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https://invent.kde.org/graphics/okular
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hopefully make it compile and work also where qreal is not double but float
svn path=/trunk/KDE/kdegraphics/okular/; revision=837842
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@ -42,7 +42,11 @@ NormalizedPoint& NormalizedPoint::operator=( const NormalizedPoint & p )
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void NormalizedPoint::transform( const QMatrix &matrix )
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void NormalizedPoint::transform( const QMatrix &matrix )
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{
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{
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matrix.map( x, y, &x, &y );
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qreal tmp_x = (qreal)x;
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qreal tmp_y = (qreal)y;
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matrix.map( tmp_x, tmp_y, &tmp_x, &tmp_y );
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x = tmp_x;
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y = tmp_y;
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}
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}
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QDebug operator<<( QDebug str, const Okular::NormalizedPoint& p )
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QDebug operator<<( QDebug str, const Okular::NormalizedPoint& p )
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