random: Make crng state queryable

It is very useful to be able to know whether or not get_random_bytes_wait
/ wait_for_random_bytes is going to block or not, or whether plain
get_random_bytes is going to return good randomness or bad randomness.

The particular use case is for mitigating certain attacks in WireGuard.
A handshake packet arrives and is queued up. Elsewhere a worker thread
takes items from the queue and processes them. In replying to these
items, it needs to use some random data, and it has to be good random
data. If we simply block until we can have good randomness, then it's
possible for an attacker to fill the queue up with packets waiting to be
processed. Upon realizing the queue is full, WireGuard will detect that
it's under a denial of service attack, and behave accordingly. A better
approach is just to drop incoming handshake packets if the crng is not
yet initialized.

This patch, therefore, makes that information directly accessible.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Theodore Ts'o <tytso@mit.edu>
This commit is contained in:
Jason A. Donenfeld 2018-07-31 21:11:00 +02:00 committed by Theodore Ts'o
parent b34fbaa928
commit 9a47249d44
2 changed files with 16 additions and 0 deletions

View file

@ -1663,6 +1663,21 @@ int wait_for_random_bytes(void)
}
EXPORT_SYMBOL(wait_for_random_bytes);
/*
* Returns whether or not the urandom pool has been seeded and thus guaranteed
* to supply cryptographically secure random numbers. This applies to: the
* /dev/urandom device, the get_random_bytes function, and the get_random_{u32,
* ,u64,int,long} family of functions.
*
* Returns: true if the urandom pool has been seeded.
* false if the urandom pool has not been seeded.
*/
bool rng_is_initialized(void)
{
return crng_ready();
}
EXPORT_SYMBOL(rng_is_initialized);
/*
* Add a callback function that will be invoked when the nonblocking
* pool is initialised.

View file

@ -36,6 +36,7 @@ extern void add_interrupt_randomness(int irq, int irq_flags) __latent_entropy;
extern void get_random_bytes(void *buf, int nbytes);
extern int wait_for_random_bytes(void);
extern bool rng_is_initialized(void);
extern int add_random_ready_callback(struct random_ready_callback *rdy);
extern void del_random_ready_callback(struct random_ready_callback *rdy);
extern int __must_check get_random_bytes_arch(void *buf, int nbytes);