okular/core/misc.cpp
Pino Toscano 5150419e81 adapt the debug stuff to the new kdebug way:
- make the output looking more or less like before (using nospace() or removing the spaces)
- remove endl and '\n' at the end of debug outputs
- fixing the QDebug operator<<'s around
- isolate the debug area number of the core into a separate header, and apply it instead of the numbers found in textpage.cpp

svn path=/trunk/KDE/kdegraphics/okular/; revision=694667
2007-07-31 10:19:48 +00:00

87 lines
2 KiB
C++

/***************************************************************************
* Copyright (C) 2005 by Piotr Szymanski <niedakh@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "core/misc.h"
#include <kdebug.h>
using namespace Okular;
class TextSelection::Private
{
public:
int direction;
int it[2];
NormalizedPoint cur[2];
};
TextSelection::TextSelection( const NormalizedPoint & a, const NormalizedPoint & b )
: d( new Private )
{
if (b.y-a.y<0 || (b.y-a.y==0 && b.x-a.x <0))
d->direction = 1;
else
d->direction = 0;
d->cur[0] = a;
d->cur[1] = b;
d->it[d->direction % 2] = -1;
d->it[(d->direction + 1) % 2] = -1;
}
TextSelection::~TextSelection()
{
delete d;
}
void TextSelection::end( const NormalizedPoint & p )
{
// changing direction as in 2b , assuming the bool->int conversion is correct
int dir1 = d->direction;
d->direction = (p.y - d->cur[0].y < 0 || (p.y - d->cur[0].y == 0 && p.x - d->cur[0].x < 0));
if (d->direction != dir1)
kDebug() << "changing direction in selection";
d->cur[1] = p;
}
void TextSelection::itE( int p )
{
d->it[(d->direction + 1) % 2] = p;
}
void TextSelection::itB( int p )
{
d->it[(d->direction) % 2] = p;
}
int TextSelection::direction() const
{
return d->direction;
}
NormalizedPoint TextSelection::start() const
{
return d->cur[d->direction % 2];
}
NormalizedPoint TextSelection::end() const
{
return d->cur[(d->direction + 1) % 2];
}
int TextSelection::itB() const
{
return d->it[d->direction % 2];
}
int TextSelection::itE() const
{
return d->it[(d->direction + 1) % 2];
}