add a small widget for showing an animation from the "animations" category of the icon theme

similar to what KAnimatedButton does, but much simplier

svn path=/trunk/KDE/kdegraphics/okular/; revision=926295
This commit is contained in:
Pino Toscano 2009-02-15 00:21:19 +00:00
parent d89eb2ae9f
commit e5b2b22d20
3 changed files with 149 additions and 0 deletions

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@ -122,6 +122,7 @@ set(okularpart_SRCS
conf/dlgperformance.cpp
conf/dlgpresentation.cpp
ui/embeddedfilesdialog.cpp
ui/animatedwidget.cpp
ui/annotwindow.cpp
ui/annotationmodel.cpp
ui/annotationpopup.cpp

103
ui/animatedwidget.cpp Normal file
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@ -0,0 +1,103 @@
/***************************************************************************
* Copyright (C) 2009 by Pino Toscano <pino@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#include "animatedwidget.h"
#include <qevent.h>
#include <qpainter.h>
#include <kiconloader.h>
AnimatedWidget::AnimatedWidget( const QString& iconName, QWidget *parent )
: QWidget( parent ), m_icon( iconName ), m_frames( 0 ), m_currentFrame( 0 ),
m_size( 0 )
{
setAutoFillBackground( false );
hide();
}
AnimatedWidget::~AnimatedWidget()
{
}
void AnimatedWidget::start()
{
if ( m_timer.isActive() )
return;
if ( !m_frames )
{
load();
if ( !m_frames )
return;
}
m_timer.start( 1000 / m_frames, this );
show();
}
void AnimatedWidget::stop()
{
m_timer.stop();
m_currentFrame = 0;
hide();
}
void AnimatedWidget::paintEvent( QPaintEvent *event )
{
Q_UNUSED( event );
const int row_size = m_pixmap.width() / m_size;
const int row = m_currentFrame / row_size;
const int column = m_currentFrame % row_size;
QPainter p( this );
p.fillRect( rect(), Qt::transparent );
p.drawPixmap( 0, 0, m_pixmap, column * m_size, row * m_size, m_size, m_size );
}
void AnimatedWidget::resizeEvent( QResizeEvent *event )
{
Q_UNUSED( event );
m_timer.stop();
load();
}
void AnimatedWidget::timerEvent( QTimerEvent *event )
{
if ( event->timerId() == m_timer.timerId() )
{
m_currentFrame++;
if ( m_currentFrame == m_frames )
m_currentFrame = 0;
update();
}
QWidget::timerEvent( event );
}
void AnimatedWidget::load()
{
// FIXME implement a better logic for the animation size
m_size = 22;
const QString path = KIconLoader::global()->iconPath( m_icon, -m_size );
QPixmap pix( path );
if ( pix.isNull() )
return;
if ( ( pix.width() % m_size != 0 ) || ( pix.height() % m_size != 0 ) )
return;
m_frames = ( pix.height() / m_size ) * ( pix.width() / m_size );
m_pixmap = pix;
m_currentFrame = 0;
}
#include "animatedwidget.moc"

45
ui/animatedwidget.h Normal file
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/***************************************************************************
* Copyright (C) 2009 by Pino Toscano <pino@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef ANIMATEDWIDGET_H
#define ANIMATEDWIDGET_H
#include <qbasictimer.h>
#include <qpixmap.h>
#include <qwidget.h>
class AnimatedWidget : public QWidget
{
Q_OBJECT
public:
AnimatedWidget( const QString& iconName, QWidget *parent = 0 );
virtual ~AnimatedWidget();
public slots:
void start();
void stop();
protected:
void paintEvent( QPaintEvent *event );
void resizeEvent( QResizeEvent *event );
void timerEvent( QTimerEvent *event );
private:
void load();
QString m_icon;
QPixmap m_pixmap;
int m_frames;
int m_currentFrame;
int m_size;
QBasicTimer m_timer;
};
#endif