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mirror of https://github.com/minio/minio synced 2024-07-08 19:56:05 +00:00
minio/internal/logger/console.go
Aditya Manthramurthy 5f78691fcf
ldap: Add user DN attributes list config param (#19758)
This change uses the updated ldap library in minio/pkg (bumped
up to v3). A new config parameter is added for LDAP configuration to
specify extra user attributes to load from the LDAP server and to store
them as additional claims for the user.

A test is added in sts_handlers.go that shows how to access the LDAP
attributes as a claim.

This is in preparation for adding SSH pubkey authentication to MinIO's SFTP
integration.
2024-05-24 16:05:23 -07:00

244 lines
5.8 KiB
Go

// Copyright (c) 2015-2021 MinIO, Inc.
//
// This file is part of MinIO Object Storage stack
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package logger
import (
"encoding/json"
"fmt"
"os"
"strings"
"time"
"github.com/minio/minio/internal/color"
"github.com/minio/pkg/v3/logger/message/log"
)
// ConsoleLoggerTgt is a stringified value to represent console logging
const ConsoleLoggerTgt = "console+http"
// ExitFunc is called by Fatal() class functions, by default it calls os.Exit()
var ExitFunc = os.Exit
// Logger interface describes the methods that need to be implemented to satisfy the interface requirements.
type Logger interface {
json(msg string, args ...interface{})
quiet(msg string, args ...interface{})
pretty(msg string, args ...interface{})
}
func consoleLog(console Logger, msg string, args ...interface{}) {
switch {
case jsonFlag:
// Strip escape control characters from json message
msg = ansiRE.ReplaceAllLiteralString(msg, "")
console.json(msg, args...)
case quietFlag:
if len(msg) != 0 && len(args) == 0 {
args = append(args, msg)
msg = "%s"
}
console.quiet(msg+"\n", args...)
default:
if len(msg) != 0 && len(args) == 0 {
args = append(args, msg)
msg = "%s"
}
console.pretty(msg+"\n", args...)
}
}
// Fatal prints only fatal error message with no stack trace
// it will be called for input validation failures
func Fatal(err error, msg string, data ...interface{}) {
fatal(err, msg, data...)
}
func fatal(err error, msg string, data ...interface{}) {
if msg == "" {
if len(data) > 0 {
msg = fmt.Sprint(data...)
} else {
msg = "a fatal error"
}
} else {
msg = fmt.Sprintf(msg, data...)
}
consoleLog(fatalMessage, errorFmtFunc(msg, err, jsonFlag))
}
var fatalMessage fatalMsg
type fatalMsg struct{}
func (f fatalMsg) json(msg string, args ...interface{}) {
var message string
if msg != "" {
message = fmt.Sprintf(msg, args...)
} else {
message = fmt.Sprint(args...)
}
logJSON, err := json.Marshal(&log.Entry{
Level: FatalKind,
Message: message,
Time: time.Now().UTC(),
Trace: &log.Trace{Message: message, Source: []string{getSource(6)}},
})
if err != nil {
panic(err)
}
fmt.Fprintln(Output, string(logJSON))
ExitFunc(1)
}
func (f fatalMsg) quiet(msg string, args ...interface{}) {
f.pretty(msg, args...)
}
var (
logTag = "ERROR"
logBanner = color.BgRed(color.FgWhite(color.Bold(logTag))) + " "
emptyBanner = color.BgRed(strings.Repeat(" ", len(logTag))) + " "
bannerWidth = len(logTag) + 1
)
func (f fatalMsg) pretty(msg string, args ...interface{}) {
// Build the passed error message
errMsg := fmt.Sprintf(msg, args...)
tagPrinted := false
// Print the error message: the following code takes care
// of splitting error text and always pretty printing the
// red banner along with the error message. Since the error
// message itself contains some colored text, we needed
// to use some ANSI control escapes to cursor color state
// and freely move in the screen.
for _, line := range strings.Split(errMsg, "\n") {
if len(line) == 0 {
// No more text to print, just quit.
break
}
for {
// Save the attributes of the current cursor helps
// us save the text color of the passed error message
ansiSaveAttributes()
// Print banner with or without the log tag
if !tagPrinted {
fmt.Fprint(Output, logBanner)
tagPrinted = true
} else {
fmt.Fprint(Output, emptyBanner)
}
// Restore the text color of the error message
ansiRestoreAttributes()
ansiMoveRight(bannerWidth)
// Continue error message printing
fmt.Fprintln(Output, line)
break
}
}
// Exit because this is a fatal error message
ExitFunc(1)
}
type infoMsg struct{}
var info infoMsg
func (i infoMsg) json(msg string, args ...interface{}) {
var message string
if msg != "" {
message = fmt.Sprintf(msg, args...)
} else {
message = fmt.Sprint(args...)
}
logJSON, err := json.Marshal(&log.Entry{
Level: InfoKind,
Message: message,
Time: time.Now().UTC(),
})
if err != nil {
panic(err)
}
fmt.Fprintln(Output, string(logJSON))
}
func (i infoMsg) quiet(msg string, args ...interface{}) {
}
func (i infoMsg) pretty(msg string, args ...interface{}) {
if msg == "" {
fmt.Fprintln(Output, args...)
} else {
fmt.Fprintf(Output, msg, args...)
}
}
type errorMsg struct{}
var errorMessage errorMsg
func (i errorMsg) json(msg string, args ...interface{}) {
var message string
if msg != "" {
message = fmt.Sprintf(msg, args...)
} else {
message = fmt.Sprint(args...)
}
logJSON, err := json.Marshal(&log.Entry{
Level: ErrorKind,
Message: message,
Time: time.Now().UTC(),
Trace: &log.Trace{Message: message, Source: []string{getSource(6)}},
})
if err != nil {
panic(err)
}
fmt.Fprintln(Output, string(logJSON))
}
func (i errorMsg) quiet(msg string, args ...interface{}) {
i.pretty(msg, args...)
}
func (i errorMsg) pretty(msg string, args ...interface{}) {
if msg == "" {
fmt.Fprintln(Output, args...)
} else {
fmt.Fprintf(Output, msg, args...)
}
}
// Error :
func Error(msg string, data ...interface{}) {
if DisableErrorLog {
return
}
consoleLog(errorMessage, msg, data...)
}
// Info :
func Info(msg string, data ...interface{}) {
if DisableErrorLog {
return
}
consoleLog(info, msg, data...)
}