Summary:
Include an AndroidManifest.xml file so when it's installed it has a
proper icon and name.
Include appdata information so it can be listed
Reviewers: #okular, mart, aacid
Reviewed By: #okular, mart, aacid
Tags: #okular
Differential Revision: https://phabricator.kde.org/D12299
Summary:
Makes for straightforward Android testing and will work on normal
installations as well.
Reviewers: #kirigami, #okular, mart
Reviewed By: #kirigami, mart
Subscribers: plasma-devel
Tags: #kirigami, #okular
Differential Revision: https://phabricator.kde.org/D12176
port kirigami 1 usage to kirigami 2
partially port to QQC2 when possible
(will need to wait newer qt versions for a full port waiting on
icons on toolbuttons and the new ScrollView
size the page correctly to not have the horizontal
scrollbar when not needed, and make sure the flickable
is not interactive, as flicking is managed by hand
with a mousearea
The situation described here occurs in particular when first increasing
the size of the component considerably, and then reducing it again
(such as switching to and from full screen in some application)
Error discovered in Peruse, but will happen elsewhere as well.
okularplugin target from mobile/components suffers from the same problem as okularpart in https://git.reviewboard.kde.org/r/125741/
But the cause is a bit different now. okularplugin uses settings.cpp generated by KConfig and its header declares Settings class with OKULARCORE_EXPORT. For okularplugin target this macro gets expanded to __declspec(dllimport) and it makes linker to look for Settings class symbols in okularcore.
Fix this by tricking VS that we are building okularcore target.
REVIEW: 125742
when pinching, just scale the item, this scales the texture
with the GPU, avoiding costrly redraws.
redraw at the correct size only when the gesture ends