okular/core/rotationjob.cpp
Pino Toscano 4b922367e2 Use a proper enum to deal with orientation/rotation all around okular.
svn path=/trunk/playground/graphics/okular/; revision=620312
2007-01-05 17:09:47 +00:00

77 lines
2.4 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Tobias Koenig <tokoe@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include <QtGui/QMatrix>
#include "rotationjob.h"
using namespace Okular;
RotationJob::RotationJob( const QImage &image, Rotation oldRotation, Rotation newRotation, int id )
: mImage( image ), mOldRotation( oldRotation ), mNewRotation( newRotation ), mId( id )
{
}
QImage RotationJob::image() const
{
return mRotatedImage;
}
Rotation RotationJob::rotation() const
{
return mNewRotation;
}
int RotationJob::id() const
{
return mId;
}
void RotationJob::run()
{
QMatrix matrix;
if ( mOldRotation == mNewRotation ) {
mRotatedImage = mImage;
return;
}
if ( mOldRotation == Rotation0 ) {
if ( mNewRotation == Rotation90 )
matrix.rotate( 90 );
else if ( mNewRotation == Rotation180 )
matrix.rotate( 180 );
else if ( mNewRotation == Rotation270 )
matrix.rotate( 270 );
} else if ( mOldRotation == Rotation90 ) {
if ( mNewRotation == Rotation180 )
matrix.rotate( 90 );
else if ( mNewRotation == Rotation270 )
matrix.rotate( 180 );
else if ( mNewRotation == Rotation0 )
matrix.rotate( 270 );
} else if ( mOldRotation == Rotation180 ) {
if ( mNewRotation == Rotation270 )
matrix.rotate( 90 );
else if ( mNewRotation == Rotation0 )
matrix.rotate( 180 );
else if ( mNewRotation == Rotation90 )
matrix.rotate( 270 );
} else if ( mOldRotation == Rotation270 ) {
if ( mNewRotation == Rotation0 )
matrix.rotate( 90 );
else if ( mNewRotation == Rotation90 )
matrix.rotate( 180 );
else if ( mNewRotation == Rotation180 )
matrix.rotate( 270 );
}
mRotatedImage = mImage.transformed( matrix );
}