/*************************************************************************** * Copyright (C) 2006 by Tobias Koenig * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * ***************************************************************************/ #include "rotationjob_p.h" #include using namespace Okular; RotationJob::RotationJob( const QImage &image, Rotation oldRotation, Rotation newRotation, DocumentObserver *observer ) : ThreadWeaver::QObjectDecorator( new RotationJobInternal( image, oldRotation, newRotation ) ) , mObserver( observer ), m_pd( 0 ) , mRect( NormalizedRect() ) { } void RotationJob::setPage( PagePrivate * pd ) { m_pd = pd; } void RotationJob::setRect( const NormalizedRect &rect ) { mRect = rect; } DocumentObserver * RotationJob::observer() const { return mObserver; } PagePrivate * RotationJob::page() const { return m_pd; } NormalizedRect RotationJob::rect() const { return mRect; } QTransform RotationJob::rotationMatrix( Rotation from, Rotation to ) { QTransform matrix; if ( from == Rotation0 ) { if ( to == Rotation90 ) matrix.rotate( 90 ); else if ( to == Rotation180 ) matrix.rotate( 180 ); else if ( to == Rotation270 ) matrix.rotate( 270 ); } else if ( from == Rotation90 ) { if ( to == Rotation180 ) matrix.rotate( 90 ); else if ( to == Rotation270 ) matrix.rotate( 180 ); else if ( to == Rotation0 ) matrix.rotate( 270 ); } else if ( from == Rotation180 ) { if ( to == Rotation270 ) matrix.rotate( 90 ); else if ( to == Rotation0 ) matrix.rotate( 180 ); else if ( to == Rotation90 ) matrix.rotate( 270 ); } else if ( from == Rotation270 ) { if ( to == Rotation0 ) matrix.rotate( 90 ); else if ( to == Rotation90 ) matrix.rotate( 180 ); else if ( to == Rotation180 ) matrix.rotate( 270 ); } return matrix; } RotationJobInternal::RotationJobInternal( const QImage &image, Rotation oldRotation, Rotation newRotation ) : mImage( image ), mOldRotation( oldRotation ), mNewRotation( newRotation ) { } QImage RotationJobInternal::image() const { return mRotatedImage; } Rotation RotationJobInternal::rotation() const { return mNewRotation; } void RotationJobInternal::run(ThreadWeaver::JobPointer self, ThreadWeaver::Thread *thread) { Q_UNUSED(self); Q_UNUSED(thread); if ( mOldRotation == mNewRotation ) { mRotatedImage = mImage; return; } const QTransform matrix = RotationJob::rotationMatrix( mOldRotation, mNewRotation ); mRotatedImage = mImage.transformed( matrix ); } #include "moc_rotationjob_p.cpp"