-Wall fixes.

This commit is contained in:
Bill Fumerola 1999-12-10 02:54:18 +00:00
parent 7012990a73
commit 0158772873
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=54378

View file

@ -55,6 +55,7 @@ static const char rcsid[] =
#include <nlist.h>
#include <pwd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
@ -62,12 +63,21 @@ static const char rcsid[] =
#include "pathnames.h"
extern int errno;
static time_t now; /* current time value */
static int priority = 0; /* priority game runs at */
static char *game, /* requested game */
*gametty; /* from tty? */
void c_day __P((char *, char *, char *));
void c_tty __P((char *));
void c_game __P((char *, char *, char *, char *));
void hour __P((int));
double load __P((void));
void nogamefile __P((void));
void play __P((char **));
void read_config __P((void));
int users __P((void));
int
main(argc, argv)
int argc;
@ -90,12 +100,14 @@ main(argc, argv)
#endif
play(argv);
/*NOTREACHED*/
exit(EXIT_FAILURE);
}
/*
* play --
* play the game
*/
void
play(args)
char **args;
{
@ -119,6 +131,7 @@ play(args)
* read_config --
* read through config file, looking for key words.
*/
void
read_config()
{
FILE *cfp;
@ -153,10 +166,11 @@ read_config()
* c_day --
* if day is today, see if okay to play
*/
void
c_day(s_day, s_start, s_stop)
char *s_day, *s_start, *s_stop;
{
static char *days[] = {
static const char *days[] = {
"sunday", "monday", "tuesday", "wednesday",
"thursday", "friday", "saturday",
};
@ -185,6 +199,7 @@ c_day(s_day, s_start, s_stop)
* c_tty --
* decide if this tty can be used for games.
*/
void
c_tty(tty)
char *tty;
{
@ -196,7 +211,7 @@ c_tty(tty)
first = 0;
}
if (!strcmp(gametty, tty) || p_tty && !strcmp(p_tty, tty)) {
if (!strcmp(gametty, tty) || (p_tty && !strcmp(p_tty, tty))) {
(void)fprintf(stderr, "dm: Sorry, you may not play games on %s.\n", gametty);
exit(0);
}
@ -206,11 +221,11 @@ c_tty(tty)
* c_game --
* see if game can be played now.
*/
void
c_game(s_game, s_load, s_users, s_priority)
char *s_game, *s_load, *s_users, *s_priority;
{
static int found;
double load();
if (found)
return;
@ -251,6 +266,7 @@ load()
* todo: check idle time; if idle more than X minutes, don't
* count them.
*/
int
users()
{
@ -268,6 +284,7 @@ users()
return(nusers);
}
void
nogamefile()
{
int fd, n;
@ -286,6 +303,7 @@ nogamefile()
* hour --
* print out the hour in human form
*/
void
hour(h)
int h;
{