mirror of
https://invent.kde.org/graphics/okular
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96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
/*
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SPDX-FileCopyrightText: 2020 David Hurka <david.hurka@mailbox.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef CURSORWRAPHELPER_H
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#define CURSORWRAPHELPER_H
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#include <QPoint>
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#include <QPointer>
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class QScreen;
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/**
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* Wrap the cursor around screen edges.
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*
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* Problem: When setting the cursor position,
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* the actual wrap operation may happen later or not at all.
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* Your application needs to observe the actual wrap operation,
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* and calculate movement offsets based on this operation.
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*
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* This class provides this functionality in a single static function.
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*
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* Example:
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* \code
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* MyWidget::mousePressEvent(QMouseEvent *me)
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* {
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* CursorWrapHelper::startDrag();
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* m_lastCursorPos = me->pos();
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* }
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*
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* MyWidget::mouseMoveEvent(QMouseEvent *me)
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* {
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* cursorMovement = me->pos() - m_lastCursorPos;
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* cursorMovement -= CursorWrapHelper::wrapCursor(me->pos(), Qt::TopEdge | Qt::BottomEdge);
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*
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* ...
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* processMovement(cursorMovement);
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* ...
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* }
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* \endcode
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*/
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class CursorWrapHelper
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{
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public:
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/**
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* Wrap the QCursor around specified screen edges.
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*
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* Wrapping is performed using QCursor::pos().
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* You have to provide a cursor position, because QCursor::pos() is realtime,
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* which means it can not be used to calculate the resulting offset for you.
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* If you implement mousePressEvent() and mouseMoveEvent(),
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* you can simply pass event->pos().
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* @p eventPosition may have a constant offset.
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*
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* @param eventPosition The cursor position you are currently working with.
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* @param edges At which edges to wrap. (E. g. top -> bottom: use Qt::TopEdge)
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* @returns The actual distance the cursor was moved.
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*/
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static QPoint wrapCursor(QPoint eventPosition, Qt::Edges edges);
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/**
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* Call this to avoid computing a wrap distance when a drag starts.
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*
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* This should be called every time you get e. g. a mousePressEvent().
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*/
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static void startDrag();
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protected:
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/** Returns the screen under the cursor */
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static QScreen *getScreen();
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/** Remember screen to speed up screen search */
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static QPointer<QScreen> s_lastScreen;
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/**
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* Actual wrapping of the cursor may happen later.
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* By comparing the magnitude of cursor movements to the last wrap operation,
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* we can catch the moment when wrapping actually happens,
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* and return the wrapping offset at that time.
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*
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* Vertical wrapping and horizontal wrapping may happen with little delay,
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* so they are handled strictly separately.
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*/
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static QPoint s_lastCursorPosition;
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static QPoint s_lastWrapOperation;
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/**
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* If the user releases the mouse while it is being wrapped,
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* we don’t want the wrap to be subtracted from the next drag operation.
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* This timestamp allows to check whether the user possibly started a new drag.
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*/
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static QPoint s_lastTimeStamp;
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};
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#endif // CURSORWRAPHELPER_H
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