Fix build

This commit is contained in:
Bond_009 2020-10-04 16:45:00 +02:00
parent f0556c8ded
commit e96d41d5ef

View file

@ -301,8 +301,7 @@ namespace Emby.Server.Implementations.SyncPlay
if (_group.IsPaused)
{
// Pick a suitable time that accounts for latency
var delay = _group.GetHighestPing() * 2;
delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
var delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing);
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
@ -452,8 +451,7 @@ namespace Emby.Server.Implementations.SyncPlay
else
{
// Client, that was buffering, resumed playback but did not update others in time
delay = _group.GetHighestPing() * 2;
delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing);
_group.LastActivity = currentTime.AddMilliseconds(
delay);
@ -497,7 +495,7 @@ namespace Emby.Server.Implementations.SyncPlay
private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
{
// Collected pings are used to account for network latency when unpausing playback
_group.UpdatePing(session, request.Ping ?? _group.DefaultPing);
_group.UpdatePing(session, request.Ping ?? GroupInfo.DefaultPing);
}
/// <inheritdoc />