drm/v3d: Drop unused v3d_flush_caches().

Now that I've specified how the end-of-pipeline flushing should work,
we're never going to use this function.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-2-eric@anholt.net
This commit is contained in:
Eric Anholt 2018-12-03 14:24:34 -08:00
parent 36e7999dc1
commit 2aa34fd5c7
2 changed files with 0 additions and 22 deletions

View file

@ -308,7 +308,6 @@ void v3d_exec_put(struct v3d_exec_info *exec);
void v3d_tfu_job_put(struct v3d_tfu_job *exec);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
void v3d_flush_caches(struct v3d_dev *v3d);
/* v3d_irq.c */
void v3d_irq_init(struct v3d_dev *v3d);

View file

@ -175,20 +175,6 @@ v3d_invalidate_slices(struct v3d_dev *v3d, int core)
V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
}
/* Invalidates texture L2 cachelines */
static void
v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
{
V3D_CORE_WRITE(core,
V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
V3D_L2TCACTL_L2TFLS), 100)) {
DRM_ERROR("Timeout waiting for L2T invalidate\n");
}
}
void
v3d_invalidate_caches(struct v3d_dev *v3d)
{
@ -199,13 +185,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
v3d_flush_l2t(v3d, 0);
}
void
v3d_flush_caches(struct v3d_dev *v3d)
{
v3d_invalidate_l1td(v3d, 0);
v3d_invalidate_l2t(v3d, 0);
}
static void
v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
struct dma_fence *fence)