First check for the library, then look for the needed symbol.

I think that's a bit more logical ;-)

svn path=/branches/work/kde4/playground/graphics/cmake/; revision=525060
This commit is contained in:
Pino Toscano 2006-03-31 18:22:17 +00:00
parent 404007d26a
commit 86423f06b3

View file

@ -9,26 +9,28 @@ include(CheckLibraryExists)
# reset vars
set(LIBGS_LIBRARY)
check_library_exists(gs gsapi_new_instance "" LIBGS_LIBRARY)
if(LIBGS_LIBRARY)
find_library(LIBGS_LDFLAGS NAMES gs
PATHS
find_library(LIBGS_LDFLAGS NAMES gs
PATHS
/usr/lib
/usr/local/lib
${GNUWIN32_DIR}/lib
)
)
set(LIBGS_FOUND TRUE)
if(LIBGS_LIBRARY)
check_library_exists(gs gsapi_new_instance "" LIBGS_HAVE_GSAPI_NEW_INSTANCE)
if(LIBGS_HAVE_GSAPI_NEW_INSTANCE)
set(LIBGS_FOUND TRUE)
endif(LIBGS_HAVE_GSAPI_NEW_INSTANCE)
endif(LIBGS_LIBRARY)
if (LIBGS_FOUND)
if (NOT LIBGS_FIND_QUIETLY)
message(STATUS "Found qgs: ${LIBGS_LDFLAGS}")
message(STATUS "Found the GS library: ${LIBGS_LDFLAGS}")
endif (NOT LIBGS_FIND_QUIETLY)
else (LIBGS_FOUND)
if (LIBGS_FIND_REQUIRED)
message(FATAL_ERROR "Could NOT find QGS")
message(FATAL_ERROR "Could NOT find the GS library")
endif (LIBGS_FIND_REQUIRED)
endif (LIBGS_FOUND)