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https://invent.kde.org/graphics/okular
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c5b694d02c
Part from the *very C00L* AGG2 library (www.antigrain.com) are imported from the agg23 source package. The imported files provides antialiased rendering on bgra32 qimage memory buffers. See "kpdf/ui/painter_agg2/README.kpdf" for more info. PagePainter: Replaced my dear crappy scanline renderer (well, was the fastest btw :-) with agg2 based rendering code. Implemented HighlightAnnotation (HL, Underline, Strikeout and Squiggly) and InkAnnotation (simple one) rendering. Need a multiply-blending template algo for getting highlights to look as highlighs (not solid or transparent, like now). Makefile.am(s): Updated to build the new library, set include paths and link it. Here we go. svn path=/branches/kpdf_annotations/kdegraphics/kpdf/; revision=405150
323 lines
11 KiB
C++
323 lines
11 KiB
C++
//----------------------------------------------------------------------------
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// Anti-Grain Geometry - Version 2.3
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
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//
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// Permission to copy, use, modify, sell and distribute this software
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// is granted provided this copyright notice appears in all copies.
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// This software is provided "as is" without express or implied
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// warranty, and with no claim as to its suitability for any purpose.
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//
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//----------------------------------------------------------------------------
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// Contact: mcseem@antigrain.com
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// mcseemagg@yahoo.com
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// http://www.antigrain.com
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//----------------------------------------------------------------------------
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#ifndef AGG_SCANLINE_U_INCLUDED
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#define AGG_SCANLINE_U_INCLUDED
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#include <string.h>
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#include "agg_basics.h"
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namespace agg
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{
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//==============================================================scanline_u
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//
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// Unpacked scanline container class
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//
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// This class is used to transfer data from a scanline rastyerizer
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// to the rendering buffer. It's organized very simple. The class stores
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// information of horizontal spans to render it into a pixel-map buffer.
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// Each span has staring X, length, and an array of bytes that determine the
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// cover-values for each pixel.
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// Before using this class you should know the minimal and maximal pixel
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// coordinates of your scanline. The protocol of using is:
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// 1. reset(min_x, max_x)
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// 2. add_cell() / add_span() - accumulate scanline.
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// When forming one scanline the next X coordinate must be always greater
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// than the last stored one, i.e. it works only with ordered coordinates.
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// 3. Call finalize(y) and render the scanline.
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// 3. Call reset_spans() to prepare for the new scanline.
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//
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// 4. Rendering:
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//
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// Scanline provides an iterator class that allows you to extract
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// the spans and the cover values for each pixel. Be aware that clipping
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// has not been done yet, so you should perform it yourself.
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// Use scanline_u8::iterator to render spans:
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//-------------------------------------------------------------------------
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//
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// int y = sl.y(); // Y-coordinate of the scanline
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//
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// ************************************
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// ...Perform vertical clipping here...
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// ************************************
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//
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// scanline_u8::const_iterator span = sl.begin();
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//
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// unsigned char* row = m_rbuf->row(y); // The the address of the beginning
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// // of the current row
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//
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// unsigned num_spans = sl.num_spans(); // Number of spans. It's guaranteed that
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// // num_spans is always greater than 0.
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//
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// do
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// {
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// const scanline_u8::cover_type* covers =
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// span->covers; // The array of the cover values
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//
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// int num_pix = span->len; // Number of pixels of the span.
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// // Always greater than 0, still it's
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// // better to use "int" instead of
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// // "unsigned" because it's more
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// // convenient for clipping
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// int x = span->x;
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//
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// **************************************
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// ...Perform horizontal clipping here...
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// ...you have x, covers, and pix_count..
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// **************************************
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//
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// unsigned char* dst = row + x; // Calculate the start address of the row.
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// // In this case we assume a simple
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// // grayscale image 1-byte per pixel.
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// do
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// {
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// *dst++ = *covers++; // Hypotetical rendering.
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// }
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// while(--num_pix);
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//
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// ++span;
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// }
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// while(--num_spans); // num_spans cannot be 0, so this loop is quite safe
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//------------------------------------------------------------------------
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//
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// The question is: why should we accumulate the whole scanline when we
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// could render just separate spans when they're ready?
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// That's because using the scaline is generally faster. When is consists
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// of more than one span the conditions for the processor cash system
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// are better, because switching between two different areas of memory
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// (that can be very large) occures less frequently.
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//------------------------------------------------------------------------
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template<class T> class scanline_u
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{
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public:
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typedef T cover_type;
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//--------------------------------------------------------------------
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struct span
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{
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int16 x;
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int16 len;
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cover_type* covers;
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};
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typedef span* iterator;
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typedef const span* const_iterator;
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//--------------------------------------------------------------------
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~scanline_u();
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scanline_u();
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void reset(int min_x, int max_x);
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void add_cell(int x, unsigned cover);
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void add_cells(int x, unsigned len, const T* covers);
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void add_span(int x, unsigned len, unsigned cover);
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void finalize(int y) { m_y = y; }
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void reset_spans();
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int y() const { return m_y; }
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unsigned num_spans() const { return unsigned(m_cur_span - m_spans); }
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const_iterator begin() const { return m_spans + 1; }
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iterator begin() { return m_spans + 1; }
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private:
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scanline_u<T>(const scanline_u<T>&);
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const scanline_u<T>& operator = (const scanline_u<T>&);
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private:
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int m_min_x;
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unsigned m_max_len;
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int m_last_x;
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int m_y;
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cover_type* m_covers;
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span* m_spans;
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span* m_cur_span;
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};
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//------------------------------------------------------------------------
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template<class T> scanline_u<T>::~scanline_u()
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{
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delete [] m_spans;
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delete [] m_covers;
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}
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//------------------------------------------------------------------------
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template<class T> scanline_u<T>::scanline_u() :
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m_min_x(0),
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m_max_len(0),
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m_last_x(0x7FFFFFF0),
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m_covers(0),
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m_spans(0),
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m_cur_span(0)
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{
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}
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//------------------------------------------------------------------------
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template<class T> void scanline_u<T>::reset(int min_x, int max_x)
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{
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unsigned max_len = max_x - min_x + 2;
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if(max_len > m_max_len)
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{
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delete [] m_spans;
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delete [] m_covers;
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m_covers = new cover_type [max_len];
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m_spans = new span [max_len];
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m_max_len = max_len;
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}
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m_last_x = 0x7FFFFFF0;
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m_min_x = min_x;
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m_cur_span = m_spans;
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}
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//------------------------------------------------------------------------
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template<class T> inline void scanline_u<T>::reset_spans()
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{
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m_last_x = 0x7FFFFFF0;
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m_cur_span = m_spans;
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}
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//------------------------------------------------------------------------
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template<class T> inline void scanline_u<T>::add_cell(int x, unsigned cover)
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{
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x -= m_min_x;
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m_covers[x] = (unsigned char)cover;
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if(x == m_last_x+1)
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{
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m_cur_span->len++;
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}
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else
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{
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m_cur_span++;
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m_cur_span->x = (int16)(x + m_min_x);
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m_cur_span->len = 1;
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m_cur_span->covers = m_covers + x;
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}
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m_last_x = x;
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}
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//------------------------------------------------------------------------
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template<class T> void scanline_u<T>::add_cells(int x, unsigned len, const T* covers)
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{
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x -= m_min_x;
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memcpy(m_covers + x, covers, len * sizeof(T));
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if(x == m_last_x+1)
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{
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m_cur_span->len += (int16)len;
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}
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else
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{
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m_cur_span++;
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m_cur_span->x = (int16)(x + m_min_x);
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m_cur_span->len = (int16)len;
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m_cur_span->covers = m_covers + x;
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}
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m_last_x = x + len - 1;
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}
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//------------------------------------------------------------------------
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template<class T> void scanline_u<T>::add_span(int x, unsigned len, unsigned cover)
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{
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x -= m_min_x;
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memset(m_covers + x, cover, len);
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if(x == m_last_x+1)
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{
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m_cur_span->len += (int16)len;
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}
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else
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{
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m_cur_span++;
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m_cur_span->x = (int16)(x + m_min_x);
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m_cur_span->len = (int16)len;
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m_cur_span->covers = m_covers + x;
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}
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m_last_x = x + len - 1;
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}
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//=============================================================scanline_u8
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typedef scanline_u<int8u> scanline_u8;
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//============================================================scanline_u16
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typedef scanline_u<int16u> scanline_u16;
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//============================================================scanline_u32
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typedef scanline_u<int32u> scanline_u32;
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//=============================================================scanline_am
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//
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// The scanline container with alpha-masking
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//
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//------------------------------------------------------------------------
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template<class AlphaMask, class CoverT>
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class scanline_am : public scanline_u<CoverT>
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{
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public:
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typedef AlphaMask alpha_mask_type;
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typedef CoverT cover_type;
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typedef scanline_u<CoverT> scanline_type;
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scanline_am() : scanline_type(), m_alpha_mask(0) {}
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scanline_am(const AlphaMask& am) : scanline_type(), m_alpha_mask(&am) {}
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//--------------------------------------------------------------------
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void finalize(int span_y)
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{
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scanline_u<CoverT>::finalize(span_y);
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if(m_alpha_mask)
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{
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typename scanline_type::iterator span = scanline_type::begin();
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unsigned count = scanline_type::num_spans();
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do
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{
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m_alpha_mask->combine_hspan(span->x,
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scanline_type::y(),
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span->covers,
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span->len);
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++span;
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}
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while(--count);
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}
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}
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private:
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const AlphaMask* m_alpha_mask;
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};
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//==========================================================scanline_u8_am
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template<class AlphaMask>
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class scanline_u8_am : public scanline_am<AlphaMask, int8u>
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{
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public:
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typedef AlphaMask alpha_mask_type;
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typedef int8u cover_type;
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typedef scanline_am<alpha_mask_type, cover_type> self_type;
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scanline_u8_am() : self_type() {}
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scanline_u8_am(const AlphaMask& am) : self_type(am) {}
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};
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}
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#endif
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