okular/core/rotationjob.cpp
2007-09-03 18:16:27 +00:00

96 lines
2.5 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Tobias Koenig <tokoe@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "rotationjob_p.h"
#include <QtGui/QMatrix>
using namespace Okular;
RotationJob::RotationJob( const QImage &image, Rotation oldRotation, Rotation newRotation, int id )
: mImage( image ), mOldRotation( oldRotation ), mNewRotation( newRotation ), mId( id ), m_pd( 0 )
{
}
void RotationJob::setPage( PagePrivate * pd )
{
m_pd = pd;
}
QImage RotationJob::image() const
{
return mRotatedImage;
}
Rotation RotationJob::rotation() const
{
return mNewRotation;
}
int RotationJob::id() const
{
return mId;
}
PagePrivate * RotationJob::page() const
{
return m_pd;
}
void RotationJob::run()
{
if ( mOldRotation == mNewRotation ) {
mRotatedImage = mImage;
return;
}
QMatrix matrix = rotationMatrix( mOldRotation, mNewRotation );
mRotatedImage = mImage.transformed( matrix );
}
QMatrix RotationJob::rotationMatrix( Rotation from, Rotation to )
{
QMatrix matrix;
if ( from == Rotation0 ) {
if ( to == Rotation90 )
matrix.rotate( 90 );
else if ( to == Rotation180 )
matrix.rotate( 180 );
else if ( to == Rotation270 )
matrix.rotate( 270 );
} else if ( from == Rotation90 ) {
if ( to == Rotation180 )
matrix.rotate( 90 );
else if ( to == Rotation270 )
matrix.rotate( 180 );
else if ( to == Rotation0 )
matrix.rotate( 270 );
} else if ( from == Rotation180 ) {
if ( to == Rotation270 )
matrix.rotate( 90 );
else if ( to == Rotation0 )
matrix.rotate( 180 );
else if ( to == Rotation90 )
matrix.rotate( 270 );
} else if ( from == Rotation270 ) {
if ( to == Rotation0 )
matrix.rotate( 90 );
else if ( to == Rotation90 )
matrix.rotate( 180 );
else if ( to == Rotation180 )
matrix.rotate( 270 );
}
return matrix;
}
#include "rotationjob_p.moc"