPUT_DATA:
if (steam->client_opened)
return 0;
rcu_read_lock();
input = rcu_dereference(steam->input);
if (likely(input))
steam_do_deck_input_event(steam, input, data);
rcu_read_unlock();
break;
case STEAM_EV_CONNECT:
/*
* The payload of this event is a single byte:
@ -1141,6 +1467,11 @@ static const struct hid_device_id steam_controllers[] = {
USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
.driver_data = STEAM_QUIRK_WIRELESS
},
{ /* Steam Deck */
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
USB_DEVICE_ID_STEAM_DECK),
.driver_data = STEAM_QUIRK_DECK
},
{}
};