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Change dos to unix lineends. (#1598)
git-svn-id: http://svn.osgeo.org/postgis/trunk@9265 b70326c6-7e19-0410-871a-916f4a2858ee
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/**********************************************************************
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* $Id: measures.h 4715 2009-11-01 17:58:42Z nicklas $
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*
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* PostGIS - Spatial Types for PostgreSQL
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* http://postgis.refractions.net
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* Copyright 2011 Nicklas Avén
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU General Public Licence. See the COPYING file.
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*
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**********************************************************************/
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#include "liblwgeom_internal.h"
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#define DOT(u,v) (u.x * v.x + u.y * v.y + u.z * v.z)
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#define VECTORLENGTH(v) sqrt((v.x * v.x) + (v.y * v.y) + (v.z * v.z))
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/**
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Structure used in distance-calculations
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*/
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typedef struct
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{
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double distance; /*the distance between p1 and p2*/
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POINT3DZ p1;
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POINT3DZ p2;
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int mode; /*the direction of looking, if thedir = -1 then we look for 3dmaxdistance and if it is 1 then we look for 3dmindistance*/
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int twisted; /*To preserve the order of incoming points to match the first and second point in 3dshortest and 3dlongest line*/
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double tolerance; /*the tolerance for 3ddwithin and 3ddfullywithin*/
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} DISTPTS3D;
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typedef struct
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{
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double x,y,z;
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}
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VECTOR3D;
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typedef struct
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{
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POINT3DZ pop; /*Point On Plane*/
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VECTOR3D pv; /*Perpendicular normal vector*/
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}
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PLANE3D;
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/*
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Preprocessing functions
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*/
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int lw_dist3d_distribute_bruteforce(LWGEOM *lwg1, LWGEOM *lwg2, DISTPTS3D *dl);
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int lw_dist3d_recursive(const LWGEOM *lwg1,const LWGEOM *lwg2, DISTPTS3D *dl);
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int lw_dist3d_distribute_fast(LWGEOM *lwg1, LWGEOM *lwg2, DISTPTS3D *dl);
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/*
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Brute force functions
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*/
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int lw_dist3d_pt_ptarray(POINT3DZ *p, POINTARRAY *pa, DISTPTS3D *dl);
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int lw_dist3d_point_point(LWPOINT *point1, LWPOINT *point2, DISTPTS3D *dl);
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int lw_dist3d_point_line(LWPOINT *point, LWLINE *line, DISTPTS3D *dl);
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int lw_dist3d_line_line(LWLINE *line1,LWLINE *line2 , DISTPTS3D *dl);
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int lw_dist3d_point_poly(LWPOINT *point, LWPOLY *poly, DISTPTS3D *dl);
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int lw_dist3d_line_poly(LWLINE *line, LWPOLY *poly, DISTPTS3D *dl);
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int lw_dist3d_poly_poly(LWPOLY *poly1, LWPOLY *poly2, DISTPTS3D *dl);
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int lw_dist3d_ptarray_ptarray(POINTARRAY *l1, POINTARRAY *l2,DISTPTS3D *dl);
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int lw_dist3d_seg_seg(POINT3DZ *A, POINT3DZ *B, POINT3DZ *C, POINT3DZ *D, DISTPTS3D *dl);
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int lw_dist3d_pt_pt(POINT3DZ *p1, POINT3DZ *p2, DISTPTS3D *dl);
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int lw_dist3d_pt_seg(POINT3DZ *p, POINT3DZ *A, POINT3DZ *B, DISTPTS3D *dl);
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int lw_dist3d_pt_poly(POINT3DZ *p, LWPOLY *poly, PLANE3D *plane,POINT3DZ *projp, DISTPTS3D *dl);
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int lw_dist3d_ptarray_poly(POINTARRAY *pa, LWPOLY *poly, PLANE3D *plane, DISTPTS3D *dl);
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double project_point_on_plane(POINT3DZ *p, PLANE3D *pl, POINT3DZ *p0);
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int define_plane(POINTARRAY *pa, PLANE3D *pl);
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int pt_in_ring_3d(const POINT3DZ *p, const POINTARRAY *ring,PLANE3D *plane);
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/*
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Helper functions
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*/
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int get_3dvector_from_points(POINT3DZ *p1,POINT3DZ *p2, VECTOR3D *v);
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int get_3dcross_product(VECTOR3D *v1,VECTOR3D *v2, VECTOR3D *v);
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int
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get_3dvector_from_points(POINT3DZ *p1,POINT3DZ *p2, VECTOR3D *v)
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{
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v->x=p2->x-p1->x;
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v->y=p2->y-p1->y;
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v->z=p2->z-p1->z;
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return LW_TRUE;
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}
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int
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get_3dcross_product(VECTOR3D *v1,VECTOR3D *v2, VECTOR3D *v)
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{
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v->x=(v1->y*v2->z)-(v1->z*v2->y);
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v->y=(v1->z*v2->x)-(v1->x*v2->z);
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v->z=(v1->x*v2->y)-(v1->y*v2->x);
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return LW_TRUE;
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/**********************************************************************
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* $Id: measures.h 4715 2009-11-01 17:58:42Z nicklas $
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*
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* PostGIS - Spatial Types for PostgreSQL
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* http://postgis.refractions.net
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* Copyright 2011 Nicklas Avén
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*
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* This is free software; you can redistribute and/or modify it under
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* the terms of the GNU General Public Licence. See the COPYING file.
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*
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**********************************************************************/
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#include "liblwgeom_internal.h"
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#define DOT(u,v) (u.x * v.x + u.y * v.y + u.z * v.z)
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#define VECTORLENGTH(v) sqrt((v.x * v.x) + (v.y * v.y) + (v.z * v.z))
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/**
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Structure used in distance-calculations
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*/
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typedef struct
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{
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double distance; /*the distance between p1 and p2*/
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POINT3DZ p1;
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POINT3DZ p2;
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int mode; /*the direction of looking, if thedir = -1 then we look for 3dmaxdistance and if it is 1 then we look for 3dmindistance*/
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int twisted; /*To preserve the order of incoming points to match the first and second point in 3dshortest and 3dlongest line*/
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double tolerance; /*the tolerance for 3ddwithin and 3ddfullywithin*/
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} DISTPTS3D;
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typedef struct
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{
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double x,y,z;
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}
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VECTOR3D;
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typedef struct
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{
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POINT3DZ pop; /*Point On Plane*/
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VECTOR3D pv; /*Perpendicular normal vector*/
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}
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PLANE3D;
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/*
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Preprocessing functions
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*/
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int lw_dist3d_distribute_bruteforce(LWGEOM *lwg1, LWGEOM *lwg2, DISTPTS3D *dl);
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int lw_dist3d_recursive(const LWGEOM *lwg1,const LWGEOM *lwg2, DISTPTS3D *dl);
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int lw_dist3d_distribute_fast(LWGEOM *lwg1, LWGEOM *lwg2, DISTPTS3D *dl);
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/*
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Brute force functions
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*/
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int lw_dist3d_pt_ptarray(POINT3DZ *p, POINTARRAY *pa, DISTPTS3D *dl);
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int lw_dist3d_point_point(LWPOINT *point1, LWPOINT *point2, DISTPTS3D *dl);
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int lw_dist3d_point_line(LWPOINT *point, LWLINE *line, DISTPTS3D *dl);
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int lw_dist3d_line_line(LWLINE *line1,LWLINE *line2 , DISTPTS3D *dl);
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int lw_dist3d_point_poly(LWPOINT *point, LWPOLY *poly, DISTPTS3D *dl);
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int lw_dist3d_line_poly(LWLINE *line, LWPOLY *poly, DISTPTS3D *dl);
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int lw_dist3d_poly_poly(LWPOLY *poly1, LWPOLY *poly2, DISTPTS3D *dl);
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int lw_dist3d_ptarray_ptarray(POINTARRAY *l1, POINTARRAY *l2,DISTPTS3D *dl);
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int lw_dist3d_seg_seg(POINT3DZ *A, POINT3DZ *B, POINT3DZ *C, POINT3DZ *D, DISTPTS3D *dl);
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int lw_dist3d_pt_pt(POINT3DZ *p1, POINT3DZ *p2, DISTPTS3D *dl);
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int lw_dist3d_pt_seg(POINT3DZ *p, POINT3DZ *A, POINT3DZ *B, DISTPTS3D *dl);
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int lw_dist3d_pt_poly(POINT3DZ *p, LWPOLY *poly, PLANE3D *plane,POINT3DZ *projp, DISTPTS3D *dl);
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int lw_dist3d_ptarray_poly(POINTARRAY *pa, LWPOLY *poly, PLANE3D *plane, DISTPTS3D *dl);
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double project_point_on_plane(POINT3DZ *p, PLANE3D *pl, POINT3DZ *p0);
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int define_plane(POINTARRAY *pa, PLANE3D *pl);
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int pt_in_ring_3d(const POINT3DZ *p, const POINTARRAY *ring,PLANE3D *plane);
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/*
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Helper functions
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*/
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int get_3dvector_from_points(POINT3DZ *p1,POINT3DZ *p2, VECTOR3D *v);
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int get_3dcross_product(VECTOR3D *v1,VECTOR3D *v2, VECTOR3D *v);
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int
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get_3dvector_from_points(POINT3DZ *p1,POINT3DZ *p2, VECTOR3D *v)
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{
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v->x=p2->x-p1->x;
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v->y=p2->y-p1->y;
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v->z=p2->z-p1->z;
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return LW_TRUE;
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}
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int
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get_3dcross_product(VECTOR3D *v1,VECTOR3D *v2, VECTOR3D *v)
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{
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v->x=(v1->y*v2->z)-(v1->z*v2->y);
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v->y=(v1->z*v2->x)-(v1->x*v2->z);
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v->z=(v1->x*v2->y)-(v1->y*v2->x);
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return LW_TRUE;
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}
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