Add regular polygons to visualize (#1215)

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Reid Johnson 2023-08-31 02:51:00 -05:00 committed by GitHub
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commit 5c1db0c4b8
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3 changed files with 78 additions and 0 deletions

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@ -1,3 +1,5 @@
use std::f64::consts::PI;
use crate::prelude::*;
/// A closed polygon.
@ -19,6 +21,10 @@ use crate::prelude::*;
/// Display: Polygon
/// Category: visualize
#[element(Layout)]
#[scope(
scope.define("regular", polygon_regular_func());
scope
)]
pub struct PolygonElem {
/// How to fill the polygon. See the
/// [rectangle's documentation]($func/rect.fill) for more details.
@ -91,3 +97,71 @@ impl Layout for PolygonElem {
Ok(Fragment::frame(frame))
}
}
/// A regular polygon, defined by its size and number of vertices.
///
/// ## Example { #example }
/// ```example
/// #polygon.regular(
/// fill: blue.lighten(80%),
/// stroke: blue,
/// size: 30pt,
/// vertices: 3,
/// )
/// ```
///
/// Display: Regular Polygon
/// Category: visualize
#[func]
pub fn polygon_regular(
/// How to fill the polygon. See the general
/// [polygon's documentation]($func/polygon.fill) for more details.
#[named]
fill: Option<Option<Paint>>,
/// How to stroke the polygon. See the general
/// [polygon's documentation]($func/polygon.stroke) for more details.
#[named]
stroke: Option<Smart<Option<PartialStroke>>>,
/// The diameter of the circumcircle of the regular polygon (https://en.wikipedia.org/wiki/Circumcircle).
#[named]
#[default(Em::one().into())]
size: Length,
/// The number of vertices in the polygon.
#[named]
#[default(3)]
vertices: u64,
) -> Content {
let radius = size / 2.0;
let angle = |i: f64| {
2.0 * PI * i / (vertices as f64) + PI * (1.0 / 2.0 - 1.0 / vertices as f64)
};
let (horizontal_offset, vertical_offset) = (0..=vertices)
.map(|v| {
(
(radius * angle(v as f64).cos()) + radius,
(radius * angle(v as f64).sin()) + radius,
)
})
.fold((radius, radius), |(min_x, min_y), (v_x, v_y)| {
(if min_x < v_x { min_x } else { v_x }, if min_y < v_y { min_y } else { v_y })
});
let vertices = (0..=vertices)
.map(|v| {
let x = (radius * angle(v as f64).cos()) + radius - horizontal_offset;
let y = (radius * angle(v as f64).sin()) + radius - vertical_offset;
Axes::new(x, y).map(Rel::from)
})
.collect();
let mut elem = PolygonElem::new(vertices);
if let Some(fill) = fill {
elem.push_fill(fill);
}
if let Some(stroke) = stroke {
elem.push_stroke(stroke);
}
elem.pack()
}

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@ -8,6 +8,7 @@
#polygon()
#polygon((0em, 0pt))
#polygon((0pt, 0pt), (10pt, 0pt))
#polygon.regular(size: 0pt, vertices: 9)
#polygon((5pt, 0pt), (0pt, 10pt), (10pt, 10pt))
#polygon(
@ -27,6 +28,9 @@
// Self-intersections
#polygon((0pt, 10pt), (30pt, 20pt), (0pt, 30pt), (20pt, 0pt), (20pt, 35pt))
// Regular polygon; should have equal side lengths
#for k in range(3, 9) {polygon.regular(size: 30pt, vertices: k,)}
---
// Error: 10-17 point array must contain exactly two entries
#polygon((50pt,))