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![Bruce Evans](/assets/img/avatar_default.png)
worked right for white interiors and black borders was used). Advertise this by changing the default colors to a red interior and a white border (the same as the kernel default). Add undocumented env variables for changing these colors. Also change to the larger and better-shaped 16x10 cursor sometimes used in the kernel. The kernel choice is fancier, but libvgl is closer to supporting the larger cursors needed in newer modes. The (n)and-or logic for the cursor doesn't work right for more than 2 colors. The (n)and part only masks out all color bits for the pixel under the cursor when all bits are set in the And mask. With more complicated logic, the non-masked bits could be used to implement translucent cursors, but they actually just gave strange colors (especially in packed and planar modes where the bits are indirect through 1 or 2 palettes so it is hard to predict the final color). They also gave a bug for writing pixels under the cursor. The non-masked bits under the cursor were not combined in this case. Drop support for combining with bits under the cursor by making any nonzero value in the And mask mean all bits set. Convert the Or mask (which is represented as a half-initialized 256-color bitmap) to a fully initialized bitmap with the correct number of colors. The 256-color representation must be as in 3:3:2 direct mode iff the final bitmap has more than 256 colors. The conversion of colors is not very efficient, so convert at initialization time.
301 lines
8.4 KiB
C
301 lines
8.4 KiB
C
/*-
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer,
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* in this position and unchanged.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <sys/types.h>
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#include <signal.h>
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#include <sys/fbio.h>
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#include "vgl.h"
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#define min(x, y) (((x) < (y)) ? (x) : (y))
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static byte mask[8] = {0xff, 0x7f, 0x3f, 0x1f, 0x0f, 0x07, 0x03, 0x01};
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static int color2bit[16] = {0x00000000, 0x00000001, 0x00000100, 0x00000101,
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0x00010000, 0x00010001, 0x00010100, 0x00010101,
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0x01000000, 0x01000001, 0x01000100, 0x01000101,
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0x01010000, 0x01010001, 0x01010100, 0x01010101};
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static void
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WriteVerticalLine(VGLBitmap *dst, int x, int y, int width, byte *line)
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{
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int i, pos, last, planepos, start_offset, end_offset, offset;
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int len;
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unsigned int word = 0;
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byte *address;
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byte *VGLPlane[4];
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switch (dst->Type) {
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case VIDBUF4:
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case VIDBUF4S:
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start_offset = (x & 0x07);
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end_offset = (x + width) & 0x07;
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i = (width + start_offset) / 8;
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if (end_offset)
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i++;
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VGLPlane[0] = VGLBuf;
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VGLPlane[1] = VGLPlane[0] + i;
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VGLPlane[2] = VGLPlane[1] + i;
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VGLPlane[3] = VGLPlane[2] + i;
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pos = 0;
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planepos = 0;
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last = 8 - start_offset;
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while (pos < width) {
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word = 0;
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while (pos < last && pos < width)
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word = (word<<1) | color2bit[line[pos++]&0x0f];
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VGLPlane[0][planepos] = word;
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VGLPlane[1][planepos] = word>>8;
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VGLPlane[2][planepos] = word>>16;
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VGLPlane[3][planepos] = word>>24;
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planepos++;
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last += 8;
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}
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planepos--;
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if (end_offset) {
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word <<= (8 - end_offset);
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VGLPlane[0][planepos] = word;
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VGLPlane[1][planepos] = word>>8;
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VGLPlane[2][planepos] = word>>16;
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VGLPlane[3][planepos] = word>>24;
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}
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if (start_offset || end_offset)
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width+=8;
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width /= 8;
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outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */
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outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */
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for (i=0; i<4; i++) {
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01<<i);
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outb(0x3ce, 0x04);
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outb(0x3cf, i);
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pos = VGLAdpInfo.va_line_width*y + x/8;
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if (dst->Type == VIDBUF4) {
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if (end_offset)
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VGLPlane[i][planepos] |= dst->Bitmap[pos+planepos] & mask[end_offset];
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if (start_offset)
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VGLPlane[i][0] |= dst->Bitmap[pos] & ~mask[start_offset];
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bcopy(&VGLPlane[i][0], dst->Bitmap + pos, width);
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} else { /* VIDBUF4S */
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if (end_offset) {
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offset = VGLSetSegment(pos + planepos);
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VGLPlane[i][planepos] |= dst->Bitmap[offset] & mask[end_offset];
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}
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offset = VGLSetSegment(pos);
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if (start_offset)
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VGLPlane[i][0] |= dst->Bitmap[offset] & ~mask[start_offset];
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for (last = width; ; ) {
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len = min(VGLAdpInfo.va_window_size - offset, last);
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bcopy(&VGLPlane[i][width - last], dst->Bitmap + offset, len);
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pos += len;
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last -= len;
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if (last <= 0)
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break;
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offset = VGLSetSegment(pos);
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}
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}
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}
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break;
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case VIDBUF8X:
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address = dst->Bitmap + VGLAdpInfo.va_line_width * y + x/4;
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for (i=0; i<4; i++) {
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outb(0x3c4, 0x02);
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outb(0x3c5, 0x01 << ((x + i)%4));
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for (planepos=0, pos=i; pos<width; planepos++, pos+=4)
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address[planepos] = line[pos];
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if ((x + i)%4 == 3)
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++address;
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}
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break;
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case VIDBUF8S:
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case VIDBUF16S:
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case VIDBUF24S:
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case VIDBUF32S:
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width = width * dst->PixelBytes;
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pos = (dst->VXsize * y + x) * dst->PixelBytes;
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while (width > 0) {
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offset = VGLSetSegment(pos);
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i = min(VGLAdpInfo.va_window_size - offset, width);
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bcopy(line, dst->Bitmap + offset, i);
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line += i;
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pos += i;
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width -= i;
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}
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break;
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case MEMBUF:
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case VIDBUF8:
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case VIDBUF16:
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case VIDBUF24:
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case VIDBUF32:
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address = dst->Bitmap + (dst->VXsize * y + x) * dst->PixelBytes;
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bcopy(line, address, width * dst->PixelBytes);
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break;
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default:
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;
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}
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}
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int
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__VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
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VGLBitmap *dst, int dstx, int dsty, int width, int hight)
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{
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int srcline, dstline, yend, yextra, ystep;
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if (srcx>src->VXsize || srcy>src->VYsize
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|| dstx>dst->VXsize || dsty>dst->VYsize)
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return -1;
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if (srcx < 0) {
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width=width+srcx; dstx-=srcx; srcx=0;
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}
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if (srcy < 0) {
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hight=hight+srcy; dsty-=srcy; srcy=0;
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}
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if (dstx < 0) {
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width=width+dstx; srcx-=dstx; dstx=0;
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}
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if (dsty < 0) {
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hight=hight+dsty; srcy-=dsty; dsty=0;
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}
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if (srcx+width > src->VXsize)
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width=src->VXsize-srcx;
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if (srcy+hight > src->VYsize)
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hight=src->VYsize-srcy;
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if (dstx+width > dst->VXsize)
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width=dst->VXsize-dstx;
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if (dsty+hight > dst->VYsize)
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hight=dst->VYsize-dsty;
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if (width < 0 || hight < 0)
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return -1;
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yend = srcy + hight;
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yextra = 0;
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ystep = 1;
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if (src->Bitmap == dst->Bitmap && srcy < dsty) {
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yend = srcy;
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yextra = hight - 1;
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ystep = -1;
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}
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for (srcline = srcy + yextra, dstline = dsty + yextra; srcline != yend;
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srcline += ystep, dstline += ystep) {
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WriteVerticalLine(dst, dstx, dstline, width,
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src->Bitmap+(srcline*src->VXsize+srcx)*dst->PixelBytes);
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}
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return 0;
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}
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int
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VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy,
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VGLBitmap *dst, int dstx, int dsty, int width, int hight)
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{
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int error;
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if (src == VGLDisplay)
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src = &VGLVDisplay;
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if (src->Type != MEMBUF)
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return -1; /* invalid */
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if (dst == VGLDisplay) {
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VGLMouseFreeze(dstx, dsty, width, hight, 0);
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__VGLBitmapCopy(src, srcx, srcy, &VGLVDisplay, dstx, dsty, width, hight);
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src = &VGLVDisplay;
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srcx = dstx;
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srcy = dsty;
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} else if (dst->Type != MEMBUF)
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return -1; /* invalid */
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error = __VGLBitmapCopy(src, srcx, srcy, dst, dstx, dsty, width, hight);
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if (dst == VGLDisplay)
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VGLMouseUnFreeze();
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return error;
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}
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VGLBitmap
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*VGLBitmapCreate(int type, int xsize, int ysize, byte *bits)
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{
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VGLBitmap *object;
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if (type != MEMBUF)
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return NULL;
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if (xsize < 0 || ysize < 0)
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return NULL;
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object = (VGLBitmap *)malloc(sizeof(*object));
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if (object == NULL)
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return NULL;
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object->Type = type;
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object->Xsize = xsize;
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object->Ysize = ysize;
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object->VXsize = xsize;
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object->VYsize = ysize;
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object->Xorigin = 0;
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object->Yorigin = 0;
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object->Bitmap = bits;
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object->PixelBytes = VGLDisplay->PixelBytes;
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return object;
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}
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void
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VGLBitmapDestroy(VGLBitmap *object)
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{
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if (object->Bitmap)
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free(object->Bitmap);
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free(object);
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}
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int
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VGLBitmapAllocateBits(VGLBitmap *object)
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{
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object->Bitmap = malloc(object->VXsize*object->VYsize*object->PixelBytes);
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if (object->Bitmap == NULL)
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return -1;
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return 0;
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}
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void
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VGLBitmapCvt(VGLBitmap *src, VGLBitmap *dst)
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{
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u_long color;
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int dstpos, i, pb, size, srcpb, srcpos;
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size = src->VXsize * src->VYsize;
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srcpb = src->PixelBytes;
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if (srcpb <= 0)
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srcpb = 1;
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pb = dst->PixelBytes;
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if (pb == srcpb) {
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bcopy(src->Bitmap, dst->Bitmap, size * pb);
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return;
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}
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if (srcpb != 1)
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return; /* not supported */
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for (srcpos = dstpos = 0; srcpos < size; srcpos++) {
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color = VGLrgb332ToNative(src->Bitmap[srcpos]);
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for (i = 0; i < pb; i++, color >>= 8)
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dst->Bitmap[dstpos++] = color;
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}
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}
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