okular/core/rotationjob.cpp
Kevin Funk a53a2402ca clang-tidy: modernize-use-nullptr run
Semi-ACK'd by Albert :)
2017-09-06 00:19:48 +02:00

116 lines
3.1 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Tobias Koenig <tokoe@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "rotationjob_p.h"
#include <QtGui/QTransform>
using namespace Okular;
RotationJob::RotationJob( const QImage &image, Rotation oldRotation, Rotation newRotation, DocumentObserver *observer )
: ThreadWeaver::QObjectDecorator( new RotationJobInternal( image, oldRotation, newRotation ) )
, mObserver( observer ), m_pd( nullptr )
, mRect( NormalizedRect() )
{
}
void RotationJob::setPage( PagePrivate * pd )
{
m_pd = pd;
}
void RotationJob::setRect( const NormalizedRect &rect )
{
mRect = rect;
}
DocumentObserver * RotationJob::observer() const
{
return mObserver;
}
PagePrivate * RotationJob::page() const
{
return m_pd;
}
NormalizedRect RotationJob::rect() const
{
return mRect;
}
QTransform RotationJob::rotationMatrix( Rotation from, Rotation to )
{
QTransform matrix;
if ( from == Rotation0 ) {
if ( to == Rotation90 )
matrix.rotate( 90 );
else if ( to == Rotation180 )
matrix.rotate( 180 );
else if ( to == Rotation270 )
matrix.rotate( 270 );
} else if ( from == Rotation90 ) {
if ( to == Rotation180 )
matrix.rotate( 90 );
else if ( to == Rotation270 )
matrix.rotate( 180 );
else if ( to == Rotation0 )
matrix.rotate( 270 );
} else if ( from == Rotation180 ) {
if ( to == Rotation270 )
matrix.rotate( 90 );
else if ( to == Rotation0 )
matrix.rotate( 180 );
else if ( to == Rotation90 )
matrix.rotate( 270 );
} else if ( from == Rotation270 ) {
if ( to == Rotation0 )
matrix.rotate( 90 );
else if ( to == Rotation90 )
matrix.rotate( 180 );
else if ( to == Rotation180 )
matrix.rotate( 270 );
}
return matrix;
}
RotationJobInternal::RotationJobInternal( const QImage &image, Rotation oldRotation, Rotation newRotation )
: mImage( image ), mOldRotation( oldRotation ), mNewRotation( newRotation )
{
}
QImage RotationJobInternal::image() const
{
return mRotatedImage;
}
Rotation RotationJobInternal::rotation() const
{
return mNewRotation;
}
void RotationJobInternal::run(ThreadWeaver::JobPointer self, ThreadWeaver::Thread *thread)
{
Q_UNUSED(self);
Q_UNUSED(thread);
if ( mOldRotation == mNewRotation ) {
mRotatedImage = mImage;
return;
}
const QTransform matrix = RotationJob::rotationMatrix( mOldRotation, mNewRotation );
mRotatedImage = mImage.transformed( matrix );
}
#include "moc_rotationjob_p.cpp"