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sound: usb-audio: use normal number of frames for no-data URBs
When sending a silence URB (before playback has started, or when it is paused), use the number of frames that would be normally sent instead of a single frame so that the rate at which completion interrupts arrive is consistent. Signed-off-by: Clemens Ladisch <clemens@ladisch.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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1 changed files with 3 additions and 3 deletions
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@ -525,7 +525,7 @@ static int snd_usb_audio_next_packet_size(struct snd_usb_substream *subs)
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/*
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* Prepare urb for streaming before playback starts or when paused.
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*
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* We don't have any data, so we send a frame of silence.
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* We don't have any data, so we send silence.
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*/
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static int prepare_nodata_playback_urb(struct snd_usb_substream *subs,
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struct snd_pcm_runtime *runtime,
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@ -537,13 +537,13 @@ static int prepare_nodata_playback_urb(struct snd_usb_substream *subs,
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offs = 0;
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urb->dev = ctx->subs->dev;
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urb->number_of_packets = subs->packs_per_ms;
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for (i = 0; i < subs->packs_per_ms; ++i) {
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for (i = 0; i < ctx->packets; ++i) {
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counts = snd_usb_audio_next_packet_size(subs);
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urb->iso_frame_desc[i].offset = offs * stride;
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urb->iso_frame_desc[i].length = counts * stride;
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offs += counts;
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}
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urb->number_of_packets = ctx->packets;
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urb->transfer_buffer_length = offs * stride;
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memset(urb->transfer_buffer,
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subs->cur_audiofmt->format == SNDRV_PCM_FORMAT_U8 ? 0x80 : 0,
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