From 3fd94f37da000a2b562a3f4e6c553b7ab1ad9e19 Mon Sep 17 00:00:00 2001 From: Lars-Peter Clausen Date: Wed, 4 Mar 2015 10:33:39 +0100 Subject: [PATCH] ASoC: tobermory: Register jacks at the card level The jacks are card level elements so use snd_soc_card_jack_new() instead of snd_soc_jack_new() to register them. Signed-off-by: Lars-Peter Clausen Signed-off-by: Mark Brown --- sound/soc/samsung/tobermory.c | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/sound/soc/samsung/tobermory.c b/sound/soc/samsung/tobermory.c index 9c80506527c4..85ccfb7188cb 100644 --- a/sound/soc/samsung/tobermory.c +++ b/sound/soc/samsung/tobermory.c @@ -179,15 +179,10 @@ static int tobermory_late_probe(struct snd_soc_card *card) if (ret < 0) return ret; - ret = snd_soc_jack_new(codec, "Headset", - SND_JACK_HEADSET | SND_JACK_BTN_0, - &tobermory_headset); - if (ret) - return ret; - - ret = snd_soc_jack_add_pins(&tobermory_headset, - ARRAY_SIZE(tobermory_headset_pins), - tobermory_headset_pins); + ret = snd_soc_card_jack_new(card, "Headset", SND_JACK_HEADSET | + SND_JACK_BTN_0, &tobermory_headset, + tobermory_headset_pins, + ARRAY_SIZE(tobermory_headset_pins)); if (ret) return ret;