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https://gitlab.freedesktop.org/NetworkManager/NetworkManager
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![Thomas Haller](/assets/img/avatar_default.png)
Extend the Update2 flags to allow marking a connection as volatile. Making a connection as volatile means that the connection stays alive as long as an active connection references it. It is correct that Update2() returns before the connection is actually deleted. It might take an arbitrary long time until the volatile mechanism cleans up the connection. Also add two more IN_MEMORY flags: "detached" and "only". The existing NM_SETTINGS_UPDATE2_FLAG_IN_MEMORY would not detach nor delete the possible file on disk. That is, the mode only changes what NM thinks is the current content of the connection profile. It would not delete the file on disk nor would it detach the profile in-memory from the file. As such, later persisting the connection again to disk would overwrite the file, and deleting the profile, would delete the file. Now add two new IN_MEMORY modes. NM_SETTINGS_UPDATE2_FLAG_IN_MEMORY_DETACH is like making the connection in-memory only, but forgetting that there might be any profile on disk. That means, a later Delete() would not delete the file. Similarly, a later Update2() that persists the connection again, would not overwrite the existing file on disk, instead it would choose a new file name. On the other hand, NM_SETTINGS_UPDATE2_FLAG_IN_MEMORY_ONLY would delete a potential file from disk right away. It's clear that "volatile" only makes sense with either "in-memory-detached" or "in-memory-only". That is, the file on disk should be deleted right away (before the in-memory part is garbage collected) or the file on disk should be forgotten.
173 lines
6.4 KiB
XML
173 lines
6.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<node name="/">
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<!--
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org.freedesktop.NetworkManager.Settings.Connection:
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@short_description: Connection Settings Profile
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Represents a single network connection configuration.
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-->
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<interface name="org.freedesktop.NetworkManager.Settings.Connection">
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<!--
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Update:
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@properties: New connection settings, properties, and (optionally) secrets.
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Update the connection with new settings and properties (replacing all
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previous settings and properties) and save the connection to disk. Secrets
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may be part of the update request, and will be either stored in persistent
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storage or sent to a Secret Agent for storage, depending on the flags
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associated with each secret.
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-->
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<method name="Update">
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<arg name="properties" type="a{sa{sv}}" direction="in"/>
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</method>
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<!--
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UpdateUnsaved:
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@properties: New connection settings, properties, and (optionally) secrets.
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Update the connection with new settings and properties (replacing all
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previous settings and properties) but do not immediately save the
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connection to disk. Secrets may be part of the update request and may sent
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to a Secret Agent for storage, depending on the flags associated with each
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secret. Use the 'Save' method to save these changes to disk. Note that
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unsaved changes will be lost if the connection is reloaded from disk
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(either automatically on file change or due to an explicit
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ReloadConnections call).
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-->
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<method name="UpdateUnsaved">
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<arg name="properties" type="a{sa{sv}}" direction="in"/>
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</method>
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<!--
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Delete:
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Delete the connection.
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-->
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<method name="Delete"/>
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<!--
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GetSettings:
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@settings: The nested settings maps describing this object.
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Get the settings maps describing this network configuration. This will
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never include any secrets required for connection to the network, as those
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are often protected. Secrets must be requested separately using the
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GetSecrets() call.
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-->
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<method name="GetSettings">
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<arg name="settings" type="a{sa{sv}}" direction="out"/>
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</method>
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<!--
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GetSecrets:
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@setting_name: Name of the setting to return secrets for. If empty, all all secrets will be returned.
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@secrets: Nested settings maps containing secrets.
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Get the secrets belonging to this network configuration. Only secrets from
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persistent storage or a Secret Agent running in the requestor's session
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will be returned. The user will never be prompted for secrets as a result
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of this request.
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-->
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<method name="GetSecrets">
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<arg name="setting_name" type="s" direction="in"/>
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<arg name="secrets" type="a{sa{sv}}" direction="out"/>
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</method>
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<!--
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ClearSecrets:
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Clear the secrets belonging to this network connection profile.
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-->
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<method name="ClearSecrets"/>
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<!--
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Save:
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Saves a "dirty" connection (that had previously been updated with
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UpdateUnsaved) to persistent storage.
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-->
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<method name="Save"/>
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<!--
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Updated:
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Emitted when any settings or permissions change. When handling this
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signal, clients should re-read the connection using the GetSettings method
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to get the changes and to ensure the client still has permission to access
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the connection.
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-->
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<signal name="Updated"/>
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<!--
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Update2:
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@settings: New connection settings, properties, and (optionally) secrets.
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Provide an empty array, to use the current settings.
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@flags: optional flags argument. Currently supported flags are:
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"0x1" (to-disk),
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"0x2" (in-memory),
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"0x4" (in-memory-detached),
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"0x8" (in-memory-only),
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"0x10" (volatile),
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"0x20" (block-autoconnect).
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Unknown flags cause the call to fail.
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@args: optional arguments dictionary, for extensibility. Currently no
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arguments are accepted. Specifying unknown keys causes the call
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to fail.
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@result: output argument, currently no results are returned.
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Update the connection with new settings and properties (replacing all
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previous settings and properties). If the flag 0x1 is present,
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the connection is persisted to disk. If the flag 0x2 is present,
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the change is only made in memory (without touching an eventual
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profile on disk). If neither 0x1 nor 0x2 is set, the change is made
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in memory only, if the connection is already in memory only.
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Secrets may be part of the update request, and will be either stored in persistent
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storage or sent to a Secret Agent for storage, depending on the flags
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associated with each secret.
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Update2 is a extensible alternative to Update, UpdateUnsaved and Save.
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Since: 1.12
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-->
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<method name="Update2">
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<arg name="settings" type="a{sa{sv}}" direction="in"/>
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<arg name="flags" type="u" direction="in"/>
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<arg name="args" type="a{sv}" direction="in"/>
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<arg name="result" type="a{sv}" direction="out"/>
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</method>
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<!--
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Removed:
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Emitted when this connection is no longer available. This happens when the
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connection is deleted or if it is no longer accessible by any of the
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system's logged-in users. After receipt of this signal, the object no
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longer exists. Also see the Settings.ConnectionRemoved signal.
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-->
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<signal name="Removed"/>
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<!--
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Unsaved:
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If set, indicates that the in-memory state of the connection does not
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match the on-disk state. This flag will be set when UpdateUnsaved() is
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called or when any connection details change, and cleared when the
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connection is saved to disk via Save() or from internal operations.
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-->
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<property name="Unsaved" type="b" access="read"/>
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<!--
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PropertiesChanged:
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@properties: A dictionary mapping property names to variant boxed values.
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DEPRECATED. Use the standard "PropertiesChanged" signal from "org.freedesktop.DBus.Properties" instead which exists since version NetworkManager 1.2.0.
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-->
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<signal name="PropertiesChanged">
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<arg name="properties" type="a{sv}"/>
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</signal>
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</interface>
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</node>
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