okular/ui/painter_agg2/agg_clip_liang_barsky.h
Enrico Ros c5b694d02c Painter_AGG2:
Part from the *very C00L* AGG2 library (www.antigrain.com) are imported
  from the agg23 source package. The imported files provides antialiased
  rendering on bgra32 qimage memory buffers.
  See "kpdf/ui/painter_agg2/README.kpdf" for more info.
PagePainter:
  Replaced my dear crappy scanline renderer (well, was the fastest btw :-)
  with agg2 based rendering code.
  Implemented HighlightAnnotation (HL, Underline, Strikeout and Squiggly)
  and InkAnnotation (simple one) rendering.
  Need a multiply-blending template algo for getting highlights to look
  as highlighs (not solid or transparent, like now).
Makefile.am(s):
  Updated to build the new library, set include paths and link it.

Here we go.

svn path=/branches/kpdf_annotations/kdegraphics/kpdf/; revision=405150
2005-04-12 20:44:26 +00:00

209 lines
5.8 KiB
C++

//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.3
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Liang-Barsky clipping
//
//----------------------------------------------------------------------------
#ifndef AGG_CLIP_LIANG_BARSKY_INCLUDED
#define AGG_CLIP_LIANG_BARSKY_INCLUDED
#include "agg_basics.h"
namespace agg
{
//----------------------------------------------------------clipping_flags
// Determine the clipping code of the vertex according to the
// Cyrus-Beck line clipping algorithm
//
// | |
// 0110 | 0010 | 0011
// | |
// -------+--------+-------- clip_box.y2
// | |
// 0100 | 0000 | 0001
// | |
// -------+--------+-------- clip_box.y1
// | |
// 1100 | 1000 | 1001
// | |
// clip_box.x1 clip_box.x2
//
//
template<class T>
inline unsigned clipping_flags(T x, T y, const rect_base<T>& clip_box)
{
return (x > clip_box.x2) |
((y > clip_box.y2) << 1) |
((x < clip_box.x1) << 2) |
((y < clip_box.y1) << 3);
}
//-------------------------------------------------------clip_liang_barsky
template<class T>
inline unsigned clip_liang_barsky(T x1, T y1, T x2, T y2,
const rect_base<T>& clip_box,
T* x, T* y)
{
const double nearzero = 1e-30;
double deltax = x2 - x1;
double deltay = y2 - y1;
double xin;
double xout;
double yin;
double yout;
double tinx;
double tiny;
double toutx;
double touty;
double tin1;
double tin2;
double tout1;
unsigned np = 0;
if(deltax == 0.0)
{
// bump off of the vertical
deltax = (x1 > clip_box.x1) ? -nearzero : nearzero;
}
if(deltay == 0.0)
{
// bump off of the horizontal
deltay = (y1 > clip_box.y1) ? -nearzero : nearzero;
}
if(deltax > 0.0)
{
// points to right
xin = clip_box.x1;
xout = clip_box.x2;
}
else
{
xin = clip_box.x2;
xout = clip_box.x1;
}
if(deltay > 0.0)
{
// points up
yin = clip_box.y1;
yout = clip_box.y2;
}
else
{
yin = clip_box.y2;
yout = clip_box.y1;
}
tinx = (xin - x1) / deltax;
tiny = (yin - y1) / deltay;
if (tinx < tiny)
{
// hits x first
tin1 = tinx;
tin2 = tiny;
}
else
{
// hits y first
tin1 = tiny;
tin2 = tinx;
}
if(tin1 <= 1.0)
{
if(0.0 < tin1)
{
*x++ = (T)xin;
*y++ = (T)yin;
++np;
}
if(tin2 <= 1.0)
{
toutx = (xout - x1) / deltax;
touty = (yout - y1) / deltay;
tout1 = (toutx < touty) ? toutx : touty;
if(tin2 > 0.0 || tout1 > 0.0)
{
if(tin2 <= tout1)
{
if(tin2 > 0.0)
{
if(tinx > tiny)
{
*x++ = (T)xin;
*y++ = (T)(y1 + tinx * deltay);
}
else
{
*x++ = (T)(x1 + tiny * deltax);
*y++ = (T)yin;
}
++np;
}
if(tout1 < 1.0)
{
if(toutx < touty)
{
*x++ = (T)xout;
*y++ = (T)(y1 + toutx * deltay);
}
else
{
*x++ = (T)(x1 + touty * deltax);
*y++ = (T)yout;
}
}
else
{
*x++ = x2;
*y++ = y2;
}
++np;
}
else
{
if(tinx > tiny)
{
*x++ = (T)xin;
*y++ = (T)yout;
}
else
{
*x++ = (T)xout;
*y++ = (T)yin;
}
++np;
}
}
}
}
return np;
}
}
#endif