okular/core/utils.cpp
2018-08-31 12:23:45 +03:00

173 lines
5.2 KiB
C++

/***************************************************************************
* Copyright (C) 2006 by Luigi Toscano <luigi.toscano@tiscali.it> *
* Copyright (C) 2008 by Pino Toscano <pino@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "utils.h"
#include "utils_p.h"
#include "debug_p.h"
#include "settings_core.h"
#include <QRect>
#include <QApplication>
#include <QDesktopWidget>
#include <QImage>
#include <QIODevice>
#include <QWindow>
#include <QScreen>
using namespace Okular;
QRect Utils::rotateRect( const QRect & source, int width, int height, int orientation )
{
QRect ret;
// adapt the coordinates of the boxes to the rotation
switch ( orientation )
{
case 1:
ret = QRect( width - source.y() - source.height(), source.x(),
source.height(), source.width() );
break;
case 2:
ret = QRect( width - source.x() - source.width(), height - source.y() - source.height(),
source.width(), source.height() );
break;
case 3:
ret = QRect( source.y(), height - source.x() - source.width(),
source.height(), source.width() );
break;
case 0: // no modifications
default: // other cases
ret = source;
}
return ret;
}
QSizeF Utils::realDpi(QWidget* widgetOnScreen)
{
const QScreen* screen = widgetOnScreen && widgetOnScreen->window() && widgetOnScreen->window()->windowHandle()
? widgetOnScreen->window()->windowHandle()->screen()
: qGuiApp->primaryScreen();
if (screen)
{
const QSizeF res(screen->physicalDotsPerInchX(), screen->physicalDotsPerInchY());
if (res.width() > 0 && res.height() > 0) {
if (qAbs(res.width() - res.height()) / qMin(res.height(), res.width()) < 0.05) {
return res;
} else {
qCDebug(OkularCoreDebug) << "QScreen calculation returned a non square dpi." << res << ". Falling back";
}
}
}
return QSizeF(72, 72);
}
inline static bool isPaperColor( QRgb argb, QRgb paperColor ) {
return ( argb & 0xFFFFFF ) == ( paperColor & 0xFFFFFF); // ignore alpha
}
NormalizedRect Utils::imageBoundingBox( const QImage * image )
{
if ( !image )
return NormalizedRect();
const int width = image->width();
const int height = image->height();
const QRgb paperColor = SettingsCore::paperColor().rgb();
int left, top, bottom, right, x, y;
#ifdef BBOX_DEBUG
QTime time;
time.start();
#endif
// Scan pixels for top non-white
for ( top = 0; top < height; ++top )
for ( x = 0; x < width; ++x )
if ( !isPaperColor( image->pixel( x, top ), paperColor ) )
goto got_top;
return NormalizedRect( 0, 0, 0, 0 ); // the image is blank
got_top:
left = right = x;
// Scan pixels for bottom non-white
for ( bottom = height-1; bottom >= top; --bottom )
for ( x = width-1; x >= 0; --x )
if ( !isPaperColor( image->pixel( x, bottom ), paperColor ) )
goto got_bottom;
Q_ASSERT( 0 ); // image changed?!
got_bottom:
if ( x < left )
left = x;
if ( x > right )
right = x;
// Scan for leftmost and rightmost (we already found some bounds on these):
for ( y = top; y <= bottom && ( left > 0 || right < width-1 ); ++y )
{
for ( x = 0; x < left; ++x )
if ( !isPaperColor( image->pixel( x, y ), paperColor ) )
left = x;
for ( x = width-1; x > right+1; --x )
if ( !isPaperColor( image->pixel( x, y ), paperColor ) )
right = x;
}
NormalizedRect bbox( QRect( left, top, ( right - left + 1), ( bottom - top + 1 ) ),
image->width(), image->height() );
#ifdef BBOX_DEBUG
qCDebug(OkularCoreDebug) << "Computed bounding box" << bbox << "in" << time.elapsed() << "ms";
#endif
return bbox;
}
void Okular::copyQIODevice( QIODevice *from, QIODevice *to )
{
QByteArray buffer( 65536, '\0' );
qint64 read = 0;
qint64 written = 0;
while ( ( read = from->read( buffer.data(), buffer.size() ) ) > 0 )
{
written = to->write( buffer.constData(), read );
if ( read != written )
break;
}
}
QTransform Okular::buildRotationMatrix(Rotation rotation)
{
QTransform matrix;
matrix.rotate( (int)rotation * 90 );
switch ( rotation )
{
case Rotation90:
matrix.translate( 0, -1 );
break;
case Rotation180:
matrix.translate( -1, -1 );
break;
case Rotation270:
matrix.translate( -1, 0 );
break;
default: ;
}
return matrix;
}
/* kate: replace-tabs on; indent-width 4; */