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https://invent.kde.org/graphics/okular
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ab5fd168d6
@style: kebase/kicker/HACKING. svn path=/branches/kpdf_experiments/kdegraphics/kpdf/; revision=361181
134 lines
4.9 KiB
C++
134 lines
4.9 KiB
C++
/***************************************************************************
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* Copyright (C) 2003-2004 by Christophe Devriese *
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* <Christophe.Devriese@student.kuleuven.ac.be> *
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* Copyright (C) 2003 by Helio Chissini de Castro *
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* <helio@conectiva.com.br> *
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* Copyright (C) 2004 by Dominique Devriese <devriese@kde.org> *
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* Copyright (C) 2004 by Albert Astals Cid <tsdgeos@terra.es> *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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***************************************************************************/
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#ifndef KPDFOUTPUTDEV_H
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#define KPDFOUTPUTDEV_H
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#ifdef __GNUC__
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#pragma interface
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#endif
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#include "SplashOutputDev.h"
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#include "Link.h"
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class TextPage;
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class KPDFLink;
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class KPDFActiveRect;
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/**
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* @short A SplashOutputDev renderer that grabs text and links.
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*
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* This output device:
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* - renders the page using SplashOutputDev (its parent)
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* - harvests text into a textPage (for searching text)
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* - harvests links and collect them
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* - collects images and collect them as generic 'activerects'
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*/
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class KPDFOutputDev : public SplashOutputDev
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{
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public:
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KPDFOutputDev( SplashColor paperColor );
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virtual ~KPDFOutputDev();
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// to be called before PDFDoc->displayPage( thisclass, .. )
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void setParams( int pixmapWidth, int pixmapHeight, bool generateTextpage,
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bool generateLinks, bool generateActiveRects );
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// takes pointers out of the class (so deletion it's up to others)
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QPixmap * takePixmap();
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TextPage * takeTextPage();
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QValueList< KPDFLink * > takeLinks();
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QValueList< KPDFActiveRect * > takeActiveRects();
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/** inherited from OutputDev */
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// Start a page.
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virtual void startPage(int pageNum, GfxState *state);
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// End a page.
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virtual void endPage();
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//----- link borders
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virtual void drawLink(Link *link, Catalog *catalog);
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//----- update text state
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virtual void updateFont(GfxState *state);
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//----- text drawing
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virtual void drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode code, Unicode *u, int uLen);
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virtual GBool beginType3Char(GfxState *state, double x, double y, double dx, double dy, CharCode code, Unicode *u, int uLen);
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//----- image drawing
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virtual void drawImage(GfxState *state, Object *ref, Stream *str, int width, int height,
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GfxImageColorMap *colorMap, int *maskColors, GBool inlineImg);
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private:
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// delete all interal objects and data
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void clear();
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// generator switches and parameters
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bool m_generateText;
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bool m_generateLinks;
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bool m_generateActiveRects;
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int m_pixmapWidth;
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int m_pixmapHeight;
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QPixmap * m_pixmap;
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// text page generated on demand
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TextPage * m_text;
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// links generated on demand
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QValueList< KPDFLink * > m_links;
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// active areas on page
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QValueList< KPDFActiveRect * > m_rects;
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};
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/**
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* @short Collect text into a takeable TextPage.
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*
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* This is the simplest OutputDev. It harvests text from currently
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* rendered page and provides a method for getting the TextPage.
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* Xpdf's textOutputDev can't return a textpage, unfortunately, and
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* KPDFOutputDev is too heavy for sucha a simple task.
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*/
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class KPDFTextDev : public OutputDev
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{
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public:
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KPDFTextDev();
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virtual ~KPDFTextDev();
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// takes pointers out of the class (so deletion it's up to others)
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TextPage * takeTextPage();
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/** inherited from OutputDev */
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// top left corner is (0,0)
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virtual GBool upsideDown() { return gTrue; }
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// use draw char to get text data
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virtual GBool useDrawChar() { return gTrue; }
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// use drawChar even for Type3 chars
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virtual GBool interpretType3Chars() { return gFalse; }
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// do not pass non-text to this device
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virtual GBool needNonText() { return gFalse; }
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// Start a page.
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virtual void startPage(int, GfxState *state);
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// End a page.
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virtual void endPage();
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//----- update text state
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virtual void updateFont(GfxState *state);
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//----- text drawing
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virtual void drawChar(GfxState *state, double x, double y, double dx, double dy, double originX, double originY, CharCode code, Unicode *u, int uLen);
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private:
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// text page generated by execution
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TextPage * m_text;
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};
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#endif
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