okular/core/audioplayer.cpp
Pino Toscano 355645922b Make the playback of repeating sounds working (hopefully).
Add a way to stop all the playbacks of the AudioPlayer.

svn path=/trunk/playground/graphics/okular/; revision=630500
2007-02-05 15:26:05 +00:00

276 lines
7.1 KiB
C++

/***************************************************************************
* Copyright (C) 2007 by Pino Toscano <pino@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
// qt/kde includes
#include <qhash.h>
#include <qsignalmapper.h>
#include <kdebug.h>
#include <krandom.h>
#include <phonon/audiopath.h>
#include <phonon/audiooutput.h>
#include <phonon/bytestream.h>
#include <phonon/mediaobject.h>
// local includes
#include "audioplayer.h"
#include "link.h"
#include "sound.h"
using namespace Okular;
// helper class used to store info about a sound to be played
class SoundInfo
{
public:
explicit SoundInfo( const Sound * s = 0, const LinkSound * ls = 0 )
: sound( s ), volume( 0.5 ), synchronous( false ), repeat( false ),
mix( false )
{
if ( ls )
{
volume = ls->volume();
synchronous = ls->synchronous();
repeat = ls->repeat();
mix = ls->mix();
}
}
const Sound * sound;
double volume;
bool synchronous;
bool repeat;
bool mix;
};
class PlayData
{
public:
PlayData()
: m_mediaobject( 0 ), m_bytestream( 0 ), m_path( 0 ), m_output( 0 )
{
}
void play()
{
if ( m_mediaobject )
{
m_mediaobject->play();
}
else if ( m_bytestream )
{
m_bytestream->play();
}
}
~PlayData()
{
if ( m_bytestream )
{
m_bytestream->stop();
delete m_bytestream;
}
if ( m_mediaobject )
{
m_mediaobject->stop();
delete m_mediaobject;
}
delete m_path;
delete m_output;
}
Phonon::MediaObject * m_mediaobject;
Phonon::ByteStream * m_bytestream;
Phonon::AudioPath * m_path;
Phonon::AudioOutput * m_output;
SoundInfo m_info;
};
class AudioPlayer::Private
{
public:
Private( AudioPlayer * qq )
: q( qq )
{
connect( &m_mapper, SIGNAL( mapped( int ) ), q, SLOT( finished( int ) ) );
}
~Private()
{
stopPlayings();
}
int newId() const;
bool play( const SoundInfo& si );
void stopPlayings();
// private slots
void finished( int );
AudioPlayer * q;
QHash< int, PlayData * > m_playing;
QSignalMapper m_mapper;
};
int AudioPlayer::Private::newId() const
{
int newid = 0;
QHash< int, PlayData * >::const_iterator it;
QHash< int, PlayData * >::const_iterator itEnd = m_playing.constEnd();
do
{
newid = KRandom::random();
it = m_playing.constFind( newid );
} while ( it != itEnd );
return newid;
}
bool AudioPlayer::Private::play( const SoundInfo& si )
{
kDebug() << k_funcinfo << endl;
PlayData * data = new PlayData();
data->m_output = new Phonon::AudioOutput( Phonon::NotificationCategory );
data->m_output->setVolume( si.volume );
data->m_path = new Phonon::AudioPath();
data->m_path->addOutput( data->m_output );
data->m_info = si;
bool valid = false;
switch ( si.sound->soundType() )
{
case Sound::External:
{
QString url = si.sound->url();
kDebug() << "[AudioPlayer::Playinfo::play()] External, " << url << endl;
if ( !url.isEmpty() )
{
data->m_mediaobject = new Phonon::MediaObject();
if ( data->m_mediaobject->addAudioPath( data->m_path ) )
{
QObject::connect( data->m_mediaobject, SIGNAL( finished() ), &m_mapper, SLOT( map() ) );
int newid = newId();
m_mapper.setMapping( data->m_mediaobject, newid );
data->m_mediaobject->setUrl( url );
m_playing.insert( newid, data );
valid = true;
kDebug() << "[AudioPlayer::Playinfo::play()] PLAY url" << endl;
}
}
break;
}
case Sound::Embedded:
{
#if 0 // disable because of broken bytestream in xine :(
QByteArray filedata = si.sound->data();
kDebug() << "[AudioPlayer::Playinfo::play()] Embedded, " << filedata.length() << endl;
if ( !filedata.isEmpty() )
{
kDebug() << "[AudioPlayer::Playinfo::play()] bytestream: " << data->m_bytestream << endl;
data->m_bytestream = new Phonon::ByteStream();
kDebug() << "[AudioPlayer::Playinfo::play()] bytestream: " << data->m_bytestream << endl;
if ( data->m_bytestream->addAudioPath( data->m_path ) )
{
QObject::connect( data->m_bytestream, SIGNAL( finished() ), &m_mapper, SLOT( map() ) );
int newid = newId();
m_mapper.setMapping( data->m_mediaobject, newid );
m_playing.insert( newid, data );
data->m_bytestream->writeData( filedata );
data->m_bytestream->setStreamSize( filedata.length() );
data->m_bytestream->setStreamSeekable( true );
data->m_bytestream->endOfData();
valid = true;
kDebug() << "[AudioPlayer::Playinfo::play()] PLAY data" << endl;
}
}
#endif
break;
}
}
if ( !valid )
{
delete data;
data = 0;
}
if ( data )
{
data->play();
}
return valid;
}
void AudioPlayer::Private::stopPlayings()
{
qDeleteAll( m_playing );
m_playing.clear();
}
void AudioPlayer::Private::finished( int id )
{
QHash< int, PlayData * >::iterator it = m_playing.find( id );
if ( it == m_playing.end() )
return;
SoundInfo si = it.value()->m_info;
// if the sound must be repeated indefinitely, then start the playback
// again, otherwise destroy the PlayData as it's no more useful
if ( si.repeat )
{
it.value()->play();
}
else
{
delete it.value();
m_playing.erase( it );
}
kDebug() << k_funcinfo << "finished, " << m_playing.count() << endl;
}
AudioPlayer::AudioPlayer()
: QObject(), d( new Private( this ) )
{
}
AudioPlayer::~AudioPlayer()
{
delete d;
}
AudioPlayer * AudioPlayer::instance()
{
static AudioPlayer ap;
return &ap;
}
void AudioPlayer::playSound( const Sound * sound, const LinkSound * linksound )
{
// we can't play null pointers ;)
if ( !sound )
return;
kDebug() << k_funcinfo << endl;
SoundInfo si( sound, linksound );
// if the mix flag of the new sound is false, then the currently playing
// sounds must be stopped.
if ( !si.mix )
d->stopPlayings();
d->play( si );
}
void AudioPlayer::stopPlaybacks()
{
d->stopPlayings();
}
#include "audioplayer.moc"