okular/core/misc.h
Pino Toscano bd1880e42d less use of pointers; more const's
svn path=/trunk/playground/graphics/okular/; revision=605960
2006-11-18 18:33:47 +00:00

70 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (C) 2005 by Piotr Szymanski <niedakh@gmail.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef _OKULAR_MISC_H_
#define _OKULAR_MISC_H_
#include "area.h"
namespace Okular {
/**
@short Wrapper around the information needed to generate the selection area
There are two assumptions inside this class:
1. the start never changes, one instance of this class is used for one selection,
therefore the start of the selection will not change, only end and direction of
the selection will change.
By direction we mean the direction in which the end moves in relation to the start,
forward selection is when end is after the start, backward when its before.
2. The following changes might appear during selection:
a. the end moves without changing the direction (it can move up and down but not past the start):
only itE will be updated
b. the end moves with changing the direction then itB becomes itE if the previous direction was forward
or itE becomes itB
3. Internally it that is related to the start cursor is always at it[0] while it related to end is it[1],
transition between meanings (itB/itE) is done with dir modifier;
*/
class TextSelection
{
public:
TextSelection( const NormalizedPoint & a, const NormalizedPoint & b )
{
if (b.y-a.y<0 || (b.y-a.y==0 && b.x-a.x <0))
direction=1;
else
direction=0;
cur[0]=a,cur[1]=b;
it[direction%2]=-1,it[(direction+1)%2]=-1;
};
void end( const NormalizedPoint & p )
{
// changing direction as in 2b , assuming the bool->int conversion is correct
int dir1=direction;
direction = (p.y-cur[0].y<0 || (p.y-cur[0].y==0 && p.x-cur[0].x <0));
if (direction!=dir1)
kDebug() << "changing direction in selection\n";
cur[1]=p;
}
void itE (int p) { it[(direction+1)%2]=p; }
void itB (int p) { it[(direction)%2]=p; }
int dir () { return direction; }
NormalizedPoint start() const { return cur[direction%2]; }
NormalizedPoint end() const { return cur[(direction+1)%2]; }
int itB() {return it[direction%2];}
int itE() {return it[(direction+1)%2];}
private:
int direction;
int it[2];
NormalizedPoint cur[2];
};
}
#endif